Hey, as we know here are some ppl doing home programming in D3D/OpenGL/XNA (besides Galaxy etc.) so ...
Iam looking for decent book/online doc(please no copy&paste tutorials <.<) for introducing shaders (Pixel Shaders, Vertex Shaders (, Compute Shaders)) latest not really required due to introduction in OpenGL3 & D3D11 and the similarity to the previous ones.
Hey, as we know here are some ppl doing home programming in D3D/OpenGL/XNA (besides Galaxy etc.) so ...
Iam looking for decent book/online doc(please no copy&paste tutorials <.<) for introducing shaders (Pixel Shaders, Vertex Shaders (, Compute Shaders)) latest not really required due to introduction in OpenGL3 & D3D11 and the similarity to the previous ones.
I would prefer docs/books using HLSL or Cg
Nvm , ... found free books on Nvidia site ( http://developer.nvidia.com/object/cg_tutorial_home.html )
But still would be nice if there were more books you can recommend.