-Character-focused storytelling
-A combat system that's actually fun
To accomplish this, I'm pretty much not going to waste a lot of time making custom art or music for the game. That stuff is basically a time-sink. Incidentally, if you are willing to contribute said time-sinks, do let me know! I would be happy to include it.
Here is the blurb from the YouTube video:
Our story kicks off with our heroine, Angela, awakening from a most troubling dream.
But, there's no time for that! Today is the big day! Today is the day that everyone's been waiting for! Today, Angela embarks on her journey as the town Emissary - a special liaison to the mysterious god Dagon. In order to ensure productive fishing seasons for the next few years and keep her town alive and thriving, it's up to Angela to secure Dagon's favor.
With courage and a bit of trepidation, Angela sets out - but not without her childhood friend Michael to accompany her. After all, what are friends for, if not to accompany you on a dangerous journey across the country for weeks on end, with no real certainty as to whether you'll be successful - or even return at all?
At any rate, the adventure begins. What will the future hold for Angela and Michael? Stay tuned for the next episode!
If anyone might be interested in helping out with this, let me know. Here's what I'm looking for:
(in order of importance)
-someone to work on fleshing out character classes, descriptions, and abilities
-someone to work on new items, weapons, armor, etc. and descriptions
-map designers (this is great for people new to RMVX - it's really easy to pick up on)
-artists to contribute a title screen and battlebacks
-artists to contribute battler sprites
-artists to contribute character sprites (characters made in generators are fine, though I'm not just going to throw in any old character for stains and chuckles)
-people to complain about how awful the story/dialog/characters are and how to improve upon them
-sound designers (music and SE)
-maybe other things if you can convince me
I'd say it's pretty great so far. I was definitely pulled into the story. Nice intro, also so you've done really well with the cinematics.
I don't know how long you've been using that but I know there are lots of scripts (looked like you were using one for cinematics) that are really awesome. There's also a ton if art out there as long as you don't mind dropping an hour to find it.
Keep us updated as I'm very interested in how this'll turn out and if you need it I might be willing to lend a hand where I can. On an unrelated note everyone I see dagon I just think you misspelled dragon XD.
Actually I really don't use any scripts for the cinematics. The only one that's being used is the script which activates the balloon icons that occasionally appear over the heads of characters. Everything else is the default RMVXa eventing. I will be using a lot of scripts for the game mechanics and battle system, though.
I have been hunting a bit for art. The problem is that it's difficult to find a lot of different things with similar styles. At this point, I would rather focus on progressing the story, then fill in the art later where it's appropriate.
I'm definitely interested in contributions to the project. At the bottom of the first post are some of the things I'm most interested in. I plan on coordinating with contributors via Dropbox and possibly Producteev (depending on the active size of the team.) All contributions will be properly credited. Suggestions made by team members will also be seriously considered.
If you are interested in being a part of the project, send me a PM detailing which areas you'd be interested in helping with and how much time you think you'll be able to devote to working on the project (hours per week.) Don't worry about the time commitment, though - even if you can only contribute one hour per week, I may still add you to the team if there's a spot open for you.
Unfortunately it is still in the very early stages of development. Eventually I will publish a demo for it, and later the full version if all goes well. I'll be sure to notify everyone when important updates come along :)
I'm now offering rewards for contributors as kind of a "thank you" for helping make Dagon's Call a reality. I also plan to make donations to charity for completing stretch goals. Check out the link below for more information.
Hello, Mapsters. Just thought I'd share a bit about the RPG Maker project I've been working on here and there.
But first, a link! Dagon's Call on www.RPGMakerVXAce.net
And second, a video!
My basic plan is something like this:
-Character-focused storytelling
-A combat system that's actually fun
To accomplish this, I'm pretty much not going to waste a lot of time making custom art or music for the game. That stuff is basically a time-sink. Incidentally, if you are willing to contribute said time-sinks, do let me know! I would be happy to include it.
Here is the blurb from the YouTube video:
Our story kicks off with our heroine, Angela, awakening from a most troubling dream.
But, there's no time for that! Today is the big day! Today is the day that everyone's been waiting for! Today, Angela embarks on her journey as the town Emissary - a special liaison to the mysterious god Dagon. In order to ensure productive fishing seasons for the next few years and keep her town alive and thriving, it's up to Angela to secure Dagon's favor.
With courage and a bit of trepidation, Angela sets out - but not without her childhood friend Michael to accompany her. After all, what are friends for, if not to accompany you on a dangerous journey across the country for weeks on end, with no real certainty as to whether you'll be successful - or even return at all?
At any rate, the adventure begins. What will the future hold for Angela and Michael? Stay tuned for the next episode!
If anyone might be interested in helping out with this, let me know. Here's what I'm looking for:
(in order of importance)
-someone to work on fleshing out character classes, descriptions, and abilities
-someone to work on new items, weapons, armor, etc. and descriptions
-map designers (this is great for people new to RMVX - it's really easy to pick up on)
-artists to contribute a title screen and battlebacks
-artists to contribute battler sprites
-artists to contribute character sprites (characters made in generators are fine, though I'm not just going to throw in any old character for stains and chuckles)
-people to complain about how awful the story/dialog/characters are and how to improve upon them
-sound designers (music and SE)
-maybe other things if you can convince me
Finally, here is the Steam page for RPGMakerVX and the current deal on Humble Bundle (which, as of this post, only has about 4 hours remaining.)
Let me know what you guys think. :)
@BasharTeg: Go
I'd say it's pretty great so far. I was definitely pulled into the story. Nice intro, also so you've done really well with the cinematics.
I don't know how long you've been using that but I know there are lots of scripts (looked like you were using one for cinematics) that are really awesome. There's also a ton if art out there as long as you don't mind dropping an hour to find it.
Keep us updated as I'm very interested in how this'll turn out and if you need it I might be willing to lend a hand where I can. On an unrelated note everyone I see dagon I just think you misspelled dragon XD.
@JacktheArcher: Go
Thanks, glad you like it.
Actually I really don't use any scripts for the cinematics. The only one that's being used is the script which activates the balloon icons that occasionally appear over the heads of characters. Everything else is the default RMVXa eventing. I will be using a lot of scripts for the game mechanics and battle system, though.
I have been hunting a bit for art. The problem is that it's difficult to find a lot of different things with similar styles. At this point, I would rather focus on progressing the story, then fill in the art later where it's appropriate.
I'm definitely interested in contributions to the project. At the bottom of the first post are some of the things I'm most interested in. I plan on coordinating with contributors via Dropbox and possibly Producteev (depending on the active size of the team.) All contributions will be properly credited. Suggestions made by team members will also be seriously considered.
If you are interested in being a part of the project, send me a PM detailing which areas you'd be interested in helping with and how much time you think you'll be able to devote to working on the project (hours per week.) Don't worry about the time commitment, though - even if you can only contribute one hour per week, I may still add you to the team if there's a spot open for you.
The project's official recruitment thread can be found here: http://www.rpgmakervxace.net/topic/24574-dagons-call-recruiting/
awesome mate, Cant wait to play this, where can I download it? :)
@Reul123: Go
Unfortunately it is still in the very early stages of development. Eventually I will publish a demo for it, and later the full version if all goes well. I'll be sure to notify everyone when important updates come along :)
Here's an update!
I'm now offering rewards for contributors as kind of a "thank you" for helping make Dagon's Call a reality. I also plan to make donations to charity for completing stretch goals. Check out the link below for more information.
DETAILS!