I like tinkering with sc2 maps and mods, for my own use only (I'm not good mapmaker). I have a question regarding the mods. I would like to extract soem units from coop mod (e.g. ALeksander infested battlecruiser) and use it in my own mod. Is there a tutorial that covers this kind of problem?
Since you're trying to get units from the Allied Commanders mod, you'll have to export relevant models and textures from the mod (obtained from their respective tabs in the data editor), import them to your map in the correct directories, and copy/paste XML data from the Allied Commanders mod to your own mod.
Though the method described by EDHRIANO lets you export models, textures, and other files, it only works for custom maps with directly imported files, not official mods such as the Allied Commanders mod in which the files are stored internally. In addition, when you import models, they won't do anything without the game data, hence the necessity to copy/paste XML data (unless, of course, you're willing to build up the units from scratch in the data editor).
Hello :)
I like tinkering with sc2 maps and mods, for my own use only (I'm not good mapmaker). I have a question regarding the mods. I would like to extract soem units from coop mod (e.g. ALeksander infested battlecruiser) and use it in my own mod. Is there a tutorial that covers this kind of problem?
Hello and welcome to sc2 community.
I hope you don't mind the bright white all over the site, however if you do having problem you could try the classic mapster here :
sc2 classic skin - Alevice
As for your question for extracting things, here is how :
1. Open sc2 editor and open said mods
2. Open import tab
3. Select the units model that you want
4. Right click on it and select 'export'
5. Select the place to export it.
6. Finish.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Since you're trying to get units from the Allied Commanders mod, you'll have to export relevant models and textures from the mod (obtained from their respective tabs in the data editor), import them to your map in the correct directories, and copy/paste XML data from the Allied Commanders mod to your own mod.
Though the method described by EDHRIANO lets you export models, textures, and other files, it only works for custom maps with directly imported files, not official mods such as the Allied Commanders mod in which the files are stored internally. In addition, when you import models, they won't do anything without the game data, hence the necessity to copy/paste XML data (unless, of course, you're willing to build up the units from scratch in the data editor).
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
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