So I am current working over a project called Undead Assault 3 and was wondering how can I be able to hide visibility of the terrain for all players. I seriously cant out how to in the triggers. FoW in data also doesn't do anything.
And also labeling, how will i be able to label a certain area just like RPG games.
I have asked these two things on arcade forums but they seemed to be no help ("Just look at triggers")
So I am current working over a project called Undead Assault 3 and was wondering how can I be able to hide visibility of the terrain for all players. I seriously cant out how to in the triggers. FoW in data also doesn't do anything.
And also labeling, how will i be able to label a certain area just like RPG games.
I have asked these two things on arcade forums but they seemed to be no help ("Just look at triggers")
Sorry english is my second language.
Just found out how to create labeling with "TextTagCreate"
Under triggers use a periodic Explore/Unexplore Area action to hide the entire map.
Could also use a Doodad actor with an attached Text actor.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg