I have this missile turret which fires whenever ti sees a unit at 75 range and i want it to be delayed on its targeting and miss if the target unit moves. Not to be perfectly precise all the time. I tried using the TS sorts in the search, in the weapon and in the damage and didn't work. I have no idea where do i have to put the TS Random either on dmg effect, search effect or weapon. Same with the request percentage and count. Could somebody explain me how to do this.