I had a major problem with the progression and game difficulty.
Progression was confusing. You have to play through the game 3 times, each time with increasing difficulty, before you reach max level. The problem for me was the fact that all skills/passives/runes are unlocked at the very end. We've finished the game 3 times before we have access to our full capabilities, but by the time we get all our abilities there's no more leveling and all we have to look forward to is gear (which isn't really progression, since drops are completely random). There was no sense of getting stronger or better and we had little to look forward to playing other than the chance of getting good loot. This is where the Paragon levels would have helped, but I stopped playing before that system was ever implemented. It was way too little way too late for me.
Difficulty was my second problem. The game was very easy from 1-60, but once you hit Inferno, you hit a wall. Resist All gear was necessary to survive, and you couldn't really progress without using special builds or using 'exploit' abilities to bypass content. Again, they may have fixed these issues, but it's too little too late. These issues shouldn't really have been present from a design standpoint in the first place.
Funny how Blizzard pays the reviewers for nice scores, but ultimately you cant fool the Diablo community and player-base.
Why Diablo 3 sucks:
1. Story is weak, random(WTF Nice way to kill off Deckard cain) and a predictable cliche. The story unfold in Diablo 2 is a masterpiece and I knew it could never be topped of.
2. Game is slow. Run speed is too slow(TorchLight 2 might be overboard but its closer to the original). Too many sub dungeons in some areas dammit hell.
3. Item/Loot RNG and diversity was a shamble. Set items rarely dropped, Legendaries were severely under-powered, etc. Did you read the forums during Beta and even AFTER release about the complaints with this issue?
4. Auction house literally killed the game. Bad bad bad stupid thing to implement. Dont even need to explain how this is bad for an Rpg especially like Diablo. Selling items for real money and Blizzard taking a cut?, Typical greedy bastards.
5. Always online. Privacy protection?. Really?. So I cant even play Singleplayer Diablo 3 without having to be always authenticated and on the servers?. Servers are down = I cant play. And if up yea, then if my hardcore dies by a lagspike, ooops.
6. In-game cinematics. Bad design 101
7. No PvP system. TROLOLOLOLOL. They had 7 years to make this game. 7 YEARS AND THE GAME RELEASES WITHOUT PVP. Ok, maybe you say they needed to improve it and release it abit after launch(as they said), BUT WTF THEY STILL HAVE NOT RELEASED IT well over a year. Wtf are they doing?. This is a joke.
8. Classes and skills/abilities unbalanced. I remember before release they said every class could have like over 9000 different build paths. Haha @#@#ing lying idiots. Thats not the case. Everyone has 1 or 2 optimal builds at best. Not that Diablo 2 had many more varied build paths per class, but Diablo 3 did NOT improve on it and Blizzard lied as usual. Dont lie and take your customers for a bunch of retards. Dont lie to us to sell your @#@$ game.
9. Music score was average. Yep thats what happens when you lose Matt Uelman because you refused to increase his pay. Soundtrack comes no where close to pieces like:
10. Cant roll multiple characters of the same class. Well if thats not a precursor to the game becoming instantly boring when completed, then I dont know what is.
Diablo 2 I could have from the druid class alone:
1. Feral druid build
2. Fireclaws bear
3. Hybrid pet summoner + one of the above
4. Elementalist(granted, this was underpowered but still challenging and fun if you could pull it off)
Thats 4 different re-runs of the game with a different experience of just one class. But no, In Diablo 3 hurr hurr you change and switch your abilities on the fly whenever you want and are limited to one very specific build and one instance of that class because of that.
11. Quests are not all that interesting nor coherent. There is a quest chain in Act 2 which is so retarded..you wonder why they added it in the first place.
I could go on and on, but its pointless. I recall during beta(and I did not have access to it) that a lot of people were complaining about several issues with the game. ProzaicMuze also brought it up at one time. In my mind I was thinking these guys are crazy, I mean, this is Diablo 3!. All games get this type of critic during dev and beta, So you know. What the hell are they talking about?. But they were right.
The game feels terribly underwhelming on all aspects. It tries to play the formula too safe in some area, but radically different in others, and it fails badly. It was made for casual nub-cakes and almost the type of player that plays World of Warcraft, but you know, thats not what the true Diablo community has ever been.
The consensus has already been out on this for awhile now. This game is shit. It has nothing to do with nostalgia because Diablo 2 at the time was hailed a strong successor in the series compared to Diablo 1. This game however, compared with its previous titles, IS SH1T. Its not opinion, ITS FACT.
Thats why Jay wilson has been forcefully removed from this project. Ive never heard of such a thing before. You cant take someone else's vision(David Brevik) and make it better and fool yourself into thinking its better(David Brevik?, Fck that loser!) http://www.ign.com/articles/2012/08/21/david-brevik-and-blizzard-devs-clash-over-diablo-iii-criticism
I still think the biggest problem is the audience, which nowadays seems to exist mostly out whiny bitches with really strong nostalgia glasses.
No offence but you either are a fanboy or know nothing about what the original Diablo games were or fall in the minority segment of the type of people the game was designed and catered for(WoW). Or All. Also, your standards of expectation from Blizzard would be low to say a statement like that. The game sold well because of the IP name and the success riding on the previous titles. However, its been a commercial failure and nobody plays it anymore. They had analysis done on playtimes during a period, and the decline was obviously too fast too quickly.
A comment from youtube sums it up nicely: Diablo 1- Terrifying, ambient, and dark fantasy story about a brave hero descending into the depths of hell to save a village and condemning himself. Diablo 2- Not as terrifying but still probably the epitome of the Diablo series, great story that expands on original and takes you to new places never before seen, and you fight not only Diablo but his demonic brethren. Diablo 3- WoW copycat with terrible art design and shitty balance.
Also the only new area is Heaven and it looks Protoss
Okay the first 2 I have to Completely disagree with, the Story in Diablo 2, blew donkey penis to put it politely, it was horrible, This Diablo 3 story telling was better, but the story itself was just weak. In Diablo 2, half the time you didnt know what the fuck was going on, because the cinematics were about the act you were going into... instead of ending the act you were coming out. So D2 story sucked ass it did it was horrible, and I will give D3 this, the Books you find everywhere that tell side stories are AMAZING, though buggy for the achivement, I know I found SEVERAL books and I could re-listen to them but they never counted for achievement. sooo thats just your fanboydom
The 2nd one, Edit I take it back, I just looked back Its been a while since I played D3, but I do remember the game felt short.
Diablo 2 had this very same problem though the bosses were uninspired and boring(Besides Diablo) I remember thinking WOW Andriel and Durial are A FUCKING BORE!!!, :P and then there was mephisto which was a little better, and Baal which was an alright boss fight, but I am not a fan of a boss standing in front of you the entire time....
You probably played Diablo 2 when you were in your diapers. Its no wonder you would not have understood or appreciated the story at the time.
This Diablo 3 story telling was beter
You mean the stupid dialogue your character gives after act completion or after certain sequences/quests?. The one where you just want to hit escape always to end the damn stupid thing?
Someone I know had their hardcore character die during that retarded dialogue story telling, because in multiplayer your character is already loaded into the next zone with monsters whilst that thing is playing,
The 2nd one, about the game feeling too long
Game was short. Some dungeons/act 1 in particular dragged out too long. While other acts were too short. Thats what I was trying to say.
However, playing Hardcore, the game feels too long. If you die, Im surely not going to repeat normal, nightmare, hell, and THEN get to inferno.
Diablo 2 had this very same problem though the bosses were uninspired and boring(Besides Diablo) I remember thinking WOW Andriel and Durial are A FUCKING BORE!!!,
Well at the time there was nothing spectacular to have been done with bosses. The game just evolved better and over Diablo 1(which only had 1 boss). You also probably played softcore mode, which is for sissies and kills the excitement and tension of the game(Yes, stacking antidote pots for Andariels poison is actually a concern on hardcore nightmare and hell difficulties).
Sooo because of a glitch where your character dies before the cutscene ends means the story telling is bad... are you even smart enough to understand that story-telling a bugs have NOTHING to do with each other.
2nd, Dont go flopping what you said.. thats bs....
and last, There was plenty that could have been done with bosses, if the story telling was worth a shit the bosses could have at least felt important. this goes back to its shitty storytelling though... Oh and in Diablo 1 there were several bosses, Skeleton King, Butcher, Lazarus,gnarbad the weak, and the warlord of blood I remember being the ones that really stuck out... The quest would REALLY make them seem awesome and like I needed to go in there and whoop some ass... In Diablo 2, That was not there, D2 was nothing but a fanboy shitfest in my opinion,
Removal of Claymation
Too many open Areas
Lax gameplay/Not enough monsters in any area besides act 4
HORRIBLE storytelling, Really I dont give a fuck about the story of some coward who walked with diablo for 2 cutscenes and then carried the soulstone for 1 and then pussies out.... In diablo 3 I actually got to hear MY CHARACTERS STORY, which I loved. I dont give a fuck if some Dbags character died because of a cutscene that was a glitch/lazy developers get over it has 0 to do with the story.
Boring Character classes(besides the Necromancer)(diablo 3 has the Witch Doctor who is cool the rest are lame again)
Then there's the god awful boss fights in both, where the bosses werent built up right(in D3 it was the end bosses except for the butcher)
Diablo 2 was NOT a good game... lets be honest... it was a loot fest, I remember that the most memorable thing was the hidden level... the rest was a huge let down, but because of a few saving graces It had some replayability
Awesome item sets
Awesome Unique
Ubers
Ladders
Item Stats perfectly balanced yet randomized
the ENTIRE WORLD WAS RANDOMIZED,there was 20 possible worlds :P
Nice spell animations( I liked D3 spell animations better in SOME cases like the wall of zombies that topples over :P)
A greater Variety of New Minions to kill
EARS!!!!!!
But thats pretty much it... I mean it wasnt epic or anyhting. Its gameplay was good, but The story was shit and so was a lot of other things about it, It was not perfect is what I am trying to say, in any way shape or form, to me D2 and D3 are about the same quality but with different problems.
@EW: I'm only quoting the parts that are relevant, as most of your post doesn't say a whole lot of stuff that's argueable or useful to talk about, as I'll point out in a minute.
The consensus has already been out on this for awhile now. This game is shit. It has nothing to do with nostalgia because Diablo 2 at the time was hailed a strong successor in the series compared to Diablo 1. This game however, compared with its previous titles, IS SH1T. Its not opinion, ITS FACT.
And yet out of your 11 arguments only numbers 3, 7 and 8 are not highly opinion-based. And even out of those three, one of them is a simple number issue that was fixed not long after launch. Additionally, I'm pretty sure ALL of these apply to either Diablo 1, 2, more recent Blizzard games like StarCraft II or a mixture of all of the above.
No offence but you either are a fanboy or know nothing about what the original Diablo games were or fall in the minority segment of the type of people the game was designed and catered for(WoW). Or All.
I'm neither a fanboy nor unaware about the original Diablo games (though I have to admit I never played them intensively and know relatively little about them). I'm just being rational, that's all. I thought Diablo 3 was going to be disappointing before even knowing ANYTHING about the game or franchise as a whole simply due to the changes in playerbase that have been occuring over the last years and due to nostalgia-glasses. It still seems I was right: 90% of the arguments I see people make as to why it's bad apply to either Diablo 1, 2 or StarCraft 2 as well, indicating a classic case of nostalgia blocking rationality. Heck, your Youtube comment illustrates this perfectly: by the time Diablo 1 was released, there WERE no Protoss to copy anything from. By the time Diablo 2 was released, the Protoss existed, but WoW didn't. It's not strange that their art style has changed, but comments like that are just mind-blowingly simple and of very little value when calling an entire craft 'bad'.
My point is that it's fine not to like Diablo 3 (I don't even really like it myself?), but that the total hate is completely unwarranted and not based on anything. Or at least that the majority of it is people pointing out alleged 'problems' with the game that existed just as well in the older games they claim are so much better.
When I say I don't like Diablo 3, I say I don't like Diablo 3. I have my reasons for that, but they are very personal. I don't go out claiming it was the fail of the century that suffers from so many problems that make it so much worse than the older Diablo's. If you have such issues with the game, don't play it and let that action speak for itself. I'm sure that would do a hell of a lot more good than all the rage Blizzard is currently getting. I wouldn't know wtf to do with it if I were Blizzard, to be honest.
Mozared in case of starcraft2 there also is no place for a debate.
Bnet lost chat channels, open games, tournaments, clans, user friendly editor (well this is arguable if its better or not), quick type commands ( /w ). Sure they added few things, but overal they took away SO MANY important things.
Dont you dare to say sc2 at launch didnt suck (bnet is huge part of blizzard games, so I would say its part of sc2 too)
Whilst the sales were astonishing, diI heard d3 outsold all the other pc games combined? Atleast for quite a while.
But shortly after release (months) the userbase dimished massively. Now surely not every deserter is a whiny bitch and there must be something 'wrong' with the game?
thats what bad hype does :P. D3 was catered not for WoW players I for one hate wow. but for people who wanna level and enjoy the lore, The only thing for hard-core players(their main player base) was inferno which was a gimmick. Hence why there were TONS of side story though the main story was weak, the side stories were VERY strong.
I really loved playing through collecting books, and listening to each cutscene, except the last one that one was a HUGE let down, and yes the story was guessable from the very beginning, But I keep in mind 1 thing this game, Like Sc2, is 1 Story Split into 3 games, not 3 games which each 1 seperate story.
So maybe in the next game, that happens RIGHT after this game, we will get to see an either Angelic Dickhead Cain :P or a VERY powerful and confused Undead Deckard Cain, either way I am sure it will be VERY interesting. so lets just hope they make the next game with length, because D2 Expansion fucking sucked...some retards payed full price for 1 act........ yeah... lol, I expect 3-4 MORE acts in this one....
You need to watch the amount and level of swearing/foul language in your posts. I see its nearly every post you make. Distasteful and not funny. Yes, this is a warning.
this is why i try to reframe from replying to threads with you in it... because you get hurt over it.... i wont reply to another thread with you on talking in it again, you apparently cant handle it.
this is why i try to reframe from replying to threads with you in it... because you get hurt over it....i wont reply to another thread with you on talking in it again, you apparently cant handle it.
No, thats not the point. Continue using language like that in any thread and I'll temp ban you.
Funny how Blizzard pays the reviewers for nice scores, but ultimately you cant fool the Diablo community and player-base.
Consipiracy theory. Provide proof that Blizzard pays for reviews or GTFO.
Quote:
1. Story is weak, random(WTF Nice way to kill off Deckard cain) and a predictable cliche. The story unfold in Diablo 2 is a masterpiece and I knew it could never be topped of.
4. Auction house literally killed the game. Bad bad bad stupid thing to implement. Dont even need to explain how this is bad for an Rpg especially like Diablo. Selling items for real money and Blizzard taking a cut?, Typical greedy bastards.
Here's an innovative idea: DO. NOT. USE . IT. If you can't help yourself from buying stuff from the AH (gold or RM) then it your weakness, not the game.
They implemented it because the fact is that people in D2 traded items for real money. When they got scammed, they went crying to Blizzard and demanding them to restore the item.
There are more sure ways of making extra money off a game than implementing an experimental idea where players trade in-game items with each other. If they were "greedy bastards" they would just pump out a crapload of day 1 DLC and then release the bigger patches (Infernal Machine, Monster Power, Paragon Levels) as DLC. They're giving it out for free, they'll give out a lot of expansion features for free (like SC2 is doing). Long term, free support for a game doesn't seem like greed to me...
Quote:
5. Always online. Privacy protection?. Really?. So I cant even play Singleplayer Diablo 3 without having to be always authenticated and on the servers?. Servers are down = I cant play. And if up yea, then if my hardcore dies by a lagspike, ooops.
People mainly played D2 online. I'm willing to bet that there are battle.net statistics for that. Do you have statistics of how many played offline? ;) I browse r/diablo from time to time and it's filled with the worst "fuck that loser trolls" imaginable, and even they don't mention the online thing.
By the way, what would you play if D3 had offline and the server (or you internet) was down? A new offline character? Then you'd complain that you can't play that character on battle.net...
Quote:
6. In-game cinematics. Bad design 101
What? Are you talking about the in-engine cutscenes? The ones that can be entirely skipped by pressing a button?
Bad design? Maybe if they're overused or unskippable... Do you subscribe to the Valve method of doing them: locking the player in a room and making him listen to characters talk while he jumps around like an idiot?
Quote:
7. No PvP system.
They should have added duels at launch, yes. But they announced the removal of the arenas months before release. You don't get to be entitled to that.
Also, could you remind be of the awesome PvP systems in D2? :>
Quote:
9. Music score was average. Yep thats what happens when you lose Matt Uelman because you refused to increase his pay.
Subjective, and you have to post proof about them refusing higher pay to him.
Quote:
Cant roll multiple characters of the same class. Well if thats not a precursor to the game becoming instantly boring when completed, then I dont know what is.
You can roll multiple characters of the same class, it's just pointless. That's a plus. Making players re-level their characters just so they can test out a new skill? Now that's bad design.
Quote:
Diablo 3 hurr hurr you change and switch your abilities on the fly
You can do it anytime, yeah. For 1-59 you're not penalized for doing it, thus you can experiment freely and find something you enjoy. At 60 your Nephalem Valor buff stack gets removed when you switch abilities. That's the whole "easy to learn, difficult to master" doctrine and that's good design. This guy says it better than I do.
The points I omitted are subjective and can't really be argued for or against.
Quote:
The consensus has already been out on this for awhile now. This game is shit.
There is no consensus. The game sold 10m and has high reviews. You can take a 1000 or even 10000 troll comments from Reddit or Kotaku or whatever and that's still no more than 0.001% of the player base.
The guy was fired. Lol. He failed. His game failed. His "ideas" failed. He tries to act intelligent, but nearly everything in that game is bad design. And they forcefully got rid of him for it.
You probably never played Diablo 1 or 2 either. Your whole argument is pointless. You dont know what you are arguing against. The merits of Diablo 3 on its own?, Its nice and average and all that, but it ends there. Against Diablo 2 at its time, Its crap.
The game sold 10m because of the success riding behind the IP name. You cant be dumb enough not to see that. But now its dead. No one is playing. The game is hated everywhere. Even on their own forums. As I said, The consensus is out. No one is playing the game(except maybe you). They had stats to prove that.
Yea, re-rolling multiple instances of the same class is obviously bad design and adds nothing to the replayability(sarcasm).
I sure hope no one buys the expansion. The people who bought the collectors edition got trolled so hard.
Diablo 2 is a masterpiece. This is a crappy diablo + wow hybrid for casuals that is dumbed down beyond redemption. This is not the game Diablo fans wanted. The consensus has already been out. The diablo franchise is in shambles right now. Wake up..lol
Time to go play some Diablo 2. You keep on waiting for things to get better there (I heard they are going to release a basic underdeveloped dueling system in the next patch, which on the PTR is already being bashed on as lazy and terrible implementation) .
Foul language is also referred to as adult language or mature language. Children are scolded for using it and adults are called immature. There is nothing wrong with it, there are just inappropriate times to use it. I see nothing wrong with his or your use of the words. If anything it just shows for the better part a lack of a better word to use. I could understand if his entire post consisted of nothing but senseless swearing, but they don't. I'm no moderator and I have no authority but I would suggest/hope you would take a step back because you are letting personal hatred of ones posting get to you.
Dont you dare to say sc2 at launch didnt suck (bnet is huge part of blizzard games, so I would say its part of sc2 too)
When people say stuff like this they make me wonder whether they've ever even played any bad games. Campaign was great and lightly innovative. Melee was booming. Map scene was booming. Lots of options and fun to be had in every sector with a huge air for replayability. Go play Heroes of Might & Magic 6 version 1.0 (the release version) and then come back to me to repeat that SC2 sucked at launch.
Whilst the sales were astonishing, diI heard d3 outsold all the other pc games combined? Atleast for quite a while.
But shortly after release (months) the userbase dimished massively. Now surely not every deserter is a whiny bitch and there must be something 'wrong' with the game?
Quite possibly, sure. I'm not saying the game is perfect. But one has to keep in mind what the expectations and thought processes of said deserting players were. Nostalgia still seems a very good explanation for a lot of them to me. Expectations of a different game could be too. None of that makes the game bad per se? In fact, come to think of it, can you name me one game with a steadily growing playerbase that's around right now? There's LoL. Possibly DOTA 2. There was WoW. Everything else the last year seems to have had more players leaving than joining? None of that makes the games they leave bad, it just makes the audience sick of them for whatever reason.
Diablo 2 is a masterpiece. This is a crappy diablo + wow hybrid for casuals that is dumbed down beyond redemption. This is not the game Diablo fans wanted. The consensus has already been out. The diablo franchise is in shambles right now. Wake up..lol
The 'dumbing down' argument has always annoyed the fuck out of me. It is so terribly wrong for so much obvious reasons. If a game is 'dumbed down for casuals', then...
1) Have you even beaten all the hardest levels/modes?
2) Is this really the case? Are you saying games nowadays are much easier than they used to be? I remember beating Dune 2000 with ease. Emperor: Battle for Dune. Theme Hospital. Dungeon Keeper. WarCraft 1. WarCraft 2. WarCraft 3. Should I continue? Can you give any CLEAR examples on how contemporary games are so much worse?
3) Have you considered the option that the 'dumbing down' was really just trimming the weed? People complained about the 'simplification' of WoW's talent trees, an action really only performed because any class only had two or three optimal options to choose from anyway.
4) Assume said game is indeed 'dumbed down'. Unless you used to be some kind of diehard arcade player who was really into those 90's game that made it a point to be as impossible as they could, why the fuck does this even matter? Do you get pleasure out of being unable to beat a game? Do you simply want to be challenged? Then here's a message for you: you are playing the wrong game. Like I said in my last post, the ENTIRE basic buildup of any game with an experience/gear system is to allow ANYONE to beat ANYTHING eventually. If that's not hardcore enough for you, go play high level competitive E-sports. StarCraft II, League of Legends, some FPS... THERE's your challenge. Do you see me playing tic tac toe in a classroom and then complain to everybody that it's so easy?
The last point is what grinds my gears the most. 90% of the time, whenever someone calls a game 'dumbed down' or 'made for casuals' he's indirectly trying to assume some kind of holier-than-thou attitude in his hardcoreness. Calling a game dumbed down that easily is usually nothing more than a simple e-peen stroke. Look at me, I used to play games that were hard to beat! (not). These simple noob games don't interest me enough. You beat diablo? Lol, fag, I could beat that with one hand. Come back to me when you've beaten the REAL hardcore games. This attitude is part of the cancer that's killing gaming.
I had a major problem with the progression and game difficulty.
Progression was confusing. You have to play through the game 3 times, each time with increasing difficulty, before you reach max level. The problem for me was the fact that all skills/passives/runes are unlocked at the very end. We've finished the game 3 times before we have access to our full capabilities, but by the time we get all our abilities there's no more leveling and all we have to look forward to is gear (which isn't really progression, since drops are completely random). There was no sense of getting stronger or better and we had little to look forward to playing other than the chance of getting good loot. This is where the Paragon levels would have helped, but I stopped playing before that system was ever implemented. It was way too little way too late for me.
Difficulty was my second problem. The game was very easy from 1-60, but once you hit Inferno, you hit a wall. Resist All gear was necessary to survive, and you couldn't really progress without using special builds or using 'exploit' abilities to bypass content. Again, they may have fixed these issues, but it's too little too late. These issues shouldn't really have been present from a design standpoint in the first place.
@Mozared: Go
http://www.metacritic.com/game/pc/diablo-iii
Funny how Blizzard pays the reviewers for nice scores, but ultimately you cant fool the Diablo community and player-base.
Why Diablo 3 sucks:
1. Story is weak, random(WTF Nice way to kill off Deckard cain) and a predictable cliche. The story unfold in Diablo 2 is a masterpiece and I knew it could never be topped of.
2. Game is slow. Run speed is too slow(TorchLight 2 might be overboard but its closer to the original). Too many sub dungeons in some areas dammit hell.
3. Item/Loot RNG and diversity was a shamble. Set items rarely dropped, Legendaries were severely under-powered, etc. Did you read the forums during Beta and even AFTER release about the complaints with this issue?
4. Auction house literally killed the game. Bad bad bad stupid thing to implement. Dont even need to explain how this is bad for an Rpg especially like Diablo. Selling items for real money and Blizzard taking a cut?, Typical greedy bastards.
5. Always online. Privacy protection?. Really?. So I cant even play Singleplayer Diablo 3 without having to be always authenticated and on the servers?. Servers are down = I cant play. And if up yea, then if my hardcore dies by a lagspike, ooops.
6. In-game cinematics. Bad design 101
7. No PvP system. TROLOLOLOLOL. They had 7 years to make this game. 7 YEARS AND THE GAME RELEASES WITHOUT PVP. Ok, maybe you say they needed to improve it and release it abit after launch(as they said), BUT WTF THEY STILL HAVE NOT RELEASED IT well over a year. Wtf are they doing?. This is a joke.
8. Classes and skills/abilities unbalanced. I remember before release they said every class could have like over 9000 different build paths. Haha @#@#ing lying idiots. Thats not the case. Everyone has 1 or 2 optimal builds at best. Not that Diablo 2 had many more varied build paths per class, but Diablo 3 did NOT improve on it and Blizzard lied as usual. Dont lie and take your customers for a bunch of retards. Dont lie to us to sell your @#@$ game.
9. Music score was average. Yep thats what happens when you lose Matt Uelman because you refused to increase his pay. Soundtrack comes no where close to pieces like:
10. Cant roll multiple characters of the same class. Well if thats not a precursor to the game becoming instantly boring when completed, then I dont know what is.
Diablo 2 I could have from the druid class alone:
1. Feral druid build
2. Fireclaws bear
3. Hybrid pet summoner + one of the above
4. Elementalist(granted, this was underpowered but still challenging and fun if you could pull it off)
Thats 4 different re-runs of the game with a different experience of just one class. But no, In Diablo 3 hurr hurr you change and switch your abilities on the fly whenever you want and are limited to one very specific build and one instance of that class because of that.
11. Quests are not all that interesting nor coherent. There is a quest chain in Act 2 which is so retarded..you wonder why they added it in the first place.
I could go on and on, but its pointless. I recall during beta(and I did not have access to it) that a lot of people were complaining about several issues with the game. ProzaicMuze also brought it up at one time. In my mind I was thinking these guys are crazy, I mean, this is Diablo 3!. All games get this type of critic during dev and beta, So you know. What the hell are they talking about?. But they were right.
The game feels terribly underwhelming on all aspects. It tries to play the formula too safe in some area, but radically different in others, and it fails badly. It was made for casual nub-cakes and almost the type of player that plays World of Warcraft, but you know, thats not what the true Diablo community has ever been.
The consensus has already been out on this for awhile now. This game is shit. It has nothing to do with nostalgia because Diablo 2 at the time was hailed a strong successor in the series compared to Diablo 1. This game however, compared with its previous titles, IS SH1T. Its not opinion, ITS FACT.
Thats why Jay wilson has been forcefully removed from this project. Ive never heard of such a thing before. You cant take someone else's vision(David Brevik) and make it better and fool yourself into thinking its better(David Brevik?, Fck that loser!)
http://www.ign.com/articles/2012/08/21/david-brevik-and-blizzard-devs-clash-over-diablo-iii-criticism
I still think the biggest problem is the audience, which nowadays seems to exist mostly out whiny bitches with really strong nostalgia glasses.
No offence but you either are a fanboy or know nothing about what the original Diablo games were or fall in the minority segment of the type of people the game was designed and catered for(WoW). Or All. Also, your standards of expectation from Blizzard would be low to say a statement like that. The game sold well because of the IP name and the success riding on the previous titles. However, its been a commercial failure and nobody plays it anymore. They had analysis done on playtimes during a period, and the decline was obviously too fast too quickly.
A comment from youtube sums it up nicely:
Diablo 1- Terrifying, ambient, and dark fantasy story about a brave hero descending into the depths of hell to save a village and condemning himself.
Diablo 2- Not as terrifying but still probably the epitome of the Diablo series, great story that expands on original and takes you to new places never before seen, and you fight not only Diablo but his demonic brethren.
Diablo 3- WoW copycat with terrible art design and shitty balance.
Also the only new area is Heaven and it looks Protoss
@EternalWraith:
Okay the first 2 I have to Completely disagree with, the Story in Diablo 2, blew donkey penis to put it politely, it was horrible, This Diablo 3 story telling was better, but the story itself was just weak. In Diablo 2, half the time you didnt know what the fuck was going on, because the cinematics were about the act you were going into... instead of ending the act you were coming out. So D2 story sucked ass it did it was horrible, and I will give D3 this, the Books you find everywhere that tell side stories are AMAZING, though buggy for the achivement, I know I found SEVERAL books and I could re-listen to them but they never counted for achievement. sooo thats just your fanboydom
The 2nd one, Edit I take it back, I just looked back Its been a while since I played D3, but I do remember the game felt short.
Diablo 2 had this very same problem though the bosses were uninspired and boring(Besides Diablo) I remember thinking WOW Andriel and Durial are A FUCKING BORE!!!, :P and then there was mephisto which was a little better, and Baal which was an alright boss fight, but I am not a fan of a boss standing in front of you the entire time....
@Taintedwisp: Go
You probably played Diablo 2 when you were in your diapers. Its no wonder you would not have understood or appreciated the story at the time.
This Diablo 3 story telling was beter
You mean the stupid dialogue your character gives after act completion or after certain sequences/quests?. The one where you just want to hit escape always to end the damn stupid thing?
Someone I know had their hardcore character die during that retarded dialogue story telling, because in multiplayer your character is already loaded into the next zone with monsters whilst that thing is playing,
The 2nd one, about the game feeling too long
Game was short. Some dungeons/act 1 in particular dragged out too long. While other acts were too short. Thats what I was trying to say.
However, playing Hardcore, the game feels too long. If you die, Im surely not going to repeat normal, nightmare, hell, and THEN get to inferno.
Diablo 2 had this very same problem though the bosses were uninspired and boring(Besides Diablo) I remember thinking WOW Andriel and Durial are A FUCKING BORE!!!,
Well at the time there was nothing spectacular to have been done with bosses. The game just evolved better and over Diablo 1(which only had 1 boss). You also probably played softcore mode, which is for sissies and kills the excitement and tension of the game(Yes, stacking antidote pots for Andariels poison is actually a concern on hardcore nightmare and hell difficulties).
@EternalWraith:
Sooo because of a glitch where your character dies before the cutscene ends means the story telling is bad... are you even smart enough to understand that story-telling a bugs have NOTHING to do with each other.
2nd, Dont go flopping what you said.. thats bs....
and last, There was plenty that could have been done with bosses, if the story telling was worth a shit the bosses could have at least felt important. this goes back to its shitty storytelling though... Oh and in Diablo 1 there were several bosses, Skeleton King, Butcher, Lazarus,gnarbad the weak, and the warlord of blood I remember being the ones that really stuck out... The quest would REALLY make them seem awesome and like I needed to go in there and whoop some ass... In Diablo 2, That was not there, D2 was nothing but a fanboy shitfest in my opinion,
Removal of Claymation
Too many open Areas
Lax gameplay/Not enough monsters in any area besides act 4
HORRIBLE storytelling, Really I dont give a fuck about the story of some coward who walked with diablo for 2 cutscenes and then carried the soulstone for 1 and then pussies out.... In diablo 3 I actually got to hear MY CHARACTERS STORY, which I loved. I dont give a fuck if some Dbags character died because of a cutscene that was a glitch/lazy developers get over it has 0 to do with the story.
Boring Character classes(besides the Necromancer)(diablo 3 has the Witch Doctor who is cool the rest are lame again)
Then there's the god awful boss fights in both, where the bosses werent built up right(in D3 it was the end bosses except for the butcher)
Diablo 2 was NOT a good game... lets be honest... it was a loot fest, I remember that the most memorable thing was the hidden level... the rest was a huge let down, but because of a few saving graces It had some replayability
Awesome item sets
Awesome Unique
Ubers
Ladders
Item Stats perfectly balanced yet randomized
the ENTIRE WORLD WAS RANDOMIZED,there was 20 possible worlds :P
Nice spell animations( I liked D3 spell animations better in SOME cases like the wall of zombies that topples over :P)
A greater Variety of New Minions to kill
EARS!!!!!!
But thats pretty much it... I mean it wasnt epic or anyhting. Its gameplay was good, but The story was shit and so was a lot of other things about it, It was not perfect is what I am trying to say, in any way shape or form, to me D2 and D3 are about the same quality but with different problems.
tainted stop being a fanboy.
There are so many design choises in d3 that flat out suck.
I would go as far as call d3 decent game, but when you play it to inferno all you have left in your hand is dissapointment.
@EW: I'm only quoting the parts that are relevant, as most of your post doesn't say a whole lot of stuff that's argueable or useful to talk about, as I'll point out in a minute.
And yet out of your 11 arguments only numbers 3, 7 and 8 are not highly opinion-based. And even out of those three, one of them is a simple number issue that was fixed not long after launch. Additionally, I'm pretty sure ALL of these apply to either Diablo 1, 2, more recent Blizzard games like StarCraft II or a mixture of all of the above.
I'm neither a fanboy nor unaware about the original Diablo games (though I have to admit I never played them intensively and know relatively little about them). I'm just being rational, that's all. I thought Diablo 3 was going to be disappointing before even knowing ANYTHING about the game or franchise as a whole simply due to the changes in playerbase that have been occuring over the last years and due to nostalgia-glasses. It still seems I was right: 90% of the arguments I see people make as to why it's bad apply to either Diablo 1, 2 or StarCraft 2 as well, indicating a classic case of nostalgia blocking rationality. Heck, your Youtube comment illustrates this perfectly: by the time Diablo 1 was released, there WERE no Protoss to copy anything from. By the time Diablo 2 was released, the Protoss existed, but WoW didn't. It's not strange that their art style has changed, but comments like that are just mind-blowingly simple and of very little value when calling an entire craft 'bad'.
My point is that it's fine not to like Diablo 3 (I don't even really like it myself?), but that the total hate is completely unwarranted and not based on anything. Or at least that the majority of it is people pointing out alleged 'problems' with the game that existed just as well in the older games they claim are so much better.
When I say I don't like Diablo 3, I say I don't like Diablo 3. I have my reasons for that, but they are very personal. I don't go out claiming it was the fail of the century that suffers from so many problems that make it so much worse than the older Diablo's. If you have such issues with the game, don't play it and let that action speak for itself. I'm sure that would do a hell of a lot more good than all the rage Blizzard is currently getting. I wouldn't know wtf to do with it if I were Blizzard, to be honest.
@Mozared: Go
but that the total hate is completely unwarranted and not based on anything
I dont know. Its passion. Waiting 12 years for the sequel, and all the hype after the 2008 announcement. Then to end up with that..
@Mozared: Go
Mozared in case of starcraft2 there also is no place for a debate.
Bnet lost chat channels, open games, tournaments, clans, user friendly editor (well this is arguable if its better or not), quick type commands ( /w ). Sure they added few things, but overal they took away SO MANY important things.
Dont you dare to say sc2 at launch didnt suck (bnet is huge part of blizzard games, so I would say its part of sc2 too)
nostalogia my ass
@Moz/Tainited simple question.
Whilst the sales were astonishing, diI heard d3 outsold all the other pc games combined? Atleast for quite a while.
But shortly after release (months) the userbase dimished massively. Now surely not every deserter is a whiny bitch and there must be something 'wrong' with the game?
@Fullachain:
thats what bad hype does :P. D3 was catered not for WoW players I for one hate wow. but for people who wanna level and enjoy the lore, The only thing for hard-core players(their main player base) was inferno which was a gimmick. Hence why there were TONS of side story though the main story was weak, the side stories were VERY strong.
I really loved playing through collecting books, and listening to each cutscene, except the last one that one was a HUGE let down, and yes the story was guessable from the very beginning, But I keep in mind 1 thing this game, Like Sc2, is 1 Story Split into 3 games, not 3 games which each 1 seperate story.
So maybe in the next game, that happens RIGHT after this game, we will get to see an either Angelic Dickhead Cain :P or a VERY powerful and confused Undead Deckard Cain, either way I am sure it will be VERY interesting. so lets just hope they make the next game with length, because D2 Expansion fucking sucked...some retards payed full price for 1 act........ yeah... lol, I expect 3-4 MORE acts in this one....
@Taintedwisp: Go
You need to watch the amount and level of swearing/foul language in your posts. I see its nearly every post you make. Distasteful and not funny. Yes, this is a warning.
@EternalWraith:
this is why i try to reframe from replying to threads with you in it... because you get hurt over it.... i wont reply to another thread with you on talking in it again, you apparently cant handle it.
No, thats not the point. Continue using language like that in any thread and I'll temp ban you.
@EternalWraith: Go
Consipiracy theory. Provide proof that Blizzard pays for reviews or GTFO.
The story of Diablo 2 was tacked on at the end of developement (search for "tacked" to find the relevant quote). Your masterpiece was an afterthought that was told mainly through cinematics and scrolling text.
Here's an innovative idea: DO. NOT. USE . IT. If you can't help yourself from buying stuff from the AH (gold or RM) then it your weakness, not the game.
They implemented it because the fact is that people in D2 traded items for real money. When they got scammed, they went crying to Blizzard and demanding them to restore the item.
There are more sure ways of making extra money off a game than implementing an experimental idea where players trade in-game items with each other. If they were "greedy bastards" they would just pump out a crapload of day 1 DLC and then release the bigger patches (Infernal Machine, Monster Power, Paragon Levels) as DLC. They're giving it out for free, they'll give out a lot of expansion features for free (like SC2 is doing). Long term, free support for a game doesn't seem like greed to me...
People mainly played D2 online. I'm willing to bet that there are battle.net statistics for that. Do you have statistics of how many played offline? ;) I browse r/diablo from time to time and it's filled with the worst "fuck that loser trolls" imaginable, and even they don't mention the online thing.
By the way, what would you play if D3 had offline and the server (or you internet) was down? A new offline character? Then you'd complain that you can't play that character on battle.net...
What? Are you talking about the in-engine cutscenes? The ones that can be entirely skipped by pressing a button?
Bad design? Maybe if they're overused or unskippable... Do you subscribe to the Valve method of doing them: locking the player in a room and making him listen to characters talk while he jumps around like an idiot?
They should have added duels at launch, yes. But they announced the removal of the arenas months before release. You don't get to be entitled to that.
Also, could you remind be of the awesome PvP systems in D2? :>
Subjective, and you have to post proof about them refusing higher pay to him.
You can roll multiple characters of the same class, it's just pointless. That's a plus. Making players re-level their characters just so they can test out a new skill? Now that's bad design.
You can do it anytime, yeah. For 1-59 you're not penalized for doing it, thus you can experiment freely and find something you enjoy. At 60 your Nephalem Valor buff stack gets removed when you switch abilities. That's the whole "easy to learn, difficult to master" doctrine and that's good design. This guy says it better than I do.
The points I omitted are subjective and can't really be argued for or against.
There is no consensus. The game sold 10m and has high reviews. You can take a 1000 or even 10000 troll comments from Reddit or Kotaku or whatever and that's still no more than 0.001% of the player base.
@Tolkfan: Go
Dont embarrass yourself..
What are you posting me an article of :?
http://www.sirlin.net/blog/2012/5/3/diablo-3s-ability-system.html
The guy was fired. Lol. He failed. His game failed. His "ideas" failed. He tries to act intelligent, but nearly everything in that game is bad design. And they forcefully got rid of him for it.
You probably never played Diablo 1 or 2 either. Your whole argument is pointless. You dont know what you are arguing against. The merits of Diablo 3 on its own?, Its nice and average and all that, but it ends there. Against Diablo 2 at its time, Its crap.
The game sold 10m because of the success riding behind the IP name. You cant be dumb enough not to see that. But now its dead. No one is playing. The game is hated everywhere. Even on their own forums. As I said, The consensus is out. No one is playing the game(except maybe you). They had stats to prove that.
While Diablo 2 was still being played 7 years after its release:
http://en.wikipedia.org/wiki/Diablo_II#Reception
Yea, re-rolling multiple instances of the same class is obviously bad design and adds nothing to the replayability(sarcasm).
I sure hope no one buys the expansion. The people who bought the collectors edition got trolled so hard.
Diablo 2 is a masterpiece. This is a crappy diablo + wow hybrid for casuals that is dumbed down beyond redemption. This is not the game Diablo fans wanted. The consensus has already been out. The diablo franchise is in shambles right now. Wake up..lol
Time to go play some Diablo 2. You keep on waiting for things to get better there (I heard they are going to release a basic underdeveloped dueling system in the next patch, which on the PTR is already being bashed on as lazy and terrible implementation) .
@EternalWraith: Go
Foul language is also referred to as adult language or mature language. Children are scolded for using it and adults are called immature. There is nothing wrong with it, there are just inappropriate times to use it. I see nothing wrong with his or your use of the words. If anything it just shows for the better part a lack of a better word to use. I could understand if his entire post consisted of nothing but senseless swearing, but they don't. I'm no moderator and I have no authority but I would suggest/hope you would take a step back because you are letting personal hatred of ones posting get to you.
@EternalWraith: Go
Oh, I don't think I'm the one embarrassing myself here...
This the kind of "criticism" of D3 I see everywhere: Lol, the game is shit, mkay? Y U so stupid and not see it? Diablo 2 rox.
You sound like the worst kind of fanboy. Irrational, easily provoked and vulgar.
Good day to you, sir.
When people say stuff like this they make me wonder whether they've ever even played any bad games. Campaign was great and lightly innovative. Melee was booming. Map scene was booming. Lots of options and fun to be had in every sector with a huge air for replayability. Go play Heroes of Might & Magic 6 version 1.0 (the release version) and then come back to me to repeat that SC2 sucked at launch.
Quite possibly, sure. I'm not saying the game is perfect. But one has to keep in mind what the expectations and thought processes of said deserting players were. Nostalgia still seems a very good explanation for a lot of them to me. Expectations of a different game could be too. None of that makes the game bad per se? In fact, come to think of it, can you name me one game with a steadily growing playerbase that's around right now? There's LoL. Possibly DOTA 2. There was WoW. Everything else the last year seems to have had more players leaving than joining? None of that makes the games they leave bad, it just makes the audience sick of them for whatever reason.
The 'dumbing down' argument has always annoyed the fuck out of me. It is so terribly wrong for so much obvious reasons. If a game is 'dumbed down for casuals', then...
1) Have you even beaten all the hardest levels/modes?
2) Is this really the case? Are you saying games nowadays are much easier than they used to be? I remember beating Dune 2000 with ease. Emperor: Battle for Dune. Theme Hospital. Dungeon Keeper. WarCraft 1. WarCraft 2. WarCraft 3. Should I continue? Can you give any CLEAR examples on how contemporary games are so much worse?
3) Have you considered the option that the 'dumbing down' was really just trimming the weed? People complained about the 'simplification' of WoW's talent trees, an action really only performed because any class only had two or three optimal options to choose from anyway.
4) Assume said game is indeed 'dumbed down'. Unless you used to be some kind of diehard arcade player who was really into those 90's game that made it a point to be as impossible as they could, why the fuck does this even matter? Do you get pleasure out of being unable to beat a game? Do you simply want to be challenged? Then here's a message for you: you are playing the wrong game. Like I said in my last post, the ENTIRE basic buildup of any game with an experience/gear system is to allow ANYONE to beat ANYTHING eventually. If that's not hardcore enough for you, go play high level competitive E-sports. StarCraft II, League of Legends, some FPS... THERE's your challenge. Do you see me playing tic tac toe in a classroom and then complain to everybody that it's so easy?
The last point is what grinds my gears the most. 90% of the time, whenever someone calls a game 'dumbed down' or 'made for casuals' he's indirectly trying to assume some kind of holier-than-thou attitude in his hardcoreness. Calling a game dumbed down that easily is usually nothing more than a simple e-peen stroke. Look at me, I used to play games that were hard to beat! (not). These simple noob games don't interest me enough. You beat diablo? Lol, fag, I could beat that with one hand. Come back to me when you've beaten the REAL hardcore games. This attitude is part of the cancer that's killing gaming.
@Mozared: Go
I prefer the "dumbed down" games compared to what we use to have.
Ghosts and Goblins Battletoads Ninja Gaiden Arkanoid Super R-type Paperboy
Games that made you want to rip your fucking hair out and throw your controllers because the were so insanely hard.