I learned a rule in economics, the more time and money you put into something, the less effective each additional unit you spend will be. This also applies to the editor. I can spend the first five minutes with very good results but the fith hour doesn't get me very far. How do you fight off being bored by slowing progress? I care about the end results, but I dislike very much to go for hours without seeing an inch of progress...
you've got to have passion in what you are doing, what you are creating must be what you like to create otherwise it will perrish very soon and it will not be made nicely. game making is an long procces and if you dont like what youre doing you're better off making something else than what you are making. also this feeling is very common in the game industry. to have an perfect example of an case that ended very well you should visit this website, scroll to the 24 dec post and read it http://www.demruth.com/blog/. also there is an very educational video at the end of the post that many game designers can learn from.
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I learned a rule in economics, the more time and money you put into something, the less effective each additional unit you spend will be. This also applies to the editor. I can spend the first five minutes with very good results but the fith hour doesn't get me very far. How do you fight off being bored by slowing progress? I care about the end results, but I dislike very much to go for hours without seeing an inch of progress...
Playing Super Meat Boy - after some levels or maybe none(due to lack of skill :o) you will rage-quit, and don't worry about boredom anymore
you've got to have passion in what you are doing, what you are creating must be what you like to create otherwise it will perrish very soon and it will not be made nicely. game making is an long procces and if you dont like what youre doing you're better off making something else than what you are making. also this feeling is very common in the game industry. to have an perfect example of an case that ended very well you should visit this website, scroll to the 24 dec post and read it http://www.demruth.com/blog/. also there is an very educational video at the end of the post that many game designers can learn from.