I am sure those 2 ”units” are not the guardian and devourer, there is no way those modeling jokes are ment to be serious units, the textures look awsome though..
I'm not going to comment on the silliness of the 'Guardian'-textured model, but rather about one of the terrains Alex06 posted. When he said that there was a terrain called Korhal Wastes, I just remembered my hypothesis about the ruined-looking Korhal textures that xcorbo showed. So, my guess is that Korhal will be invaded.
I can hardly belive those things can even fly...they look more like roaches with aids .No, blizzard sure is trolling because the textures look amazing and I am more than sure they made awsome models that look like they should.They can,t just ignore their starcraft 1 models.
Btw, thank for sharing us that info, I am now sure that all the Starcraft 1/Broodwar zerg units will make a come back and the Valkyrie :)
We all know that blizzard always pays attention to the real fans that played sc1/broodwar , but unfortunately it seams blizz pays way to much attention to make 8-16 years old noobs feel comfortable.This is the reason that Hots has only 20 missions (some kids complained that Wol campaign was to long oO) , and the reasson that workers mine for themselfs(I wonder if LotV will require any skills)and they named this units like pokemons.
It would be to mainstream to name ultras splits Torrasque and Stank.
@Bogdan254: Go Yeah those Ultra evos could easily be called Stank (green) and Torrasque (purple, but make it less purple please).
Names aside I love that hey're bringing the scrapped Predator ship, and that the Oracle uses the scrapped Stasis Orb model. They promised us the scrapped models in WoL, but of course that wasn't a wise decision because if they decided to use those model in the expansion we would react like "that isn't new, I've seen that model in thousands of custom maps before." And evos for Lurkers? Hell yeah!
But nothing beats Space Yetis, they can jump cliffs and they are fuckin' Space Yetis! :-)
We all know that blizzard always pays attention to the real fans that played sc1/broodwar , but unfortunately it seams blizz pays way to much attention to make 8-16 years old noobs feel comfortable.This is the reason that Hots has only 20 missions (some kids complained that Wol campaign was to long oO) , and the reasson that workers mine for themselfs(I wonder if LotV will require any skills)and they named this units like pokemons.
It would be to mainstream to name ultras splits Torrasque and Stank.
I think you're very wrong. They always wanted to give HotS 20 missions (It actually has 21 in total), because it's an expansion and because not counting the WoL Zeratul missions, secret mission and the first mission, which lasts 2 minutes, the amount of missions that can be completed through one playthrough is roughly the same in WoL. Some of these unit names may be placeholders, and the Torrasque was a creature that was created by Cerebrates, which are now all dead. There's also no Choker Infestor, so why is it a problem that there is no Stank Ultra? There is one that looks almost like it anyway. As for workers, they mine automatically because Blizzard wants to prevent certain engine limitations, and it's very well possible that since these options can be turned off, they will be in most tournaments and competitive play.
Blizzard isn't listening to "n00bs", they simply want to fix engine limitations and make things more intuitive and accelerate the learning curve. For all we know, some of these features might get removed before the end of the beta. At the end of the day, StarCraft II is still going to be a game that is easy to pick up play, but hard to master.
EDIT: As for the Terrorzor, I imagine it's some kind of silly easter egg unit, much like the Terra-tron.
Blizzard oftentimes uses placeholder names. We've got a model called Fatty ffs. Their process is "Make something awesome, THEN add it into the game, and possibly end up scrapping it". Their artists oftentimes just come up with something they think is cool, do it, and then they decide whether they keep it, what it will be called, etc. But until then, they need to name their files something, so they just go with whatever they want. Those are all probably just placeholder names, and I wouldn't be surprised if they aren't changed in the files but only ingame.
Also, I don't see why people complain about the automine and worker count so much. Those two things have absolutely no effect on higher levels of play because those players paid attention to that anyway, it just helps lower level players pick up the game and improve. I played a couple of games and only realized my drone count in the main was very fucking low because of that UI - I never check my drone count in my main after I make my first expansion with any race, and I always forget that I have to remake drones after placing crawlers and evo chambers. That UI helped me improve. A good player would always have the right drone count in the first place because he'd check regularly or even have the number in his head and add/subtract drones everytime he did something. The UI won't help the good guys anymore, but it will help lower level players see their own mistakes and improve.
About auto-mine, manually sending workers to harvest is just a chore and in many cases puts players with weaker computers a couple of seconds behind (On my old comp the game timer would always be on 6-10 seconds after I exited the loading screen), and apart from really close timing pushes, has no effect on the game whatsoever. People who weren't able to do a perfect split in the first case won't be affected because 5-10 seconds don't matter to them at all. This also helps in team games if your ally quits at the start - His workers are automatically mining, you don't have to worry about going over and sending hem to work.
And, last but not least, what game designer would purposefully make the game harder for new players by not adding a feature that doesn't affect higher level players anyway?
"Hey, I got an idea for a feature that would help newbies improve!"
"No, that's bad, we don't want that."
This isn't making spawn larva or MULEs autocast or anything that significantly changes gameplay for all skill levels. The auto-mine is a one time thing, and the worker count will, in the best case, improve the gameplay of all players, and in the worst case improve the gameplay of only lower league players. I don't see a bad side in either case.
Yeah, I prefer 21 well made missions than 26 goofy missions, I hope they wont put us make anymore mission choices(like Tosh/Nova or Safe haven?Haven fall) because they were evident.
Nah, I believe they are Zerus enemies. There's a wireframe for one of the tentacles and it looks nothing like the Spine Crawler. I believe they are linked to the Tentacle Monster unit. And it seems like only certain units have evolutions. No structures have any kind of evolutions. The tentacle in question also has a model, which I've attached a picture of (with the head of the Zukar Eel model, but now colored in dark blue, which was also used as an alpha Nydus Worm unit model). I've also attached some better pictures of the Zerg evolutions.
Yeah, I prefer 21 well made missions than 26 goofy missions, I hope they wont put us make anymore mission choices(like Tosh/Nova or Safe haven?Haven fall) because they were evident.
And keep in mind some of these missions might be longer in average than in WoL, where the first mission literally lasted 2-3 minutes.
Wait, was I the only one to notice "NARUD XEL'NAGA" in Alex's list?
That's pretty interesting, isn't it? But you aren't the first to notice it. Well, maybe on SC2Mapster. :P
And I think the Dark Protoss Tower is simply a Dark Photon Cannon. I think I may have seen a reference to a Photon Cannon with that somewhere in the files.
As I can see, IMO It looks like zerg will evolve in mainly two ways.
The green evos look more organic(there are mushrooms on the green ultra head) wich would make zerg more powerfull as numbers (swarmling wich are 3 limg for 50 min, the splitering wich splits in two mini-banelings after it explodes, I could imagine that the green swarm host would spwan 4 locust at a time) so they would be more predetor animals than xenomorphs .
On the other hand the pink/purple zergs are more ”psionic” focus as they they are likely to be more powerfull in hp/demage (raptor has +10 hp and it lips, gorgaling gives resorces back, Leech gains +10 hp for kill, I would imagine the purple swarm host spawning flying locusts with 90hp or the purple ultra with something crazy like 750-800 hp or 80 demage.
Flying locusts (Harpies) are spawned by the Green evo, the Carrion. But you are correct in that one evo changes the unit's role (green), while the other simply makes it better at its current role (purple).
@AlexO6: Go That tentacle thing is called Zerus Tree Viper, it's a critter and as the name suggests will be found on Zerus. I think it may be incorporated into the swarm somwhow, unlocking an upgrade or unit evolution. The Viper's "head" is extremely similar to that Bane Creeper fan artwork in SC2 site.
Yeah, I think there was also another portrait that looked like the Bane Creeper, though I can't remember which.
@Bogdan:
Why would a sunken colony be better than a spine crawler? It has 0 mobility and the only special thing about it is that it provides creep. Hardly impressive.
I am very curious how the splits of Mutalisk would be(they are very weak mobile flzing creatures,I can't imagine them oder way), I have to admit that blizzard artists seamnd to put alot more effort in Hots campaign.
I am wondering if they made valkyries for a reason..maybe they will fight the Hyperion in the Star battle mission alongside with a ''newly'' behemoth batllecruser led by Stukov. There must be UED remainders playing a role in Hots.
Uh well, I just like them because they seam tougher than the spine crawlers and since we have planetary fortress or perdtion turret for defece in Wol, they might give us sunken colonies(with something like 400-500 hp and 40 demage) or canceld sc2 defence zerg structures.
@AlexO6: Go
I am sure those 2 ”units” are not the guardian and devourer, there is no way those modeling jokes are ment to be serious units, the textures look awsome though..
@Bogdan254: Go
I hope you are right, but still, they are labeled as such; Guardian_specular, Guardian_emissive, etc. and Devourer_specular, etc.
I'm not going to comment on the silliness of the 'Guardian'-textured model, but rather about one of the terrains Alex06 posted. When he said that there was a terrain called Korhal Wastes, I just remembered my hypothesis about the ruined-looking Korhal textures that xcorbo showed. So, my guess is that Korhal will be invaded.
Lol, some of those evo names really took the pokémon approach. Gigalisk? Terrorzor? Trichinella? Magnathar? It can't be serious.
@AlexO6: Go
I can hardly belive those things can even fly...they look more like roaches with aids .No, blizzard sure is trolling because the textures look amazing and I am more than sure they made awsome models that look like they should.They can,t just ignore their starcraft 1 models. Btw, thank for sharing us that info, I am now sure that all the Starcraft 1/Broodwar zerg units will make a come back and the Valkyrie :)
@SoulFilcher: Go
We all know that blizzard always pays attention to the real fans that played sc1/broodwar , but unfortunately it seams blizz pays way to much attention to make 8-16 years old noobs feel comfortable.This is the reason that Hots has only 20 missions (some kids complained that Wol campaign was to long oO) , and the reasson that workers mine for themselfs(I wonder if LotV will require any skills)and they named this units like pokemons.
It would be to mainstream to name ultras splits Torrasque and Stank.
@Bogdan254: Go Yeah those Ultra evos could easily be called Stank (green) and Torrasque (purple, but make it less purple please).
Names aside I love that hey're bringing the scrapped Predator ship, and that the Oracle uses the scrapped Stasis Orb model. They promised us the scrapped models in WoL, but of course that wasn't a wise decision because if they decided to use those model in the expansion we would react like "that isn't new, I've seen that model in thousands of custom maps before." And evos for Lurkers? Hell yeah!
But nothing beats Space Yetis, they can jump cliffs and they are fuckin' Space Yetis! :-)
I think you're very wrong. They always wanted to give HotS 20 missions (It actually has 21 in total), because it's an expansion and because not counting the WoL Zeratul missions, secret mission and the first mission, which lasts 2 minutes, the amount of missions that can be completed through one playthrough is roughly the same in WoL. Some of these unit names may be placeholders, and the Torrasque was a creature that was created by Cerebrates, which are now all dead. There's also no Choker Infestor, so why is it a problem that there is no Stank Ultra? There is one that looks almost like it anyway. As for workers, they mine automatically because Blizzard wants to prevent certain engine limitations, and it's very well possible that since these options can be turned off, they will be in most tournaments and competitive play.
Blizzard isn't listening to "n00bs", they simply want to fix engine limitations and make things more intuitive and accelerate the learning curve. For all we know, some of these features might get removed before the end of the beta. At the end of the day, StarCraft II is still going to be a game that is easy to pick up play, but hard to master.
EDIT: As for the Terrorzor, I imagine it's some kind of silly easter egg unit, much like the Terra-tron.
Are you being sarcastic?
Anyway I find new tilesets to be pretty cool (except for toss starship). Thank you guys for showing us these little things.
@AlexO6: Go
Blizzard oftentimes uses placeholder names. We've got a model called Fatty ffs. Their process is "Make something awesome, THEN add it into the game, and possibly end up scrapping it". Their artists oftentimes just come up with something they think is cool, do it, and then they decide whether they keep it, what it will be called, etc. But until then, they need to name their files something, so they just go with whatever they want. Those are all probably just placeholder names, and I wouldn't be surprised if they aren't changed in the files but only ingame.
Also, I don't see why people complain about the automine and worker count so much. Those two things have absolutely no effect on higher levels of play because those players paid attention to that anyway, it just helps lower level players pick up the game and improve. I played a couple of games and only realized my drone count in the main was very fucking low because of that UI - I never check my drone count in my main after I make my first expansion with any race, and I always forget that I have to remake drones after placing crawlers and evo chambers. That UI helped me improve. A good player would always have the right drone count in the first place because he'd check regularly or even have the number in his head and add/subtract drones everytime he did something. The UI won't help the good guys anymore, but it will help lower level players see their own mistakes and improve. About auto-mine, manually sending workers to harvest is just a chore and in many cases puts players with weaker computers a couple of seconds behind (On my old comp the game timer would always be on 6-10 seconds after I exited the loading screen), and apart from really close timing pushes, has no effect on the game whatsoever. People who weren't able to do a perfect split in the first case won't be affected because 5-10 seconds don't matter to them at all. This also helps in team games if your ally quits at the start - His workers are automatically mining, you don't have to worry about going over and sending hem to work. And, last but not least, what game designer would purposefully make the game harder for new players by not adding a feature that doesn't affect higher level players anyway? "Hey, I got an idea for a feature that would help newbies improve!" "No, that's bad, we don't want that."
This isn't making spawn larva or MULEs autocast or anything that significantly changes gameplay for all skill levels. The auto-mine is a one time thing, and the worker count will, in the best case, improve the gameplay of all players, and in the worst case improve the gameplay of only lower league players. I don't see a bad side in either case.
Wait, was I the only one to notice "NARUD XEL'NAGA" in Alex's list?
Also, what do some of the primal zerg/dark protoss tower look like?
And what are Barbed Tentacles and Dubious Tentacles?
@SGTMeowmers9: Go
The two Spinecrawler evos perhaps?
@SheogorathSC: Go
I hope that spine crawler would at least evolve in sunken colony.
@AlexO6: Go
Yeah, I prefer 21 well made missions than 26 goofy missions, I hope they wont put us make anymore mission choices(like Tosh/Nova or Safe haven?Haven fall) because they were evident.
@SheogorathSC: Go
Nah, I believe they are Zerus enemies. There's a wireframe for one of the tentacles and it looks nothing like the Spine Crawler. I believe they are linked to the Tentacle Monster unit. And it seems like only certain units have evolutions. No structures have any kind of evolutions. The tentacle in question also has a model, which I've attached a picture of (with the head of the Zukar Eel model, but now colored in dark blue, which was also used as an alpha Nydus Worm unit model). I've also attached some better pictures of the Zerg evolutions.
And keep in mind some of these missions might be longer in average than in WoL, where the first mission literally lasted 2-3 minutes.
That's pretty interesting, isn't it? But you aren't the first to notice it. Well, maybe on SC2Mapster. :P
And I think the Dark Protoss Tower is simply a Dark Photon Cannon. I think I may have seen a reference to a Photon Cannon with that somewhere in the files.
As I can see, IMO It looks like zerg will evolve in mainly two ways.
The green evos look more organic(there are mushrooms on the green ultra head) wich would make zerg more powerfull as numbers (swarmling wich are 3 limg for 50 min, the splitering wich splits in two mini-banelings after it explodes, I could imagine that the green swarm host would spwan 4 locust at a time) so they would be more predetor animals than xenomorphs .
On the other hand the pink/purple zergs are more ”psionic” focus as they they are likely to be more powerfull in hp/demage (raptor has +10 hp and it lips, gorgaling gives resorces back, Leech gains +10 hp for kill, I would imagine the purple swarm host spawning flying locusts with 90hp or the purple ultra with something crazy like 750-800 hp or 80 demage.
@Bogdan254: Go
Flying locusts (Harpies) are spawned by the Green evo, the Carrion. But you are correct in that one evo changes the unit's role (green), while the other simply makes it better at its current role (purple).
@AlexO6: Go That tentacle thing is called Zerus Tree Viper, it's a critter and as the name suggests will be found on Zerus. I think it may be incorporated into the swarm somwhow, unlocking an upgrade or unit evolution. The Viper's "head" is extremely similar to that Bane Creeper fan artwork in SC2 site.
Yeah, I think there was also another portrait that looked like the Bane Creeper, though I can't remember which.
@Bogdan: Why would a sunken colony be better than a spine crawler? It has 0 mobility and the only special thing about it is that it provides creep. Hardly impressive.
I am very curious how the splits of Mutalisk would be(they are very weak mobile flzing creatures,I can't imagine them oder way), I have to admit that blizzard artists seamnd to put alot more effort in Hots campaign.
I am wondering if they made valkyries for a reason..maybe they will fight the Hyperion in the Star battle mission alongside with a ''newly'' behemoth batllecruser led by Stukov. There must be UED remainders playing a role in Hots.
@SGTMeowmers9: Go
Uh well, I just like them because they seam tougher than the spine crawlers and since we have planetary fortress or perdtion turret for defece in Wol, they might give us sunken colonies(with something like 400-500 hp and 40 demage) or canceld sc2 defence zerg structures.
Well, I wouldn't mind a super spine crawler, especially seeing as Zerg are weak at defense.
EDIT: this being just to avoid a double post, but:
What makes Mengsk units different from normal Terran models?
What are Scourge Cannons, Hybrid Cannons, and Zeus?
What are Zurvans?