Add me too please, can help with all the media - banners & media (icons for Arcade, artwork-based design, etc) / posting on forums and sites / testing / feedback / etc.
Can't wait for LotV, even thought about making the mod by myself. I've then seen this topic, so I think I'll leave the hard work on art and data to more skilled people. I'm just writing down some core stuff found analizing showmatches. Keeping an eye on the work progress.
HERC
Attributes: Light, Biological
Cost: 100/100
Supply: 3
Time: 40
Grapple
Cooldown: 10
ARC Gun (HERC splash)
Area upgrade: 0.5?
Cost: 100/100
Time: 130
Cyclone
Attributes: Armored(?), Mechanical
Cost: 150/150
Supply: 3
Range: 5 - 6? (base range in showmatches: 6; following day on the website: 5)
Time: 45
Repair Time: 25?
Lock On
Cooldown (after Lock On is over): 1
Targeting Optics (Cyclone range)
Range upgrade: +3
Cost: 150/150
Time: 110
Hyperflight Rotors (Banshee speed)
Speed upgrade: 2.75 -> 4? []
Acceleration upgrade: 3.25 -> 4.75? (Speed/Acceleration ratio must constant)
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
We're getting pretty close to finishing all the changes. We just need the Oracle, Carrier, Tempest, and Swarm Host done. (The Tempest will be EZ, but the rest will be pretty difficult.)
There are other mods I would like to combine it with which would be mutually benificial. I want to know how much time I have left to prepare. Also if there's a discussion board could I get an invite? I'd like to keep up to date with the projects going ons. Thanks.
@finiteturtles: Go No ETA, we want to release it when its finished, or atl least with the mechanics working without noticeable bugs. By how things are going it is possible we will release it during next week, but I can't say for sure. I think one of the guys in the group is planning to announce it in a larger scale and share info on it.
Is there a mod released online yet which you are working off? I don't care if it works yet or not, I'd just like to be able to prepare.
Forgot to include Skype details. If I could be added to the conversation that would be grand. skype = finite_turtles
EDIT:
Actually, doesn't matter if it is online or not. If I could see the file that would be awesome. I just want to know what all the internal IDs are going to be so I can make sure everything links up correctly upon release
Sorry to bother you guys, I just discovered the thread here ( I read you three days ago in Reddit). I was doing a little mod for me when I decided to try the LotV tank mechanic, which has been pretty easy to do. I suppose you have already done it, so I would like to ask you about the hanging animation for the Siege tank. For some reason (mainly my stupidity) I'm not able to set the death/ destroy of the hanging tank when the Medivac dies, and the model of the siege tank remains there in the air, even with no dedicated death animation (direct destroy)
I've basically replicated it by imitating the configuration of the Thor model and and its Thor transit actor. I've fooled around a bit with different things, nothing has worked well for me. The model gets the dusty colour applyed before dying, but doesn't disappear. Any idea?
Don't quote me on this, but I'm pretty sure that the Siege Tank actor being attached to the Medivac makes the Medivac it's dependent, so when the Medivac's actor is destroyed then it'll orphan the Siege Tank actor.
So with that, you can just go "Actor Orphaned->Destroy Actor"
Thanks. I had messed a lot with the set of actors because I replicated some events to do it faster, and they were refering to wrong actors.
I also set up the actor like you said, @Templarfreak. The animation is not perfect, but does it quite nicely.
BTW, the ideal offset for the tank hanging is 1.5. It's so epic ^^
looks like a lot of people already love it, great job putting it together guys! sad I was not able to be a part of it.
Edit: It would be nice if an image of the map was in the preview images, I personally do not know all the maps by heart, especially since I stopped doing melle a lot. A few people were commenting about that in the chat as well.
Edit2: looks like some high tier players have taken notice, saw someone under the name "Life" who was a high rank but I am not sure if it was the real dude. Page 3 thus far on popularity, wonder if it will go higher or fizzle out there.
I could translate the mod into Spanish if you want. Blizzard's spanish translators are a bit cumbersome, so copying text from the websites is not ideal.
I've never attempted it and I know that the editor is a bit stubborn with locales and text files sometimes, but I think this could be really easy done via editing a txt once the locale is created.
All in all it is probably simple text lines for buttons and some UI.
A tutorial might help just in case.
@joecab: Go Hey, map preview pics apparently bugged for some reason. We will try to fix that. I've already seen Avilo and other players testing it. Desrow played several games and even reported bugs to us.
@JCoto: Go That would be nice, I'll attach the current english txt file here so you can use it. Remember to check Blizzard's official sources in spanish to make sure you use the same names for units, abilities and everything, but description I agree is better to use our own english versions for translation.
Basically what needs to be translated are the entries for button names nad tooltips, and unit names and tooltips. A few behavior names and tooltips too. Its easy to edit the file, just replace the text after =
yea, some people are starting to report bugs in the teamliquid thread as well, I would give the comments a read through, one about raven seeker missle not going off on a particular thing until it unburrowed for example. The bug I found was that the button for the new factory unit shared the same hotkey as the hellion, and had an improper button description that must have errored out.
Keep at it! Once the bugs are worked out, it should be a wonderful little preview for those who have not had the opportunity to expose themselves to the new LotV play-type instead of just jabbering on how OP or UP everything is ;) .
Add me too please, can help with all the media - banners & media (icons for Arcade, artwork-based design, etc) / posting on forums and sites / testing / feedback / etc.
Skype: d existor (delete spacebar after "d")
Can't wait for LotV, even thought about making the mod by myself. I've then seen this topic, so I think I'll leave the hard work on art and data to more skilled people. I'm just writing down some core stuff found analizing showmatches. Keeping an eye on the work progress.
@Existor371: Go Have you checked the PMs? You can test the current file there. In my opinion you're free to work on all those things.
@alfx01: Go Thanks! We were in need for some of those stats.
Small update:
I offer to help with the mod, I can help with some obscure abilities and I can make a custom AI for the mod, Would you be interested.
PS: could you add me to the pm message board
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
We're getting pretty close to finishing all the changes. We just need the Oracle, Carrier, Tempest, and Swarm Host done. (The Tempest will be EZ, but the rest will be pretty difficult.)
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Further infos:
Is there an ETA on this mod?
There are other mods I would like to combine it with which would be mutually benificial. I want to know how much time I have left to prepare. Also if there's a discussion board could I get an invite? I'd like to keep up to date with the projects going ons. Thanks.
@finiteturtles: Go No ETA, we want to release it when its finished, or atl least with the mechanics working without noticeable bugs. By how things are going it is possible we will release it during next week, but I can't say for sure. I think one of the guys in the group is planning to announce it in a larger scale and share info on it.
Is there a mod released online yet which you are working off? I don't care if it works yet or not, I'd just like to be able to prepare.
Forgot to include Skype details. If I could be added to the conversation that would be grand. skype = finite_turtles
EDIT: Actually, doesn't matter if it is online or not. If I could see the file that would be awesome. I just want to know what all the internal IDs are going to be so I can make sure everything links up correctly upon release
Sorry to bother you guys, I just discovered the thread here ( I read you three days ago in Reddit). I was doing a little mod for me when I decided to try the LotV tank mechanic, which has been pretty easy to do. I suppose you have already done it, so I would like to ask you about the hanging animation for the Siege tank. For some reason (mainly my stupidity) I'm not able to set the death/ destroy of the hanging tank when the Medivac dies, and the model of the siege tank remains there in the air, even with no dedicated death animation (direct destroy)
I've basically replicated it by imitating the configuration of the Thor model and and its Thor transit actor. I've fooled around a bit with different things, nothing has worked well for me. The model gets the dusty colour applyed before dying, but doesn't disappear. Any idea?
@JCoto: Go
Don't quote me on this, but I'm pretty sure that the Siege Tank actor being attached to the Medivac makes the Medivac it's dependent, so when the Medivac's actor is destroyed then it'll orphan the Siege Tank actor.
So with that, you can just go "Actor Orphaned->Destroy Actor"
@SoulFilcher: Go
I think it's safe to say that it won't take more then like, two more weeks at the most... xD!
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Thanks. I had messed a lot with the set of actors because I replicated some events to do it faster, and they were refering to wrong actors.
I also set up the actor like you said, @Templarfreak. The animation is not perfect, but does it quite nicely. BTW, the ideal offset for the tank hanging is 1.5. It's so epic ^^
Mod released, here's the link to Team Liquid post and everything.
@SoulFilcher: Go
looks like a lot of people already love it, great job putting it together guys! sad I was not able to be a part of it.
Edit: It would be nice if an image of the map was in the preview images, I personally do not know all the maps by heart, especially since I stopped doing melle a lot. A few people were commenting about that in the chat as well.
Edit2: looks like some high tier players have taken notice, saw someone under the name "Life" who was a high rank but I am not sure if it was the real dude. Page 3 thus far on popularity, wonder if it will go higher or fizzle out there.
Edit3: wow first page in EU :D
@SoulFilcher
I could translate the mod into Spanish if you want. Blizzard's spanish translators are a bit cumbersome, so copying text from the websites is not ideal. I've never attempted it and I know that the editor is a bit stubborn with locales and text files sometimes, but I think this could be really easy done via editing a txt once the locale is created. All in all it is probably simple text lines for buttons and some UI. A tutorial might help just in case.
@joecab: Go Hey, map preview pics apparently bugged for some reason. We will try to fix that. I've already seen Avilo and other players testing it. Desrow played several games and even reported bugs to us.
@JCoto: Go That would be nice, I'll attach the current english txt file here so you can use it. Remember to check Blizzard's official sources in spanish to make sure you use the same names for units, abilities and everything, but description I agree is better to use our own english versions for translation.
Basically what needs to be translated are the entries for button names nad tooltips, and unit names and tooltips. A few behavior names and tooltips too. Its easy to edit the file, just replace the text after =
@SoulFilcher: Go
yea, some people are starting to report bugs in the teamliquid thread as well, I would give the comments a read through, one about raven seeker missle not going off on a particular thing until it unburrowed for example. The bug I found was that the button for the new factory unit shared the same hotkey as the hellion, and had an improper button description that must have errored out.
Keep at it! Once the bugs are worked out, it should be a wonderful little preview for those who have not had the opportunity to expose themselves to the new LotV play-type instead of just jabbering on how OP or UP everything is ;) .
@Soulfilcher
Thanks!
I will try to have it done for friday. Don't worry, I'll respect original Blizz sources. No way to do it otherwise! ^^
Btw, I won't change the last lines defining button hotkeys just in case, only tooltips and names. I don't want to mess up hotkeys.
Should I rename the text as "Spanish_esES" and save it as UTF-8? (As it simply opens from the internet instead of downloading, I have that doubt)
@joecab: Go we are already updating it ;-)
@JCoto: Go great, dont worry about the name, that one will do. I need to download it so dont worry about that.