My cousin and I are both big fans of the Catch 'n' Run game mode, but we noticed it hadn't been updated for a while and had some issues which were a little annoying. So we took it upon ourselves to fix some bugs, improve some features and generally make the game better. I'm pleased to announce that the updated map is now available in all regions.
Great map, well structured triggers, nice terrains, did not test it but looks well made. Couple stuff could be improved in the triggers to simplify life but overall good job. Looking forward to play now and then. :P
Thanks for the feedback! Hopefully over time I'll be able to make less of the object names German as it's sometimes a little tricky to figure out what's what. It also seems that renaming abilities etc sometimes breaks command card associations, so it's an awkward task!
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Hello,
My cousin and I are both big fans of the Catch 'n' Run game mode, but we noticed it hadn't been updated for a while and had some issues which were a little annoying. So we took it upon ourselves to fix some bugs, improve some features and generally make the game better. I'm pleased to announce that the updated map is now available in all regions.
Americas: battlenet:://starcraft/map/1/284462
EU: battlenet:://starcraft/map/2/198745
Asia: battlenet:://starcraft/map/3/114560
Southeast Asia: battlenet:://starcraft/map/6/25497
The main updates are as follows:
We're developing the game in the open, so that means you can find the map on Github: https://github.com/danielsamuels/catch-and-run-2017
We've also got a document which contains all of our thoughts on how to improve the game: https://docs.google.com/document/d/16QA71weEDF-ucgM5Dbif3Og5WepumhSYkFlTlKicfgA/edit?usp=sharing
I hope you enjoy the update, I'm looking forward to hearing any thoughts and feedback!
Thanks,
Daniel.
Great map, well structured triggers, nice terrains, did not test it but looks well made. Couple stuff could be improved in the triggers to simplify life but overall good job. Looking forward to play now and then. :P
Working on projects:
Thanks for the feedback! Hopefully over time I'll be able to make less of the object names German as it's sometimes a little tricky to figure out what's what. It also seems that renaming abilities etc sometimes breaks command card associations, so it's an awkward task!