I was trying to make a bunker with a strike turret. And i coundt find a real step by step tutorial to get it workable. Can someone, if its not to much to ask, make a step by step for a workable strike turret on a bunker.
"Copy that allready has the upgrade striketurret. workable and seeable".
No i didnt. I will try tonight! You mean by triggers, right? and if so, how:)?
I was trying to make one bunker to have the turret workable and seeable.
And another one without the turret. That are both placed in the editor before the game starts.
I kinda understand the copying part. But iam trying to understand the actor events and requirements and well, all that:P But i truly dont now what to change and what not.
Yea, just use the trigger add upgrade level for player, and strike/shrike turret. I'm gonna try and upload a map file in the image upload thing... let's see if it works and attaches to this post!
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
I was thinking could it be that it would only be seeing when you test the map. Cause i tried the trigger and it woudnt show in the editor. I also tried your map very quick but i got an 404 error:(
*Yes:) i have all except multi.
Thanks for the help so far!! I got the turret on the bunker working now!! Through requirements and help from drsuperevil. But it only shows when i test the map. Not in the editor:(. I do like to know how to do it by triggers though!
I just got a tip from drsuperevil. Too set a timer action and timer expire event to minimum. Too see the turret in the editor. I havent succeeded to do it but maybe you know where to find those. Im currently trying it by triggers:) Thanks for the map man! yea i had that as well. I thought it wasnt working. Thanks for the help!
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I was trying to make a bunker with a strike turret. And i coundt find a real step by step tutorial to get it workable. Can someone, if its not to much to ask, make a step by step for a workable strike turret on a bunker.
"Copy that allready has the upgrade striketurret. workable and seeable".
Thanks in advance!
So you already gave the player the campaign upgrade? Cuz I think that's all you need to do...
No i didnt. I will try tonight! You mean by triggers, right? and if so, how:)?
I was trying to make one bunker to have the turret workable and seeable.
And another one without the turret. That are both placed in the editor before the game starts.
I kinda understand the copying part. But iam trying to understand the actor events and requirements and well, all that:P But i truly dont now what to change and what not.
Yea, just use the trigger add upgrade level for player, and strike/shrike turret. I'm gonna try and upload a map file in the image upload thing... let's see if it works and attaches to this post!
Before this goes further, I'm assuming you have a campaign dependency?
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
I was thinking could it be that it would only be seeing when you test the map. Cause i tried the trigger and it woudnt show in the editor.
I also tried your map very quick but i got an 404 error:(
*Yes:) i have all except multi.
Thanks for the help so far!! I got the turret on the bunker working now!! Through requirements and help from drsuperevil. But it only shows when i test the map. Not in the editor:(. I do like to know how to do it by triggers though!
Ooh haha my bad, my bad:) and havent put in my folder. I just clicked it haha. Will let you know:)
Yea, it won't show up in the editor, only in game.
I just got a tip from drsuperevil. Too set a timer action and timer expire event to minimum. Too see the turret in the editor. I havent succeeded to do it but maybe you know where to find those. Im currently trying it by triggers:) Thanks for the map man! yea i had that as well. I thought it wasnt working. Thanks for the help!