I’m still world building. D&D is full of loads of idiosyncrasies I want to drop or re-evaluate. I pretty much dropped the planes in favor of the super-simplistic omniverse cosmology. It works much better as a starting point and fits easier with my adjustments to the undead.
I took a look at medieval bestiaries and mythology for inspiration. Now my setting has vegetable lambs and barnacle trees, and manticores are considered wild beasts instead of unnatural monsters.
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Hey. I have not been active with Starcraft2 but I have done some content for Dungeons & Dragons.
Link: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/14861-clam-island-campaign
I don't remember much about D&D, but man this brings me back to fourth grade. Well done!
KSNumedia's Assets: Custom Models for campaigns and mods!
I’m still world building. D&D is full of loads of idiosyncrasies I want to drop or re-evaluate. I pretty much dropped the planes in favor of the super-simplistic omniverse cosmology. It works much better as a starting point and fits easier with my adjustments to the undead.
I took a look at medieval bestiaries and mythology for inspiration. Now my setting has vegetable lambs and barnacle trees, and manticores are considered wild beasts instead of unnatural monsters.