For those who don't want to go through that thread, heres the deal:
Theres several different super-vehicles that players can use. They are used against other players inside of vehicles and against a separate zerg player who controls lots of zergies.
What im struggling with is the various weapons of each vehicle. I have most of it down, but something doesn't feel right about them. The basic idea for the weapons is that they should be easily recognizable (as in similar to existing weapons) to avoid confusion in what each weapon does, as there are multiple firing at the same time. On the other hand, they need to be interesting and unique to each vehicle. As such, each vehicle has its own characteristics that it is based on.
(vids should be viewed in full screen mode)
Behemoth (Tank)
Description: Slow, Explosives, Area Damage
Video Demo:
Current Weapons: Siege Tank, Goliath AA, Missle Turret hailstorm missles.
Gatling Walker (Viking)
Description: Rapid Fire, Guns and Bullets.
Video Demo:
Current Weapons: Viking Ground, Viking Air, BC attack.
Spartan (Goliath)
Description: Lasers, Future tech
Video Demo:
Current Weapons: 2 Phoenix, Stone Zealot Air and Ground
Titan (Odin)
Description: ...Is the Odin.
Video Demo:
Current Weapons: Odin weapons
Warbot (ARES)
Description: Jack of all trades, switches weapons to kill certain unit types (light/armored/air)
Video Demo:
Current Weapons: Warbot weapons
Super Crane (Super Crane)
Description: Builder, Melee
Video Demo:
Current Weapons: Custom, standard melee attack with splash
Incinerator: (Hellion)
Description: Fire, Electricity, Fast
Video Demo:
Current Weapons: Hellion Flame, Firebat Flame, Archon zappy strings
On the other hand, people need something fun to slaughter, like zerg. To spice things up a bit, brand-spanking new zerg units were added to create a diverse zerg army to fight and actually pose a threat. I mean really, fighting roaches, hydras, and mutas all day is boring.
Slicer: Bigger, faster, melee-only roach. By faster i mean a LOT faster
Swarm Guardian: Air artillery that isnt super slow like the broodlord, plus mass broodlords vs any big target would be completely unfair.
Hybrid Hydralisk: A stronger hydra that shoots lasers
Infested Marauder: Speaks for itself
infested Medic: Also speaks for itself
Roach Roach: Roach + Spore Crawler = long range baneling launcher with legs.
Sluge: Attack does no damage, but stuns for half a second.
So heres a vid on those:
I feel like this department is...lacking as well. The only original thing there is the Rocket Roach.
Any suggestions on different weapons for the vehicles or out-there zerg unit ideas would be much appreciated.
I'll try to give it more thought later, but one thing I initially thought of after seeing those videos was how "busy" most of those vehicles looked, with lasers/bullets/ etc flying every which way. A way to amend this might be able to give vehicles at most two weapons(ex. the spartan could have one small laser and maybe a slow missile launched, idk) and have the other weapons tied to abilities with CDs/Mana. This way you could make them more powerful/exciting/fun, and also give players more control/add a bit of strategy. So you could give(again, the spartan) a special AOE laser, a long range sniper, whatever, but tie them to abilities. This would cut down on the confusion.
Just looking at the zerg descriptions, the "laser hydra" just seems a bit strange, and not very believable. Maybe you could give it a spitting attack like the BW hydra, giving it the roach attack. To make it more interesting, colour the acid red/orange(if you can do this in data. I don't know.) and make the death effect the burning one, not the acid death. Maybe a bit of AoE. Just rambling here lol.
Anyway, game looks interesting as a whole, and I'll try to come back with some more suggestions.
Normally, i can come up with my own ideas but lately i've been having a massive brain fart when dealing with this map here.
http://forums.sc2mapster.com/resources/project-workplace/22171-pilot-new-ish-concept/
For those who don't want to go through that thread, heres the deal:
Theres several different super-vehicles that players can use. They are used against other players inside of vehicles and against a separate zerg player who controls lots of zergies.
What im struggling with is the various weapons of each vehicle. I have most of it down, but something doesn't feel right about them. The basic idea for the weapons is that they should be easily recognizable (as in similar to existing weapons) to avoid confusion in what each weapon does, as there are multiple firing at the same time. On the other hand, they need to be interesting and unique to each vehicle. As such, each vehicle has its own characteristics that it is based on.
(vids should be viewed in full screen mode)
On the other hand, people need something fun to slaughter, like zerg. To spice things up a bit, brand-spanking new zerg units were added to create a diverse zerg army to fight and actually pose a threat. I mean really, fighting roaches, hydras, and mutas all day is boring.
So heres a vid on those:
I feel like this department is...lacking as well. The only original thing there is the Rocket Roach.
Any suggestions on different weapons for the vehicles or out-there zerg unit ideas would be much appreciated.
I'll try to give it more thought later, but one thing I initially thought of after seeing those videos was how "busy" most of those vehicles looked, with lasers/bullets/ etc flying every which way. A way to amend this might be able to give vehicles at most two weapons(ex. the spartan could have one small laser and maybe a slow missile launched, idk) and have the other weapons tied to abilities with CDs/Mana. This way you could make them more powerful/exciting/fun, and also give players more control/add a bit of strategy. So you could give(again, the spartan) a special AOE laser, a long range sniper, whatever, but tie them to abilities. This would cut down on the confusion.
Just looking at the zerg descriptions, the "laser hydra" just seems a bit strange, and not very believable. Maybe you could give it a spitting attack like the BW hydra, giving it the roach attack. To make it more interesting, colour the acid red/orange(if you can do this in data. I don't know.) and make the death effect the burning one, not the acid death. Maybe a bit of AoE. Just rambling here lol.
Anyway, game looks interesting as a whole, and I'll try to come back with some more suggestions.
Probably simplest to give alternate modes of attack rather than multiple weapons at once.
Tank/Siege mode for the tank, obviously.
Ground/Air mode, where the air mode doesn't really fly but simply hovers for the viking.
Goliath, rockets (AA), autocannons (anti-armoured), pelvis gun thing (yes it really exists, it's there I swear!; anti-light).
Titan, arm cannons, heavy damage. Quad chest mounted thingies, fire napalm or something which burns the ground and doesn't stack. Lastly, nuke.
Warbot, obvious.
Hellion, maybe just default attack and an ability which gives it the Infernal Pre-Igniter for a few seconds.