So, now that we've had 3 complete skin sets announced and another 3 being released with the next warchest, i'm curious about what people think. So, two questions
1) Do you wish that you had those skins earlier, to boost the cool factor of a faction you had?
2) Do you have a dream set of skins for a (past or planned) campaign that you wish was released, and what?
With custom units you can just use a model swap actor event so this only really is a factor for existing units. It is equivalent to having a Simple actor with multiple model swap actions on actor creation validated by a Validate Unit term. Only thing more convenient about it is the lack of Unit Type validators needed.
We all have reimaginings of existing unit looks.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So, now that we've had 3 complete skin sets announced and another 3 being released with the next warchest, i'm curious about what people think. So, two questions
1) Do you wish that you had those skins earlier, to boost the cool factor of a faction you had?
2) Do you have a dream set of skins for a (past or planned) campaign that you wish was released, and what?
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
With custom units you can just use a model swap actor event so this only really is a factor for existing units. It is equivalent to having a Simple actor with multiple model swap actions on actor creation validated by a Validate Unit term. Only thing more convenient about it is the lack of Unit Type validators needed.
We all have reimaginings of existing unit looks.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg