I'm trying to find out how to create a single player RPG type game, with character interactions, and missions, and maybe even character leveling. I'm trying to find some resources on the subject, as I'm new to the editor, but not a lot of the forum discussions seem to cover this range of game styling... Does anyone know of a good tutorial for this sort of thing, or even if there is a map to download that has some of the altered victory conditions and stuff so I can see what's going on. I would be super appreciative!
I'm trying to find out how to create a single player RPG type game, with character interactions, and missions, and maybe even character leveling. I'm trying to find some resources on the subject, as I'm new to the editor, but not a lot of the forum discussions seem to cover this range of game styling... Does anyone know of a good tutorial for this sort of thing, or even if there is a map to download that has some of the altered victory conditions and stuff so I can see what's going on. I would be super appreciative!
levelling will require a bank system to store an integer variable set to the level of a veterancy behaviour.
Is it to be a multimap rpg like the beastmaster campaign from wc3?
How do you envision these character interactions?
Will it be a single hero that evolves or multiple fixed heroes from the start?
Just go to the trigger editor and delete the melee actions of the default trigger to disable the win/loss conditions of melee.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg