Is it just me, or is the SC2 Galaxy Editor the most unstable and ridiculously non-user-friendly editor blizzard has released to date? It seems like every menu is organized (by default) in ways that don't logically make sense. Finding things is damn-near impossible unless you know exactly what you're looking for. Most value tooltips are unhelpful, relaying back only the name of the value (if anything at all). Literally everything you change requires you to enter about 6 different menus. There is the possibility of getting a bug in nearly anything you edit. The content within the pop-out menus doesn't usually fit on screen, so you're forced to re-size every new window. Setting up team 'forces' is now so difficult that it requires its own tutorial. There is a black box in the bottom left of the editor (a previewer) that never seems to work but nonetheless drives my (usually mild) OCD crazy.
Sure, I get it, we can edit EVERYTHING. But what is the point if it takes you 10 hours to make a map that would take only 2 with any of the previous editors? Personally I'd prefer some efficiency over total customization. It's like going online to dell.com and customizing your laptop in binary. Sure, you could (eventually) build your laptop to exact specifications, but why the hell would you do that?
To clarify I don't have problems with the entire editor, its mostly just the data editor (and the organization of a few other submenus). Just the concept of having everything thrown into one menu seems sloppy at best.
On a side note, I've noticed that there is an addons menu for SC2. Does anyone know if this applies to the editor as well? If it does work, perhaps it would be worth trying to organize the editor into a manner that doesn't make the user want to kill kittens while making a map.
WC3 and SC2's editors have a ton in common.
But, SC2's editor is much more advanced than WC3's, so obviously due to the number of features and options to set there are some issues here or there.
Even with it's impressive and more advanced features, there's still plenty that it cannot do. But, I am much happier making things in SC2 than I was in WC3, just because I can create things without having to bust out JASS. For customization I prefer SC2's, and feel it's easier in the long run.
I bet others share your pain, but others are like me.
I laugh at how many people complain about the previewer not working, like it's some gigantic flaw in design or something... To do a quick preview, by the way, change the view to Tree View and hover your mouse in the world. Then use up/down arrows to get a quick preview of the object in game.
That first paragraph was rather big and it kind of hurt my eyes to read. :D
Anyway, I do agree with you to a point. This editor seems a lot less stable then the world editor was. However, you are comparing an editor that had been patched regularly for a solid eight years to an editor that had been released just over three weeks ago. Yes, this editor is unstable, but it is also a lot more powerful. It will probably take much longer to stabilize than the world editor.
Either way, you haven't allowed Blizzard enough time. Eight years after RoC was released they were still patching the editor.
TLDR; Give Blizzard some time.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Is it just me, or is the SC2 Galaxy Editor the most unstable and ridiculously non-user-friendly editor blizzard has released to date? It seems like every menu is organized (by default) in ways that don't logically make sense. Finding things is damn-near impossible unless you know exactly what you're looking for. Most value tooltips are unhelpful, relaying back only the name of the value (if anything at all). Literally everything you change requires you to enter about 6 different menus. There is the possibility of getting a bug in nearly anything you edit. The content within the pop-out menus doesn't usually fit on screen, so you're forced to re-size every new window. Setting up team 'forces' is now so difficult that it requires its own tutorial. There is a black box in the bottom left of the editor (a previewer) that never seems to work but nonetheless drives my (usually mild) OCD crazy. Sure, I get it, we can edit EVERYTHING. But what is the point if it takes you 10 hours to make a map that would take only 2 with any of the previous editors? Personally I'd prefer some efficiency over total customization. It's like going online to dell.com and customizing your laptop in binary. Sure, you could (eventually) build your laptop to exact specifications, but why the hell would you do that?
To clarify I don't have problems with the entire editor, its mostly just the data editor (and the organization of a few other submenus). Just the concept of having everything thrown into one menu seems sloppy at best.
On a side note, I've noticed that there is an addons menu for SC2. Does anyone know if this applies to the editor as well? If it does work, perhaps it would be worth trying to organize the editor into a manner that doesn't make the user want to kill kittens while making a map.
/end rant
WC3 and SC2's editors have a ton in common.
But, SC2's editor is much more advanced than WC3's, so obviously due to the number of features and options to set there are some issues here or there.
Even with it's impressive and more advanced features, there's still plenty that it cannot do. But, I am much happier making things in SC2 than I was in WC3, just because I can create things without having to bust out JASS. For customization I prefer SC2's, and feel it's easier in the long run.
I bet others share your pain, but others are like me.
I laugh at how many people complain about the previewer not working, like it's some gigantic flaw in design or something... To do a quick preview, by the way, change the view to Tree View and hover your mouse in the world. Then use up/down arrows to get a quick preview of the object in game.
@Aizuu: Go
That first paragraph was rather big and it kind of hurt my eyes to read. :D
Anyway, I do agree with you to a point. This editor seems a lot less stable then the world editor was. However, you are comparing an editor that had been patched regularly for a solid eight years to an editor that had been released just over three weeks ago. Yes, this editor is unstable, but it is also a lot more powerful. It will probably take much longer to stabilize than the world editor.
Either way, you haven't allowed Blizzard enough time. Eight years after RoC was released they were still patching the editor.
TLDR; Give Blizzard some time.