Hi, I am new to playing star craft II and I've been watching competitive games lately but I can't keep up with what is going on in the game as i have very limited knowledge of the game. I have tried googling my questions but I still dont understand many things about the game. So here I am reaching out to the starcraft community =)
Basically I want to ask 2 questions:
1: What does it mean when people say 10 supply. Like i see and read people saying things like building something at 10 supply. Do they mean like building the structure or units after u have 10 supply depots/overlords/pylons?
2:My second question is about gas timing. Many times i see players skip gas for early expansions. Other times players build an early gas. How do you decide when to build your gas and how am i supposed to react depending on my opponents gas timing? https://1921681254.mx/
Please help me understand the game better and thank you for taking your time to read and help me.
This forum is more for sc2 developers and mod makers but: 1. Supply is a resource used in the game. You build certain buildings (in melee it's the supply depot/pylon/overlord as well as the town halls) to increase it. All units in the melee game require supply to build. When a unit dies the supply is refunded. You can have up to 200 supplies (including supply used by your units and available supply).
2. Gas timing depends on your build order. There are lots and lots of build orders. Some are good vs specific matchups or on some maps or game modes (1v1, teams, archon, etc.). Other build orders are more general-purpose and work decently for any map. In the lower leagues, early/double gas probably means a late-game build OR a gas-heavy unit based rush (such as reapers if you see many barracks, banelings if you see a baneling nest, or void rays if you see a stargate). In higher leagues, it depends a lot more on smaller details such as # of workers and the amount of gas actually mined. Also, you posted a link to a local IP address. No one on the rest of the internet can access that.
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Hi, I am new to playing star craft II and I've been watching competitive games lately but I can't keep up with what is going on in the game as i have very limited knowledge of the game. I have tried googling my questions but I still dont understand many things about the game. So here I am reaching out to the starcraft community =)
Basically I want to ask 2 questions:
1: What does it mean when people say 10 supply. Like i see and read people saying things like building something at 10 supply. Do they mean like building the structure or units after u have 10 supply depots/overlords/pylons?
2:My second question is about gas timing. Many times i see players skip gas for early expansions. Other times players build an early gas. How do you decide when to build your gas and how am i supposed to react depending on my opponents gas timing? https://1921681254.mx/
Please help me understand the game better and thank you for taking your time to read and help me.
This forum is more for sc2 developers and mod makers but:
1. Supply is a resource used in the game. You build certain buildings (in melee it's the supply depot/pylon/overlord as well as the town halls) to increase it. All units in the melee game require supply to build. When a unit dies the supply is refunded. You can have up to 200 supplies (including supply used by your units and available supply).
2. Gas timing depends on your build order. There are lots and lots of build orders. Some are good vs specific matchups or on some maps or game modes (1v1, teams, archon, etc.). Other build orders are more general-purpose and work decently for any map. In the lower leagues, early/double gas probably means a late-game build OR a gas-heavy unit based rush (such as reapers if you see many barracks, banelings if you see a baneling nest, or void rays if you see a stargate). In higher leagues, it depends a lot more on smaller details such as # of workers and the amount of gas actually mined. Also, you posted a link to a local IP address. No one on the rest of the internet can access that.