Well sry to say this but star craft is just about dead all of the old links to tutorials have been deleted people have dropped by less and less since the decline of liberty it's not your fault but rather the artist who made this game. New game engines ar coming out that make the sc2 look like mine craft blizzard failed to make use of the arcade. failed to make a Melle system that lasted for years like the original without the name star craft this game wouldn't of been as big of a hit. The terrain excersizs are just about at an all time halt and the average ppl in the arcade doing anything if yr lucky is about 2000 out of the world population and those people make makes are no longer encouraged by the mass of population but rather their own ambitions and die hard fans. With the deletion of mapster pride web site and the deleted wiki I would say many 5 more people will join this journey of sc2 editing till it ends Well I'm resigning from mapster see you guys many in the future and good luck. This is not a post of to flame anyone but a goodbye I wish I could attain interest in because I luv the community and your hard work from models to assets to being friendly and just there good luck in the future Zues signing off..
Don't call me a "Die hard fan" but I believe in better tomorrows. Me and DrSuperEvil are rebuilding up the wiki, it takes time and dedication, but for those who will remains, it will stay usefull for a long long time. When I look back at sc1 mapmaking stuff that are still on the internet, i wish it does the same with sc2.
I still see pleasure and fun into this game and this is why I'm still here. If you don't, I wish you to find the place where you get fun, wherever it is. I hope to see you back here someday. Anyone's welcome.
With the exception of the trigger action and function pages all the stuff has been transferred to the new wiki already (although it was a 4 year job due to the lack of help).
I admit them changing the numbering system has messed with cited links but you could always just browse the Tutorials forum for the original article.
The main problems mentioned above with StarCraft II is a change in general player habits rather than anything to do with Blizzard.
StarCraft II engine was made during the early days of wide spread truly simultaneous multi threading. It edged on faster dual cores with only 2 heavy threads, as opposed to where computers actually went with slightly slower quad cores, and now going towards hex and oct cores. It was also created just before entering the era of the monster graphic cards so was designed to support some pretty old D3D9 style hardware as opposed to taking full advantage of the cutting edge D3D10 hardware. In fact the game engine was so optimized around this style of graphics it is one of the few game engines that has been known to cause hardware damage to GPUs due to it making them use so much power, although that is really a design flaw with the GPU hardware/driver.
All this means the game has not aged well, in fact it might even be aging worse than Warcraft III. Warcraft III will run extremely well on pretty much any modern computer that has a CPU and a GPU from the last 10 years, even integrated GPUs. StarCraft II on the other hand still needs a pretty decent computer to run well, and even then it can still cause modern GPUs to overheat under some conditions. It also seems that Blizzard has given up modernizing the SC2 engine, since HotS constantly receives performance optimizations and new features that will likely never be ported back to StarCraft II.
A lot of old Warcraft III players did not move to StarCraft II, instead moving on to discrete MOBA games, mobile games or even giving up gaming for social networking. A lot of old Warcraft III developers gave up modding StarCraft II due to early day problems. StarCraft II also did not attract the flood of "trash" content that populated Warcraft III custom game list for years since it has more strict publishing rules and the editor requires a little more intelligence to use. Many of the better Warcraft III creators grew out of this style of content creation entirely and moved on to creating their own independent games. The real nail in the coffin is the false news style dark cloud that constantly covers StarCraft II of all the "arcade issues" that were fixed early on but people still insist that they exist and constantly spam about them everywhere.
That said StarCraft II arcade should not be under estimated. If your map is good it can get access to thousands of players, far more than Warcraft III ever allowed (most players were there to only play DotA Allstars). Additionally if one works with the game engine rather than against it one can create some highly polished content. If enough people published decent new content to the Arcade StarCraft II could still take off, since playing the same old maps does get boring eventually.
StarCraft II also never got the technical expertise that Warcraft III got. There was no generation of people like Vexorian for StarCraft II early on. It took several years before the model format was finally cracked, and even then it was done largely by the Warcraft III technical community. The lack of such expertise is obvious and unfortunately does not help the game's image as there are many wide spread StarCraft II technical documents or tutorials that are just out right wrong. For example the belief that running actions in new thread makes them run in parallel on multi core systems and that synchronization is needed between threads is entirely wrong, as the game uses a similar trigger threading/scheduling model as Warcraft III so only 1 thread can run at any time and all state is consistent between threads so there is no concept such as synchronization.
The heck happened with this place? Since the movement to new finally proper forum, all links disappeared and got broken, many things got deleted and people suddenly are reduced to 1-2 active posters? These changes finished this forum off, not the game.
Sadly I have to agree that. So few people still here active. But I wonder if its the new page design with white background that made people flee away... because since that change, I instantly adopted the Stylish theme of old mapster. I can't navigate this site with such a design.
Listen. I've played games before that could only hold a max capacity of 700 players at any given time and they felt like great games. Sc2 may not be what it once was, but it still is very much alive.
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Well sry to say this but star craft is just about dead all of the old links to tutorials have been deleted people have dropped by less and less since the decline of liberty it's not your fault but rather the artist who made this game. New game engines ar coming out that make the sc2 look like mine craft blizzard failed to make use of the arcade. failed to make a Melle system that lasted for years like the original without the name star craft this game wouldn't of been as big of a hit. The terrain excersizs are just about at an all time halt and the average ppl in the arcade doing anything if yr lucky is about 2000 out of the world population and those people make makes are no longer encouraged by the mass of population but rather their own ambitions and die hard fans. With the deletion of mapster pride web site and the deleted wiki I would say many 5 more people will join this journey of sc2 editing till it ends Well I'm resigning from mapster see you guys many in the future and good luck. This is not a post of to flame anyone but a goodbye I wish I could attain interest in because I luv the community and your hard work from models to assets to being friendly and just there good luck in the future Zues signing off..
Goodbyes always makes me sad, so instead of goodbye I will say goodluck with whatever you are passionate about and hope to see you @discord.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Don't call me a "Die hard fan" but I believe in better tomorrows. Me and DrSuperEvil are rebuilding up the wiki, it takes time and dedication, but for those who will remains, it will stay usefull for a long long time. When I look back at sc1 mapmaking stuff that are still on the internet, i wish it does the same with sc2.
I still see pleasure and fun into this game and this is why I'm still here. If you don't, I wish you to find the place where you get fun, wherever it is. I hope to see you back here someday. Anyone's welcome.
Working on projects:
What is the mapster pride web site?
With the exception of the trigger action and function pages all the stuff has been transferred to the new wiki already (although it was a 4 year job due to the lack of help).
I admit them changing the numbering system has messed with cited links but you could always just browse the Tutorials forum for the original article.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The main problems mentioned above with StarCraft II is a change in general player habits rather than anything to do with Blizzard.
StarCraft II engine was made during the early days of wide spread truly simultaneous multi threading. It edged on faster dual cores with only 2 heavy threads, as opposed to where computers actually went with slightly slower quad cores, and now going towards hex and oct cores. It was also created just before entering the era of the monster graphic cards so was designed to support some pretty old D3D9 style hardware as opposed to taking full advantage of the cutting edge D3D10 hardware. In fact the game engine was so optimized around this style of graphics it is one of the few game engines that has been known to cause hardware damage to GPUs due to it making them use so much power, although that is really a design flaw with the GPU hardware/driver.
All this means the game has not aged well, in fact it might even be aging worse than Warcraft III. Warcraft III will run extremely well on pretty much any modern computer that has a CPU and a GPU from the last 10 years, even integrated GPUs. StarCraft II on the other hand still needs a pretty decent computer to run well, and even then it can still cause modern GPUs to overheat under some conditions. It also seems that Blizzard has given up modernizing the SC2 engine, since HotS constantly receives performance optimizations and new features that will likely never be ported back to StarCraft II.
A lot of old Warcraft III players did not move to StarCraft II, instead moving on to discrete MOBA games, mobile games or even giving up gaming for social networking. A lot of old Warcraft III developers gave up modding StarCraft II due to early day problems. StarCraft II also did not attract the flood of "trash" content that populated Warcraft III custom game list for years since it has more strict publishing rules and the editor requires a little more intelligence to use. Many of the better Warcraft III creators grew out of this style of content creation entirely and moved on to creating their own independent games. The real nail in the coffin is the false news style dark cloud that constantly covers StarCraft II of all the "arcade issues" that were fixed early on but people still insist that they exist and constantly spam about them everywhere.
That said StarCraft II arcade should not be under estimated. If your map is good it can get access to thousands of players, far more than Warcraft III ever allowed (most players were there to only play DotA Allstars). Additionally if one works with the game engine rather than against it one can create some highly polished content. If enough people published decent new content to the Arcade StarCraft II could still take off, since playing the same old maps does get boring eventually.
StarCraft II also never got the technical expertise that Warcraft III got. There was no generation of people like Vexorian for StarCraft II early on. It took several years before the model format was finally cracked, and even then it was done largely by the Warcraft III technical community. The lack of such expertise is obvious and unfortunately does not help the game's image as there are many wide spread StarCraft II technical documents or tutorials that are just out right wrong. For example the belief that running actions in new thread makes them run in parallel on multi core systems and that synchronization is needed between threads is entirely wrong, as the game uses a similar trigger threading/scheduling model as Warcraft III so only 1 thread can run at any time and all state is consistent between threads so there is no concept such as synchronization.
byebye
The heck happened with this place? Since the movement to new finally proper forum, all links disappeared and got broken, many things got deleted and people suddenly are reduced to 1-2 active posters? These changes finished this forum off, not the game.
Sadly I have to agree that. So few people still here active. But I wonder if its the new page design with white background that made people flee away... because since that change, I instantly adopted the Stylish theme of old mapster. I can't navigate this site with such a design.
With the Style.
Without the Style.
Working on projects:
Discord is pretty active, so maybe people mostly migrated there.
Listen. I've played games before that could only hold a max capacity of 700 players at any given time and they felt like great games. Sc2 may not be what it once was, but it still is very much alive.