Does anyone have any experience with Blitz1up? I work for a new game company and I've been tasked with pretty much finding everything humanly possible out about this company because we are about to release our first game. If anybody has any suggestions for Indie Publishers or know a lot about this company, could you please reply. Thank you.
Your post got me interested so I checked them out. Honestly, I wasn't impressed at all. The games they are using as showcase seem like simple crap that no one is ever going to buy. If you're close to release then you've already solved the development problems that they promise to help you with. If your concern is marketing then I recommend a company specifically for that instead of a jack of all trades like Blitz1up seems to be.
Interesting. Do you happen to have any companies in mind by some chance. The only reason I'm checking into them is because my company, Beacon Gaming, just recently went to a game convention in Austin Texas and many of the indie companies that were there suggested this company. All we are releasing is a very simple game that we are not expecting to be a hit or anything, but just something to show what we can do. Please and Thank you.
Unfortunately, I don't. However, based on what you're releasing they may not be such a bad fit after all. It sounds like you're looking more to attract attention (and thus investment) than profit from this release. May I just suggest a better website design between now and then. It all ties together in the image you project to the world (and investors). Good luck!
I agree on the website thing. The majority of us are amateurs or students in the company. Thanks for the heads up. I looked at the forums and practically nobody is posting anything on their site about any of the games which basically tells me that they overall suck or don't have enough of a fanbase to be worth getting involved with. Again, thanks alot
I looked at the forums and practically nobody is posting anything on their site about any of the games which basically tells me that they overall suck or don't have enough of a fanbase to be worth getting involved with.
Your conclusion sounds right on. My guess is they tried to do everything and excel at nothing. Though I can't help you specifically I'm sure you will have better luck with a company that strictly does publishing.
Another option we have is possibly going the Steam route since they have been hosting several crappy games on their site. Maybe put it up for like 5 dollars at the max. You have an opinion on this?
That sounds like it could have potential. Steam is quite large and popular so the exposure will be nice. Valve does 50/50 I hear, which is fair I think given what they provide. Part of the problem with a normal publisher is convincing them about the game. If you're just trying to make a name for yourselves this will surely come up. The threshold for Steam is probably lower as you hinted at. I don't really see any downside given the objective you guys have.
Steam publishing is a good way to get your game attention for indie games, it's actually better than any publisher can do, as indie games do not get any high ads anywhere ... once your game runs there
Do I sense slight sarcasm because of the last part of your comment? Or am I misreading it? If so, I apologize. Also talking about making an Android/Iphone App of it since we have the tools available to us. If you check out our website, we have a preview of Bridezilla even though it is far from a finished product.
steamworks (the part of steam for development) works closely with the developers to bring their product to sale( so far i heard from indie devs ), they also test your software (demo or full) first to see what price matches (if your choice is too high), and the part with ads - well, what you think is better? Seeing your game on steam, on frontpage (new releases) for approx 2weeks, or somewhere in stores in the lower left corner of the shelf; indie games don't get that much advertise through the publisher(just after they've shown successful - Super Meat Boy, Goosegogs, Braid, etc.), might some interviews are organized from dev-to-magazine or smth like that; steam just decreases the time until your game gets attention, in both way neg and positive
Makes sense. Basically, the game will only be up for a short time and if it doesn't get a good reputation within those two weeks, it's basically going to be classified as a failure by the Steam community and many game publishers, or at least is this what you mean?
Good point. It's kinda like when a game gets ported to Linux. Even though Linux is a really good gaming platform, most companies consider making games for it a waste of time. For me, it's the opposite...
Sorry, I don't mean to ramble. LOL
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Does anyone have any experience with Blitz1up? I work for a new game company and I've been tasked with pretty much finding everything humanly possible out about this company because we are about to release our first game. If anybody has any suggestions for Indie Publishers or know a lot about this company, could you please reply. Thank you.
@DragOnGamer626: Go
Your post got me interested so I checked them out. Honestly, I wasn't impressed at all. The games they are using as showcase seem like simple crap that no one is ever going to buy. If you're close to release then you've already solved the development problems that they promise to help you with. If your concern is marketing then I recommend a company specifically for that instead of a jack of all trades like Blitz1up seems to be.
@Karawasa: Go
Interesting. Do you happen to have any companies in mind by some chance. The only reason I'm checking into them is because my company, Beacon Gaming, just recently went to a game convention in Austin Texas and many of the indie companies that were there suggested this company. All we are releasing is a very simple game that we are not expecting to be a hit or anything, but just something to show what we can do. Please and Thank you.
By the way, thanks for the quick response.
@DragOnGamer626: Go
Unfortunately, I don't. However, based on what you're releasing they may not be such a bad fit after all. It sounds like you're looking more to attract attention (and thus investment) than profit from this release. May I just suggest a better website design between now and then. It all ties together in the image you project to the world (and investors). Good luck!
@Karawasa: Go
I agree on the website thing. The majority of us are amateurs or students in the company. Thanks for the heads up. I looked at the forums and practically nobody is posting anything on their site about any of the games which basically tells me that they overall suck or don't have enough of a fanbase to be worth getting involved with. Again, thanks alot
Your conclusion sounds right on. My guess is they tried to do everything and excel at nothing. Though I can't help you specifically I'm sure you will have better luck with a company that strictly does publishing.
Another option we have is possibly going the Steam route since they have been hosting several crappy games on their site. Maybe put it up for like 5 dollars at the max. You have an opinion on this?
@DragOnGamer626: Go
That sounds like it could have potential. Steam is quite large and popular so the exposure will be nice. Valve does 50/50 I hear, which is fair I think given what they provide. Part of the problem with a normal publisher is convincing them about the game. If you're just trying to make a name for yourselves this will surely come up. The threshold for Steam is probably lower as you hinted at. I don't really see any downside given the objective you guys have.
Steam publishing is a good way to get your game attention for indie games, it's actually better than any publisher can do, as indie games do not get any high ads anywhere ... once your game runs there
@xhatix: Go
Do I sense slight sarcasm because of the last part of your comment? Or am I misreading it? If so, I apologize. Also talking about making an Android/Iphone App of it since we have the tools available to us. If you check out our website, we have a preview of Bridezilla even though it is far from a finished product.
You could release it to ITunes.
@DragOnGamer626: Go
a bit sarcasm - but not intended
steamworks (the part of steam for development) works closely with the developers to bring their product to sale( so far i heard from indie devs ), they also test your software (demo or full) first to see what price matches (if your choice is too high), and the part with ads - well, what you think is better? Seeing your game on steam, on frontpage (new releases) for approx 2weeks, or somewhere in stores in the lower left corner of the shelf; indie games don't get that much advertise through the publisher(just after they've shown successful - Super Meat Boy, Goosegogs, Braid, etc.), might some interviews are organized from dev-to-magazine or smth like that; steam just decreases the time until your game gets attention, in both way neg and positive
@xhatix: Go
Makes sense. Basically, the game will only be up for a short time and if it doesn't get a good reputation within those two weeks, it's basically going to be classified as a failure by the Steam community and many game publishers, or at least is this what you mean?
@DragOnGamer626: Go
not directly - it could have multiple cases for that happening:
but still time on steam page / anywhere brings your game attention -> possible purchases -> fans
but you might lose some income due to the fact ppl still deny steam for being the incarnation of the devil himself and all that ...
@xhatix: Go
Good point. It's kinda like when a game gets ported to Linux. Even though Linux is a really good gaming platform, most companies consider making games for it a waste of time. For me, it's the opposite...
Sorry, I don't mean to ramble. LOL