I was wondering how can more people work on 1 map.On some arcade maps there are 2 or 3 developers in the description.Is it even possible.If no how did they help?
You could try your luck with component files and git, but from my personal experience, it is better to just upload the mapfile with the newest changes somewhere like Google Drive, and your teammates download that version, and then they work on it and upload the newest version as well.
It's cumbersome, but it prevents all of the technical issues that can come up when working with component files.
In either case, communication is key. Any technical issues can be overcome if you talk to your teammates often.
Component files work well for data and triggers as those are XML so can be merged efficiently. They do not work at all well for terrain and other such files as those are binary files so cannot be merged.
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I was wondering how can more people work on 1 map.On some arcade maps there are 2 or 3 developers in the description.Is it even possible.If no how did they help?
You could try your luck with component files and git, but from my personal experience, it is better to just upload the mapfile with the newest changes somewhere like Google Drive, and your teammates download that version, and then they work on it and upload the newest version as well.
It's cumbersome, but it prevents all of the technical issues that can come up when working with component files.
In either case, communication is key. Any technical issues can be overcome if you talk to your teammates often.
Drop Box is also used. As long as developers are have a structured plan of attack and are not working on the same pieces it is very possible.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to Forge_User_24010345:
Component files are pretty much XML so copy and paste.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Component files work well for data and triggers as those are XML so can be merged efficiently. They do not work at all well for terrain and other such files as those are binary files so cannot be merged.