I'm talking about the map DotA was based on. I'm trying to look for any gameplay details and pictures on it but nothing. All that comes up is either DotA-related genre that has no relation to sc1, or some sc1 melee map that just so happened to be called Aeon of Strife.
Anyone want to enlighten me on the details of this game? Perhaps a map download so I can see it in the old sc1 editor? I'm starting to believe this thing doesn't exist. There just has to be more info about the fundamental basic map that spawned the massively popular genre that is DotA.
Well, it depends on what you call 'original'. I didn't play SC1 online, but I did play the first War3 AoS maps which is the next best thing. These things were pretty simple though; it was a 2v2v2 set-up with the bases positioned in a triangle (▲) style. Players controlled simple Warcraft 3 melee heroes (I recall the Blademaster), bought a shitton of +agility tomes to get a ridiculous attack speed and then won or lost. Contrary to Fulla's description of SC1 AoS, leveling and items were included, though the items were the good old melee items (Scroll of Town Portal, Belt of Giant Strength, etc).
Iirc all three computer teams were Human as a race.
At the start you had a choice between like 8 heroes. They all had some strengths and weaknesses through their damage type, since in SC1 they weren't editable. The dragoon was good against big units, because it had explosive damage, but bad against the zerglings you need to kill for money and only fair against hydras, the most deadly unit in the game. The zergling was good against everything, of course, but being melee meant it took a lot of damage and it didn't have huge hp. The Ultralisk was worthless, because it was so huge you'd get stuck between your team's units and the enemy. The goliath had decent damage against everything, and was ranged, but because of all its benefits it had a low attack upgrade. The vulture had bad damage against everything but zerglings and firebats, but that let it upgrade pretty fast. It was also incredibly fast, letting you support other lanes. There were no levels, your unit was your unit for the entire game.
There were generally only like 4 or 5 types of units: Zerglings, your basic creep. Firebats, the advanced creep. Ultralisks, the super-creeps. Siege tanks, which stopped you from progressing too fast. And of course Hydras, the harbingers of death that would cause 90% of teams to lose when 4+ were spawned and push down a lane. Killing anything besides a zergling usually got you a bonus of 50-150 additional minerals. In early versions I think you could kill your own units for profit, so if you saw a firebat walking down to fight the enemy you kill it before it even gets there.
In case it isn't clear, AoS was not PvP. It was 4 players with a weaker computer force on their side against a stronger computer force, boosted further by triggered spawnings of mass hydralisks whenever you pushed too far, or whenever the game lasted too long.
There were 4 horizontal lanes and in the original map only 1 heal spot at the top of your side of the map. This made being in the bottom lane really awful. There were several gaps throughout the lanes, so you didn't have to exit one lane on the sides to enter another.
I think you could buy the same units that the computer used, and they got the benefits of the upgrades. So if you were the goliath, you could buy a few tanks to try to support a certain spot on your lane. The ultralisk and zergling could buy a couple zerglings to take some siege tank fire or something. You could always buy outside of your race, but you'd have no upgrades.
I don't think I'm missing anything. As far as I remember there were no spells or anything fancy. Just having a giant war was revolutionary for the time, and you were more than happy to have a 6000 hp unit crushing 350 hp low-damage units all day.
Even though that map lead to the creation of the infamous DOTA, I actively never played it multiplayer. Even when it was first out for WC3, I never liked it. Then came all the copy cats and then worst of all, DOTA.
The SC1 version was actually based on the WC3 version. All it had was some rather uninspired heroes and 3 teams of players sending troops at each other. Even have one of the version 1.0something versions on one of my old mothballed computers.
In summary bad then and the spin-offs are even worse.
You can get 3 different iterations of the same Aeon of Strife concept map from the original creator's website: http://www.angelfire.com/sc3/blizzard2.
As far as map dating goes, it precedes the release of WarCraft 3: Reign of Chaos, so it's plenty obvious that the genre most certainly did not start in WarCraft 3 map maker community.
@EternalWraith: Go I can't remember exactly, but wasn't he himself called Aeon? It's been forever.
The creator was Aeon64 yes. Always went by that alias.
While that website has the near-perfect original copies. Believe me, Nick guy is not the creator. Most versions(original and or modified) have been uploaded and are hosted on various sites.
I'm talking about the map DotA was based on. I'm trying to look for any gameplay details and pictures on it but nothing. All that comes up is either DotA-related genre that has no relation to sc1, or some sc1 melee map that just so happened to be called Aeon of Strife.
Anyone want to enlighten me on the details of this game? Perhaps a map download so I can see it in the old sc1 editor? I'm starting to believe this thing doesn't exist. There just has to be more info about the fundamental basic map that spawned the massively popular genre that is DotA.
Yeah I remember playing it when it first came out. It got alot of mixed reactions at first.
If you look at the early War3 AoS's that where still quite like this, single lanes, basic Heroes. Alot were 3 teams thou if I recall?
Well, it depends on what you call 'original'. I didn't play SC1 online, but I did play the first War3 AoS maps which is the next best thing. These things were pretty simple though; it was a 2v2v2 set-up with the bases positioned in a triangle (▲) style. Players controlled simple Warcraft 3 melee heroes (I recall the Blademaster), bought a shitton of +agility tomes to get a ridiculous attack speed and then won or lost. Contrary to Fulla's description of SC1 AoS, leveling and items were included, though the items were the good old melee items (Scroll of Town Portal, Belt of Giant Strength, etc).
Iirc all three computer teams were Human as a race.
Fullachain is close, but incorrect.
At the start you had a choice between like 8 heroes. They all had some strengths and weaknesses through their damage type, since in SC1 they weren't editable. The dragoon was good against big units, because it had explosive damage, but bad against the zerglings you need to kill for money and only fair against hydras, the most deadly unit in the game. The zergling was good against everything, of course, but being melee meant it took a lot of damage and it didn't have huge hp. The Ultralisk was worthless, because it was so huge you'd get stuck between your team's units and the enemy. The goliath had decent damage against everything, and was ranged, but because of all its benefits it had a low attack upgrade. The vulture had bad damage against everything but zerglings and firebats, but that let it upgrade pretty fast. It was also incredibly fast, letting you support other lanes. There were no levels, your unit was your unit for the entire game.
There were generally only like 4 or 5 types of units: Zerglings, your basic creep. Firebats, the advanced creep. Ultralisks, the super-creeps. Siege tanks, which stopped you from progressing too fast. And of course Hydras, the harbingers of death that would cause 90% of teams to lose when 4+ were spawned and push down a lane. Killing anything besides a zergling usually got you a bonus of 50-150 additional minerals. In early versions I think you could kill your own units for profit, so if you saw a firebat walking down to fight the enemy you kill it before it even gets there.
In case it isn't clear, AoS was not PvP. It was 4 players with a weaker computer force on their side against a stronger computer force, boosted further by triggered spawnings of mass hydralisks whenever you pushed too far, or whenever the game lasted too long.
There were 4 horizontal lanes and in the original map only 1 heal spot at the top of your side of the map. This made being in the bottom lane really awful. There were several gaps throughout the lanes, so you didn't have to exit one lane on the sides to enter another.
I think you could buy the same units that the computer used, and they got the benefits of the upgrades. So if you were the goliath, you could buy a few tanks to try to support a certain spot on your lane. The ultralisk and zergling could buy a couple zerglings to take some siege tank fire or something. You could always buy outside of your race, but you'd have no upgrades.
I don't think I'm missing anything. As far as I remember there were no spells or anything fancy. Just having a giant war was revolutionary for the time, and you were more than happy to have a 6000 hp unit crushing 350 hp low-damage units all day.
Interesting. Actually I have never played original AoS even though I use term so often.
Even though that map lead to the creation of the infamous DOTA, I actively never played it multiplayer. Even when it was first out for WC3, I never liked it. Then came all the copy cats and then worst of all, DOTA.
The SC1 version was actually based on the WC3 version. All it had was some rather uninspired heroes and 3 teams of players sending troops at each other. Even have one of the version 1.0something versions on one of my old mothballed computers.
In summary bad then and the spin-offs are even worse.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
DrSuperEvil is wrong too. SC1 based on WC3? AoS was out before WC3 was ever released.
You can get 3 different iterations of the same Aeon of Strife concept map from the original creator's website: http://www.angelfire.com/sc3/blizzard2. As far as map dating goes, it precedes the release of WarCraft 3: Reign of Chaos, so it's plenty obvious that the genre most certainly did not start in WarCraft 3 map maker community.
He is not the original creator. That website is really crap too.
Then who is? The guy (Nick) mentions himself as having created the original map:
@EternalWraith: Go I can't remember exactly, but wasn't he himself called Aeon? It's been forever.
The creator was Aeon64 yes. Always went by that alias.
While that website has the near-perfect original copies. Believe me, Nick guy is not the creator. Most versions(original and or modified) have been uploaded and are hosted on various sites.
@EternalWraith: Go
Just a thought, but 'Nick' might be Aeon64? Nick could just be his real name. Didn't check out the site though, could be wrong.