How would I go about debugging this. Today I created a map, and every time I try to play it, I get the generic "A fatal error has occurred" message when the map is about 80% loaded.
I've restarted my computer, reopened the map, tried in trigger debug mode, tried disabling trigger preloading, all to no avail.
All that's in my "messages" box (where errors often appear in the editor when opening/saving a map) is:
[5/18/2019 8:01:05 PM] UI: File [StandardDialog.SC2Layout] Line [189] Column [9]. Unknown type attribute [Browser] for: [Browser].
[5/18/2019 8:01:05 PM] UI: File [DescIndex.SC2Layout] Line [110] Column [5]. Failed to load included Desc File [UI/Layout/Glue/LobbySlot.SC2Layout].
[5/18/2019 8:01:05 PM] UI: File [DescIndex.SC2Layout] Line [111] Column [5]. Failed to load included Desc File [UI/Layout/Glue/LobbySlotSetup.SC2Layout].
[5/18/2019 8:01:05 PM] UI: File [DescIndex.SC2Layout] Line [275] Column [5]. Failed to load included Desc File [UI/Layout/Glue/ScreenMulti.SC2Layout].
[5/18/2019 8:01:05 PM] UI: File [DescIndex.SC2Layout] Line [276] Column [5]. Failed to load included Desc File [UI/Layout/Glue/ScreenNetwork.SC2Layout].
[5/18/2019 8:01:05 PM] UI: File [DescIndex.SC2Layout] Line [281] Column [5]. Failed to load included Desc File [UI/Layout/Glue/ScreenLobby.SC2Layout].
[5/18/2019 8:01:05 PM] UI: File [DescIndex.SC2Layout] Line [282] Column [5]. Failed to load included Desc File [UI/Layout/Glue/ScreenNetworkLobby.SC2Layout].
Would be happy to send my map for a firsthand look, I just don't want to post it publically here.
Yep, that's basically what I ended up doing and it turned out to be a stack overflow happening in the map initialization triggers. In the future I will know to look at map initialization for this type of problem, I don't think other triggers could cause a crash during loading.
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How would I go about debugging this. Today I created a map, and every time I try to play it, I get the generic "A fatal error has occurred" message when the map is about 80% loaded.
I've restarted my computer, reopened the map, tried in trigger debug mode, tried disabling trigger preloading, all to no avail.
All that's in my "messages" box (where errors often appear in the editor when opening/saving a map) is:
Would be happy to send my map for a firsthand look, I just don't want to post it publically here.
Systematically disable all triggers and reactivate them one at a time.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yep, that's basically what I ended up doing and it turned out to be a stack overflow happening in the map initialization triggers. In the future I will know to look at map initialization for this type of problem, I don't think other triggers could cause a crash during loading.