I'm really interested in making some small over-the-top cinematic games in the editor, but I want to learn from the campaign's techniques. The Story maps specifically.
I can't get them to open. The map is just black with nothing in it. I'm assuming either the models don't init until a trigger or they specifically weren't included for some reason.
I want to see how they did the upgrade systems, how they placed the models for the rooms, how they handled props you could interact with (with the white outlines), and how they worked with HD models for NPC interaction (speaking, blinking, interacting with props.)