complex data type reference limit: ~ 32.000 (according to Blizzard's developer Tenarsis)
That's the amount of complex data type instances that can be referenced at once. If you hit it, you get the following error: "Galaxy data table overflow. Probable infinite galaxy loop."
There is a global variables limitation and a local variables limitation (the second one is smaller) that I encountered in Hive Keeper
Try to create a single array variable sized [8000][8000][8000] and you'll see the game won't ever compile.
If you approach the limit but don't reach it you are able to save the map but your triggers may freeze while running the game giving you a huge error.
This limit is even smaller on local variables.
I didn't test if the limitation is related to a single variable or all the global variables used, however I think it's the second case
There is also a 32 ability limit per unit. For some reason I had thought it was 64 and was in for a nasty surprise today. Not the end of the world, just requires some small changes but it still feels a bit small.
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complex data type reference limit: ~ 32.000 (according to Blizzard's developer Tenarsis)
That's the amount of complex data type instances that can be referenced at once. If you hit it, you get the following error: "Galaxy data table overflow. Probable infinite galaxy loop."
There is a global variables limitation and a local variables limitation (the second one is smaller) that I encountered in Hive Keeper
Try to create a single array variable sized [8000][8000][8000] and you'll see the game won't ever compile. If you approach the limit but don't reach it you are able to save the map but your triggers may freeze while running the game giving you a huge error.
This limit is even smaller on local variables.
I didn't test if the limitation is related to a single variable or all the global variables used, however I think it's the second case
There is also a 32 ability limit per unit. For some reason I had thought it was 64 and was in for a nasty surprise today. Not the end of the world, just requires some small changes but it still feels a bit small.