So...I edited Selendis' ammo magazine so that the unit was a carrier.
The result was very reminiscent of Pimp My Ride. And there were a lot of interceptors.
X effing D at the pic.
I have the urge to make a carrier that launches phoenixes that launches void rays that launches mini motherships that launches warp prisms that launch observes that laucnh immortals that launch collosi that launch stalkers that launch sentries that launch zealots that launch HTs that launch DTs that launch archons.
Anyone else feel SC2 crash incoming?
still, if we take all units Almaity listed and take 8 "interceptors" for each unit, we would be at 8^13+1 units. I doubt, sc2 can handle about 55 billion units ;)
still, if we take all units Almaity listed and take 8 "interceptors" for each unit, we would be at 8^13+1 units. I doubt, sc2 can handle about 55 billion units ;)
Change the unit max to a smaller number than 8 (say 1-3), and you can probably get it under 200.
It was really easy to get a (different carrier type) that launched (regular carrier type), but editing units to be able to fire other units the way the carrier does, as well as fire normally would be a lot trickier.
It's technically possible, and would not really crash (if done right), but a much bigger hassle. Also, the "ammo" units are on a tether to the parent, and not terribly responsive (they're not supposed to be commandable), so difficulties would ensue from such a long chain, I'm sure.
You could create an endless ammount of carriers if you set it so that carriers have carriers that have carriers. So Selendis has carriers that shoot carriers that shoot carriers that shoot carriers..... ...... ..... that shoot carriers.............. shoot carriers.............................shoot........................ that shoot.....................................................carriers................................ that....................................................................
(As you can see I got bored)
Really funny idea, I wonder how that could be implemented into a map.
It worked out that Fallout distracted me.
I just went to try it, and turns out I have no idea how to make an instant effect ability autocast. I can't even think of any to look at, since everything is targeted, and being "Target Ally" or "Target Enemy", I'm assuming Passive (instead of Offense or Defensive) is what's needed.
I'll probably try again a little later, but in the mean time, I'm open to suggestions, and links to how tos on the forums (which I couldn't find) :p
Edit / annex: Yeah, I got nothin'. I've played around with the hallucinate ability, and cannot get it to auto cast. I can't even get it to allow movement. Another chapter for my big book of "things Blizzard probably only put in the editor to screw with us", as I can't even find a proper explanation on Sc2mapster...
Got it to work using a behavior (recommendation from IRC). I interpreted that to mean:
Behavior -> Periodic Effect -> Issue Order -> Use ability
It almost worked out well for the interceptors, as they could go about their business. But when they had to dock, they didn't seem to. So I wound up with a trail (that's the chain of blue wrapping around things).
Lag ensued.
So...I edited Selendis' ammo magazine so that the unit was a carrier. The result was very reminiscent of Pimp My Ride. And there were a lot of interceptors.
A screenshot would be nice. Any chance you could post one? oO
I can't resist!
X effing D at the pic.
I have the urge to make a carrier that launches phoenixes that launches void rays that launches mini motherships that launches warp prisms that launch observes that laucnh immortals that launch collosi that launch stalkers that launch sentries that launch zealots that launch HTs that launch DTs that launch archons.
Anyone else feel SC2 crash incoming?
@TheAlmaity: Go
Actually, as long as it's not recursive, you should be fine.
still, if we take all units Almaity listed and take 8 "interceptors" for each unit, we would be at 8^13+1 units. I doubt, sc2 can handle about 55 billion units ;)
Change the unit max to a smaller number than 8 (say 1-3), and you can probably get it under 200. It was really easy to get a (different carrier type) that launched (regular carrier type), but editing units to be able to fire other units the way the carrier does, as well as fire normally would be a lot trickier. It's technically possible, and would not really crash (if done right), but a much bigger hassle. Also, the "ammo" units are on a tether to the parent, and not terribly responsive (they're not supposed to be commandable), so difficulties would ensue from such a long chain, I'm sure.
I'll post pics a little later on.
for 1 max, you have 14 units; for 2 its already 8193 :p So you need to vary the max units (too bad, though)
Pics, edited to show less of my map than needed:
You could create an endless ammount of carriers if you set it so that carriers have carriers that have carriers. So Selendis has carriers that shoot carriers that shoot carriers that shoot carriers..... ...... ..... that shoot carriers.............. shoot carriers.............................shoot........................ that shoot.....................................................carriers................................ that....................................................................
(As you can see I got bored)
Really funny idea, I wonder how that could be implemented into a map.
Beware the Interceptors that auto cast halucinate. It scary
Going to have to try that now.
How did that work out?
It worked out that Fallout distracted me. I just went to try it, and turns out I have no idea how to make an instant effect ability autocast. I can't even think of any to look at, since everything is targeted, and being "Target Ally" or "Target Enemy", I'm assuming Passive (instead of Offense or Defensive) is what's needed. I'll probably try again a little later, but in the mean time, I'm open to suggestions, and links to how tos on the forums (which I couldn't find) :p
Edit / annex: Yeah, I got nothin'. I've played around with the hallucinate ability, and cannot get it to auto cast. I can't even get it to allow movement. Another chapter for my big book of "things Blizzard probably only put in the editor to screw with us", as I can't even find a proper explanation on Sc2mapster...
Got it to work using a behavior (recommendation from IRC). I interpreted that to mean:
Behavior -> Periodic Effect -> Issue Order -> Use ability
It almost worked out well for the interceptors, as they could go about their business. But when they had to dock, they didn't seem to. So I wound up with a trail (that's the chain of blue wrapping around things).
Lag ensued.
If anyone wants to edit the map, I've uploaded it to my dropbox:
http://dl.dropbox.com/u/10363853/Rawr.SC2Map