This unit has a new missile ability called Unstable Payload.
Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed.
This ability launches a missile at a target within 5 range, then starts to rearm another missile.
Unstable Payload does 160 damage to a single target and 40 splash damage.
The missile auto-acquires cloaked units.
The missile auto-acquires temporary units like Hallucinations, Infested Terrans, and Locusts.
It takes 40 seconds to rearm the missile. The cost is free for now.The build time of this unit has increased to 40 seconds.
Protoss
Oracle
The Phase Shield ability has been removed
This unit has a new ability called Void Siphon.
The Oracle channels a beam at an enemy structure that deals 3 damage and harvests 3 minerals every second until canceled. (Note: This ability will not cause the opposing player to lose minerals.)
The range is 7.
The damage/harvest effect ticks when you cast the ability and every sequential second following. Void Siphon costs 50 energy to cast.
Mothership Core
This unit’s Purify ability has changed.
When a player casts Purify on their Nexus, it grants the Nexus the ability to attack, no longer requiring the Core to attach itself. The Nexus weapon has a range of 13 and a damage of 20.
Purify now lasts for 60 seconds and still costs 100 energy.
The scale of this unit has been lowered to 0.8.
This unit has had its shield/health lowered to 60/130.
This unit now costs 2 supply.
Purify can now only be cast on your Nexus at max 10 range.
Once cast, the mothership core will attach itself to the Nexus, transforming into a weapon with range 10.
While attached to the Nexus, the mothership core will be unable to cast abilities and regenerate energy.
The damage of Purify has been lowered to 20 and can attack both air and ground units.
Purify will last until cancelled.
Recall has been changed to the following:
Recall is now a simple cast-and-click ability on a player’s Nexus.
Once cast, the mothership core and every friendly unit within a 7-range radius to the core will be recalled to the Nexus.
A new ranged weapon called Repulsor Cannon has been added to the mothership core while in its mobile state.
Repulsor Cannon deals 8 damage to ground units with an attack speed of 0.85.
The cost of the mothership core has increased from 50/50 to 100/100.
Movement speed has increased from 0.47 to 1.875.
Oracle
Health has increased from 20/80 to 60/100.
Speed has decreased from 3.75 to 3.375.The duration of Entomb has increased from 30 to 45.
Terran
Widow Mine
The duration of Activate Mine has been decreased to 2 sec.
Auto-cast can now be turned off in both activated and deactivated modes.
Zerg
Swarm Host
/
>Locust attack range has increased from 2 to 3.Locust damage has been reduced from 14 to 12.
Bug Fixes
Battle hellions can no longer load into Bunkers.The splash damage from widow mines will no longer hit friendly activated widow mines.
The Stargate Command Card now properly includes a Set Rally Point button.Swarm hosts now have proper collision while burrowed.
If you would like to read David Kim's thoughts on these changes, you can find them here.
The cost of Purify is now 100.The duration of Purify has been lowered to 25 seconds.
The damage of Purify has been increased from 25 to 45.
Oracle
Entomb’s duration has increased to 30 seconds.
The health of Entombed nodes has increased from 100 to 130.The duration of Revelation has increased from 30 to 45 seconds.
We fixed a bug where the oracle was not correctly classified as a Psionic unit.
Terran
Battle Hellion
While in Battle mode, the hellion is now classified as a Biological unit.
Widow Mine
Splash damage has increased from 35 to 60.
Zerg
Zerg
We fixed a bug where the viper was not correctly classified as a Psionic unit.
The locust’s attack range has decreased from 3 to 2.
Protoss
Oracle
We have removed the oracle’s Preordain ability.
We have added a new area of effect ability for the oracle called Phase Shield.
Targeted friendly units are shielded from harmful effects for 5 seconds.
Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected.EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt.
Neural Parasite
Phase Shield will not remove this effect but it will prevent units from being affected.
The energy upgrade has been removed.
Entomb’s duration has been reduced to 25 sec, but the health per Entomb has increased to 100.
The cost per unit has changed from 150/200 to 150/150.
Tempest
The attack range has been reduced from 22 to 15.
The damage has changed from 30 to 30 + 20 to massive.
The ranged upgrade has been removed.
Mothership Core / Mothership
Recall will now cost 100 energy.
The mothership core will now start with 50 energy and when upgraded, energy will be set back to 50.
The range of Purifier Beam has been increased from 7 to 10.
Carrier
This unit has returned to the game.
Terran
Warhound
This unit has been removed from the game.
Reaper
We have added a new passive ability called Combat Awareness. This allows reapers to see up cliffs.
Hellion
Battle hellions can now be built from the Factory. It has an Armory requirement.
There is a new upgrade at the Armory that will allow transformation between Battle Mode and Normal Mode.
Widow Mine
We have removed the Armory requirement.
Bug Fixes
General
The following options now default to off:
Simple Command Card
Show Current Order Waypoint
Select Larva Clusters
Team Colored Life Status Bars.
The following option now defaults to on:
Allow Selecting Uncontrollable Units.
An error is no longer generated when attempting to burrow previously un-burrowed units with other units that are already burrowed.
The Select Army button now defaults to the F2 hotkey.
Queens and mothership cores are no longer selected when the Select Army button is used.
Tempest and Oracle now have proper selection sounds.
Fixed an issue where executing certain queued orders would be delayed if an ability was on cooldown.
Fixed an issue where certain units were missing flail animations.
Fixed some missing text in the zerg tab on non-grid hotkey profiles.
Races
Terran
Simple Command Card has been removed from the Planetary Fortress.
The Build SCV command card button on the Command Center has been moved back to the top left slot.
Raven’s Seeker Missile once again costs 125 energy.
Fixed an issue where the unit icons for grouped hellions would sometimes change.
Dead marines will no longer display Stimpack’s expiration effect animation where they fell.
Units destroyed by the widow mine no longer display two death animations when the Reduced Violence option is toggled on.
Units launched into the air by the siege tank’s sieged attacks now display properly under Low settings.
A bug was fixed that caused battlecruiser anti-ground damage to be more than 8.
Protoss
Unpowered Warp Gates will no longer show as Gateways under the fog of war.
Protoss structures are no longer invisible through the fog of war if vision was lost just as construction was completing.
Mothership and mothership core now play appropriate ready sounds.
Revealed debuff tooltip for Revelation has been clarified.
Mineral Shield no longer uses a placeholder icon.
Zerg
Missile Attack upgrade has been corrected to increase locust damage in increments of 1 instead of 2.
Banelings will no longer play an incorrect death animation if they are killed while suspended in the air.
Ultralisks no longer emerge from Burrow Charge slightly ahead of their target destination.
Burrow Charge now deals the correct amount of damage when the ultralisk has received melee attack upgrades.
Burrow Charge ability icon now matches the new upgrade icon on the Ultralisk Den.
It is now possible to set custom hotkeys for the swarm host and viper.
Viper’s Consume ability no longer uses the Corruption icon.
Viper no longer uses a high quality death model on Low graphics settings.
Hydralisk speed on creep is now consistent before and after researching the Muscular Augments upgrade.
Fixed an issue where drones would not be automatically re-selected after canceling construction of a building.
I agree with pretty much all the changes but protoss lost part of there late game advantage and there so focused on air now. I hate using air... Blizzard needs a new ground protoss unit.
On a side note I know the model format has changed but does the HoTs editor allow .m3s. I'd imagine it does but just checking.
Seeing as the arcade isn't online and I want my map to stay WoL compatible, I don't use the HotS editor. I think Renee is most likely to find changes in it if anyone is.
so i think they go make the tempest non capital and massive and i think the life also will be reduced also the tempest range upgrade will get back tempest start with 7 range (upgrade 17) and they dont require a fleet beacon
BUT now there roll overlap that of the voidray (harassing counter for bc , broodlord and carrier) so i think they replace the voidray to the tempest
hopefully void go removed stupid things ;p
terran
the warhound removed oke in my opinion they has give the role smiler to the Goliath (they have also the same attack as diamondback rial gun)
the reaper ability i think thats balance
widow mine wtf now that will be a rush unit like sc 1 spider rush alone this is now an upgrade
i think widow mine will be gived to the raven or spider mine come back and replace widow mine or something (spider mine go to the raven)
battle hellion is lol i think thats a bad idea i agree it must the battle hellion version (like viking) but now armory require
zerg
loces range yhe of course these things are imba
i think that swarm host will be removed and replace by the lurker because these things are imba or they go morphed from the roach thats also possible
also i think viper and swarmhost get there own building viper is hive i thought i think thare comes a viper mound or something
and swarm host also maybe its morpheble from the roch warran swarmhost warran (like the hydralisk den and lurker den)
I think the Reaper thing is the biggest change of this patch. It will change early game TvT completely and potentially even TvZ/TvP. I think it will make the Reaper too strong early game, but we will see.
These changes are very interesting. Reaper + Tank might rise from this update. The Tempest/Voidray overlap is a bit odd, but I really like both units.
Goliaths, anyone?
- the mothershipcore wil be renamed (kydramine core or something)
- the voidray will be removed and replace by the tempest because these things are OP with tempest and carriers
- the tempest will get a start range of 7 and upgrade 17 they will no longer a capital and massive flag and dont require a fleet beacon
- the damage will up to 45 (+30 vs massive) so they will be used for harassing
- carrier train time will be reduces the gavici catapult will be removed so they serve as the t v p match as the fast dps unit
- intercraptors have a lower target niveu than the carrier that mean auto attacks firs fire the carrier
. terran
- warhound get an anti air roll smiler to the Goliath or maybe Goliath come back (i think Goliath is back is impossible)
- warhound missile auto cast will be shut down and it will be reachable
- widow mine wil be give to the raven or orbital command or widow mine will be removed and replace by the spider mine (you use raven to deploy them)
- reaper maybe it will be removed because the early game is to imba not sure whats the role of the reaper
- battle hellion seems oke
. zerg
- i think swarmhost will be removed and replace by the lurker also their is a possibility that they come from roach (morph like the hydra to lurker)
also i think they get there own building (maybe swarmhost warran or something)
- viper also get there own building
- queen get a speed upgrade from lair level thet they can move faster out of creep (its for transfusion and air support)
@rikky333: Go Why do you make so many crazy assumptions? Of course by the way it's going Tempest will overlap more and more with Void Rays, but your other ideas are based on what? Spider Mines to Ravens? They want the Widow Mine to be an area-control unit from the Factory and they lowered the tier so that doesn't make any sense.
In SC2 forums there are players asking them to do waht they first wanted to do with the Warhound, replace the Thor's AA role and make Thor the siege breaker unit. I think it makes a lot more sense. Just make them attack air again (would be very similar to Goliath but they wont admit it) and make Thors only attack ground, and replace 250mm Cannons with the campaign's 300mm Cannons.
Does anyone else hate the "Simplified" command card? To be honest it's the most useless ugly piece of crap feature I've ever seen added to anything, ever. :(
http://us.battle.net/sc2/en/forum/topic/6571787498
http://us.battle.net/sc2/en/forum/topic/6572357553#1
http://us.battle.net/sc2/en/forum/topic/6606902604
http://us.battle.net/sc2/en/forum/topic/6758675889
http://us.battle.net/sc2/en/forum/topic/6794980782
I will add new updates to this thread as they come out.
I agree with pretty much all the changes but protoss lost part of there late game advantage and there so focused on air now. I hate using air... Blizzard needs a new ground protoss unit.
On a side note I know the model format has changed but does the HoTs editor allow .m3s. I'd imagine it does but just checking.
NOOOOO...
My beloved warhound. Curse you blizzard!
OMG my warhound nooooo T.T,tempest will be finally good :D
Any undocumented editor changes?
Tempest becoming a Void Ray in 4... 3... 2...
EDIT: "A bug was fixed that caused battlecruiser anti-ground damage to be more than 8." I thought Blizzard had buffed it to 10... wtf?
eu ascio chi foi um error nu escrever o error
New icons for all viper abilites. The previous ones were replaced. Luckily I had exported them so they arent lost forever.
@SoulFilcher: Go
Yea it bugs me when the stuff in beta gets pulled and can no longer be used...and yea tempest is the new void ray.
Seeing as the arcade isn't online and I want my map to stay WoL compatible, I don't use the HotS editor. I think Renee is most likely to find changes in it if anyone is.
hmm in my opinion i think voidray go out why ?
protoss
have now 3 capital ships
- mothership
- tempest
- carrier
so i think they go make the tempest non capital and massive and i think the life also will be reduced also the tempest range upgrade will get back tempest start with 7 range (upgrade 17) and they dont require a fleet beacon
BUT now there roll overlap that of the voidray (harassing counter for bc , broodlord and carrier) so i think they replace the voidray to the tempest
hopefully void go removed stupid things ;p
terran
the warhound removed oke in my opinion they has give the role smiler to the Goliath (they have also the same attack as diamondback rial gun)
the reaper ability i think thats balance
widow mine wtf now that will be a rush unit like sc 1 spider rush alone this is now an upgrade
i think widow mine will be gived to the raven or spider mine come back and replace widow mine or something (spider mine go to the raven)
battle hellion is lol i think thats a bad idea i agree it must the battle hellion version (like viking) but now armory require
zerg
loces range yhe of course these things are imba
i think that swarm host will be removed and replace by the lurker because these things are imba or they go morphed from the roach thats also possible
also i think viper and swarmhost get there own building viper is hive i thought i think thare comes a viper mound or something
and swarm host also maybe its morpheble from the roch warran swarmhost warran (like the hydralisk den and lurker den)
hopefully swarm host go out and lurker back ;p
@ soulfilsher my 2 (its downloadble herehttp://www.sc2mapster.com/assets/infested-icons/) i think i get also the shredder and old MC but thats searching a lot
warhound and warhound portrait also saved
Don't think Warhound will go completely regardless of what happens. Maybe from multiplayer, but I'm confident it's gonna be in single-player.
I think the Reaper thing is the biggest change of this patch. It will change early game TvT completely and potentially even TvZ/TvP. I think it will make the Reaper too strong early game, but we will see.
These changes are very interesting. Reaper + Tank might rise from this update. The Tempest/Voidray overlap is a bit odd, but I really like both units.
Goliaths, anyone?
Hmm...
I think the Tempests were good with it's OP range :(
Carrier? Back? Woohoo!
Warhound? Never heard of. Okey, never used.
So far so good.
Hope that the will not remove the Tempest.
http://us.battle.net/sc2/en/forum/topic/6572447751
Wave 2 of beta invites has been sent!
i think the next god happen
. protoss
- the mothershipcore wil be renamed (kydramine core or something)
- the voidray will be removed and replace by the tempest because these things are OP with tempest and carriers
- the tempest will get a start range of 7 and upgrade 17 they will no longer a capital and massive flag and dont require a fleet beacon
- the damage will up to 45 (+30 vs massive) so they will be used for harassing
- carrier train time will be reduces the gavici catapult will be removed so they serve as the t v p match as the fast dps unit
- intercraptors have a lower target niveu than the carrier that mean auto attacks firs fire the carrier
. terran
- warhound get an anti air roll smiler to the Goliath or maybe Goliath come back (i think Goliath is back is impossible)
- warhound missile auto cast will be shut down and it will be reachable
- widow mine wil be give to the raven or orbital command or widow mine will be removed and replace by the spider mine (you use raven to deploy them)
- reaper maybe it will be removed because the early game is to imba not sure whats the role of the reaper
- battle hellion seems oke
. zerg
- i think swarmhost will be removed and replace by the lurker also their is a possibility that they come from roach (morph like the hydra to lurker)
also i think they get there own building (maybe swarmhost warran or something)
- viper also get there own building
- queen get a speed upgrade from lair level thet they can move faster out of creep (its for transfusion and air support)
we will see
@rikky333: Go Why do you make so many crazy assumptions? Of course by the way it's going Tempest will overlap more and more with Void Rays, but your other ideas are based on what? Spider Mines to Ravens? They want the Widow Mine to be an area-control unit from the Factory and they lowered the tier so that doesn't make any sense.
In SC2 forums there are players asking them to do waht they first wanted to do with the Warhound, replace the Thor's AA role and make Thor the siege breaker unit. I think it makes a lot more sense. Just make them attack air again (would be very similar to Goliath but they wont admit it) and make Thors only attack ground, and replace 250mm Cannons with the campaign's 300mm Cannons.
Does anyone else hate the "Simplified" command card? To be honest it's the most useless ugly piece of crap feature I've ever seen added to anything, ever. :(
i think its going happen maybe not we will see
Edit: why i think that lurker thing uhh the swarmhost now overlap with the broodlord but guardian back is not an option so i think lurker come in
also the zerg have an air problem vs tempest and oracle in support mode so thats why i think queens will have a speed upgrade
and that of the raven witch unit you think you can give a mine ability
if you have heard of HDstarcraft he said there is a possibility to do that