I'm not much of a programmer or map maker aside from very casual stuff, but I'm looking at getting into the mapmaking community. I found this site and thought I'd join up. My two big goals are getting in on the initial SC1 remake project and recreating some of my favorite UMS maps on my own or in a team. I'm not sure I want to dive into the milky way editor quite yet, as I really want to see what the official editor will offer. Mostly because I'm very interested in the built-in sharing support the developers have said they hope to put in.
I'd really like it if someone could direct me to any current groups working on a SC1 remake.
As far as not wanting to use MWE, that's all up to you. It's being developed to quench our thirsts for GalaxyEdit, and in the process, everyone seems to be learning quite a bit. With that in mind, we'll all be ahead of the game when the official Editor is released.
I know i've heard talks about an SC1 Remake, and I know the old Project Revolution team is planning on doing something like that, but I haven't seen anything really.
So the mindset of the MWE community is more about learning and less about hacking? I may just get into it then. And do you have a link to the Project Revolution team's website, if they have one?
Of course, we're a Mapping community, not a hacking Community, :P. The only reason why MWE is in development is to give us a headstart on the Mapping Community, ;). When GalaxyEdit comes out, MWE will probably stay in development, except focus on things that GalaxyEdit lacks, to help the Mapping Community.
PR's website is super old and outdated... However, if you want to check it out, see here.
A couple of questions:
You are hoping to recreate SC1 in the SC2 engine, why?
What specific maps are you hoping to recreate for SC2?
At FA (http://www.sc2mapster.com/teams/final-ascension/) we currently do not have anyone working on either but we can probably, along with SC2 Mapster, provide you tips and feedback for your projects.
I honestly don't know if it rolls, I didn't make it. The guy who did, though, works at Lego and could probably make a rolling model if so inclined. I've been looking at it and thinking about trying to build it but I don't have my old legos at all.
And I must admit, I'm a total newb at map making. I tried my hand at a bit in the first starcraft, but I was discouraged by the fact that by the time I started playing, most maps were hacked, especially my favorites like cannon defense and other stacking games.
What do you mean "hacked", Marcus? The SC1 Mapping Community depended on a lot of 3rd party mapping editors, if that's what you're referring to. StarEdit was extremely lacking in almost every aspect, :P.
Does that LEGO employee have a website or anything? I'd like to see any more of his "models", =O.
I think he means that somebody bypassed the map-protection and modified the maps without his permission. Am I right, Marcus?
There's some time before GE is released. I would advice you to check the WarCraft III's world editor and check how it works as I believe GE will be an improvement based on WE. Furthermore, checking the API also helps as you'll get used to some of the syntax and functions you'll be using for your triggers in your maps.
Ah, I gotcha. I believe I remember reading that GE will offer protection and compression features, rendering that impossible now, :). Unless of course, someone writes an unprotector..
That's not what I meant, although I do agree with you guys that credit was too easily stolen. I guess hacked was a strong word. Most maps that I called "hacked" were those that seemed to break or change the basic gameplay. Like stacking cannons with the lights on/off trick or terrain squares without borders. I guess these were all made with those 3rd party editors and were not "hacked" so much as made differently, but that always looked to me like a bad thing rather than alternative. Some of my favorite non-hacked maps were things like the Day at School map that (at least as far as I could tell) didn't use a 3rd party editor, but were still incredibly fun. I intend to try to remake that one if I can. I may have that map name wrong. I'd have to dig through some old files to try to find it.
Mmmm, figured that's what you meant. But yeah, I would even go as far as saying 90% of the maps that are made and are actually popular some a 3rd party editor. Honestly, StarEdit was extremely lackluster in all areas. Even if the map does not utilize stacking or anything of the such, I guarentee it was by a 3rd party editor. Terraining in StarEdit could only be diamonds, with the 3rd party editors, you could make rectangles, 1x1 squares, use all of the terrain instead of what's given, etc.
I see. Well, I've really only got one more question, for now. I talked to you on the IRC last night a bit, but I just felt really stupid. Do you have any links to something explaining how to use the MPQ files? I just don't get it. The issue I was having was any time I tried to use the MPQ editor, it said Access is Denied. I have the UAC completely disabled (Windows 7) and all that.
Shouldn't be getting that error... Well... Did you have SC2 running when you were trying to open the MPQ? SC2 doesn't like sharing and will give you that message. Otherwise, try running the MPQ Editor in Admin Mode.
No worries at all, any questions, feel free to ask, =).
Nope, SC2 wasn't running. And I can't run the MPQ editor in admin mode, because I can't select the map file normally, it just tries to open [Edit: it opens it as a folder] it. I can only drag the map file onto the MPQ editor's icon, which doesn't allow me to select any options like running in admin mode.
Howdy!
I'm not much of a programmer or map maker aside from very casual stuff, but I'm looking at getting into the mapmaking community. I found this site and thought I'd join up. My two big goals are getting in on the initial SC1 remake project and recreating some of my favorite UMS maps on my own or in a team. I'm not sure I want to dive into the milky way editor quite yet, as I really want to see what the official editor will offer. Mostly because I'm very interested in the built-in sharing support the developers have said they hope to put in.
I'd really like it if someone could direct me to any current groups working on a SC1 remake.
Welcome to the forums!
As far as not wanting to use MWE, that's all up to you. It's being developed to quench our thirsts for GalaxyEdit, and in the process, everyone seems to be learning quite a bit. With that in mind, we'll all be ahead of the game when the official Editor is released.
I know i've heard talks about an SC1 Remake, and I know the old Project Revolution team is planning on doing something like that, but I haven't seen anything really.
So the mindset of the MWE community is more about learning and less about hacking? I may just get into it then. And do you have a link to the Project Revolution team's website, if they have one?
Of course, we're a Mapping community, not a hacking Community, :P. The only reason why MWE is in development is to give us a headstart on the Mapping Community, ;). When GalaxyEdit comes out, MWE will probably stay in development, except focus on things that GalaxyEdit lacks, to help the Mapping Community.
PR's website is super old and outdated... However, if you want to check it out, see here.
@Sixen: Go
Ahh, well, unless they announce the project more publicly I may just do it on my own. Time to find a good database for SC1 info!
This should have all SC1 unit/building info.
@MarcusTulliusCicero: Go
Welcome Marcus
A couple of questions: You are hoping to recreate SC1 in the SC2 engine, why? What specific maps are you hoping to recreate for SC2?
At FA (http://www.sc2mapster.com/teams/final-ascension/) we currently do not have anyone working on either but we can probably, along with SC2 Mapster, provide you tips and feedback for your projects.
By the way does your avatar roll too?
@Genopath: Go
I honestly don't know if it rolls, I didn't make it. The guy who did, though, works at Lego and could probably make a rolling model if so inclined. I've been looking at it and thinking about trying to build it but I don't have my old legos at all.
And I must admit, I'm a total newb at map making. I tried my hand at a bit in the first starcraft, but I was discouraged by the fact that by the time I started playing, most maps were hacked, especially my favorites like cannon defense and other stacking games.
What do you mean "hacked", Marcus? The SC1 Mapping Community depended on a lot of 3rd party mapping editors, if that's what you're referring to. StarEdit was extremely lacking in almost every aspect, :P.
Does that LEGO employee have a website or anything? I'd like to see any more of his "models", =O.
@Sixen: Go
I think he means that somebody bypassed the map-protection and modified the maps without his permission. Am I right, Marcus?
There's some time before GE is released. I would advice you to check the WarCraft III's world editor and check how it works as I believe GE will be an improvement based on WE. Furthermore, checking the API also helps as you'll get used to some of the syntax and functions you'll be using for your triggers in your maps.
Ah, I gotcha. I believe I remember reading that GE will offer protection and compression features, rendering that impossible now, :). Unless of course, someone writes an unprotector..
That's not what I meant, although I do agree with you guys that credit was too easily stolen. I guess hacked was a strong word. Most maps that I called "hacked" were those that seemed to break or change the basic gameplay. Like stacking cannons with the lights on/off trick or terrain squares without borders. I guess these were all made with those 3rd party editors and were not "hacked" so much as made differently, but that always looked to me like a bad thing rather than alternative. Some of my favorite non-hacked maps were things like the Day at School map that (at least as far as I could tell) didn't use a 3rd party editor, but were still incredibly fun. I intend to try to remake that one if I can. I may have that map name wrong. I'd have to dig through some old files to try to find it.
Mmmm, figured that's what you meant. But yeah, I would even go as far as saying 90% of the maps that are made and are actually popular some a 3rd party editor. Honestly, StarEdit was extremely lackluster in all areas. Even if the map does not utilize stacking or anything of the such, I guarentee it was by a 3rd party editor. Terraining in StarEdit could only be diamonds, with the 3rd party editors, you could make rectangles, 1x1 squares, use all of the terrain instead of what's given, etc.
I see. Well, I've really only got one more question, for now. I talked to you on the IRC last night a bit, but I just felt really stupid. Do you have any links to something explaining how to use the MPQ files? I just don't get it. The issue I was having was any time I tried to use the MPQ editor, it said Access is Denied. I have the UAC completely disabled (Windows 7) and all that.
Shouldn't be getting that error... Well... Did you have SC2 running when you were trying to open the MPQ? SC2 doesn't like sharing and will give you that message. Otherwise, try running the MPQ Editor in Admin Mode.
No worries at all, any questions, feel free to ask, =).
Nope, SC2 wasn't running. And I can't run the MPQ editor in admin mode, because I can't select the map file normally, it just tries to open [Edit: it opens it as a folder] it. I can only drag the map file onto the MPQ editor's icon, which doesn't allow me to select any options like running in admin mode.
Hrm? What file are you trying to open? It should be mapname.s2ma, or one of the game MPQ's, like base.SC2Data, etc.
@Sixen: Go
I couldn't find any mapname.s2ma, only random hex name.s2ma. Think I need to reinstall?
Oh... You're trying to use the ones cached? I'm not exactly sure how the works, though I guess it'd be good to know.
If you want to do some map editing, try downloading a map we have up here and checking it out.
@Sixen: Go
Ahh, ok