Just a Note, If you want a kick-ass map to be known, Don't develop under the scheme of their Editors, They have complete control over it. AFAIK and just what I noticed. Remember, Why some maps break-down eventually due to the latest updates? PM me.
I won't continue, As I might get screwed somewhere around this forums.
I'm currently working on a Mydea'd Social Networking Service, situated in both Spain / Philippines and Singapore. (Not much of the People, yet I can handle the Marketing and Advertising all by myself.)
I can always, Credit this forum as one of the greatest I have ever met. :)
People need to understand that in software development things tend to break when something gets updated... Also, I would like to believe that people work on projects because they have fun doing so, not because they want to get famous (at least that's how I got famous^^)
People need to understand that in software development things tend to break when something gets updated... Also, I would like to believe that people work on projects because they have fun doing so, not because they want to get famous (at least that's how I got famous)
Java features Backward compatibility as one example
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i deleted my old skype, contact me for new one. I am for hire now! My Legacy - All of my maps as open source
Yes, and there is a price to be paid for that. Windows is another example where they adhere to backwards compatibility. The price is that you become literally chained to the poor decision or limited technology of that time. Eventually the limits that imposes on you becomes more costly than nuke and pave.
You will be hard pressed to find any tool that does NOT cause breakage at some point or another. Also remember, Blizzard makes the tool for themself first, everyone else second.
Also, for the record, Blizzard does try to preserve backwards compatibility. There's a decent number of systems that are effectively obsolete, but left in (Entire campaign section of the editor is a big one, User Types pretty much supplanted that).
I would also note, you don't have to pay much for the editor. Average tools cost at least 100 USD, and merely go up from there (Enterprise versions of stuff often range in the 4-5 figure range, like Visual Studio).