I'd like to work with some people, starting maybe tomorrow or in a few days, to work on a Legacy of the Void mod. I think we can do it in a pretty unique way:
We work on separate mod working on one unit at a time, then make a main mod that uses all the separate mods as dependencies. I was thinking on working on the Herc first, then I'd do the Ravager.
While someone else can work on the Disruptor and Cyclone.
Either way, I'll still start work on this mod soon. But anyone interested in helping?
The most important thing is working on the visuals. To make the Disruptor, you could modify the Mothership Core model. (Might do that myself once I swap my Computers around) but there was also some AoE effects and the projectile for the Ravager.
To make the Herc model, we can use the model on here that is the modified Roy Swanson, and modify it a bit more to have the same head in the reveal trailer.
For the Ravager model, there are the Roach Models on here. (The Fortress and Furnace Roach)
EDIT: So, the mod is in full swing and has a lot of progress made! Stay tuned for more details later.
Read what soulFilcher had to say at the top of page 2, it is something to conciser, if you do make this, keep in mind that it may be taken down by blizz. Just wanted to heed you that warning before you made it so you are not surprised if it happens, or tread carefully for a chance to keep it up.
I want to really test these changes out now. Not in a couple months when the beta comes out. Blizzard should be more open with their community if they don't want people doing this. =p
Okay, Ravager is done and Herc is like 90% done. Just need to make it's upgrade. This is only mechanically speaking, though. Cosmetically they're far from done.
I also do have the Ravager's little beacon that shows up to warn players.
(Need to figure out how to make the launching and landing projectile for Ravager, and take the Viper's tentacle and make that the Herc's hook.)
EDIT: Even if I have to keep this mod to myself and people who ask for it, it's still worth it. (That is, if nobody decides to pitch in)
What blizzard did is remove the mod because the beta was starting fairly after , so players were not confused. Actually they have nothing against it if no beta is coming. I think i want to work with you , providing visual help. I made some pretty melee maps that won tournaments , would you like to use some of them , with the changes in economy LotV did ?
Thank you.
i want to collaborate and help, also because working on the HotS Custom Arcade mod on wol granted me a Day One access to the heart of the swarm beta ^^
Don't post your Skype ID Publicly, that is a bad idea, Send DatGamesense your Skype via PM, and from Skype share with one another. Sharing your Skype names of public forums, even a small one such as this is generally a bad idea. (Or to whomever you plan on working with send via PM)
Ok i got the economy mod ready , pretty easy.
- Players start with 12 workers.
- Mineral patches have 1000 minerals each.
- Vespene geysers have 1700 gas each.
- Protoss and Zerg starting buildings give 14 supply each, and Terran's 15 supply.
Will give to whoever joins skype of the group.
I'd like to work with some people, starting maybe tomorrow or in a few days, to work on a Legacy of the Void mod. I think we can do it in a pretty unique way:
We work on separate mod working on one unit at a time, then make a main mod that uses all the separate mods as dependencies. I was thinking on working on the Herc first, then I'd do the Ravager.
While someone else can work on the Disruptor and Cyclone.
Either way, I'll still start work on this mod soon. But anyone interested in helping?
The most important thing is working on the visuals. To make the Disruptor, you could modify the Mothership Core model. (Might do that myself once I swap my Computers around) but there was also some AoE effects and the projectile for the Ravager.
To make the Herc model, we can use the model on here that is the modified Roy Swanson, and modify it a bit more to have the same head in the reveal trailer.
For the Ravager model, there are the Roach Models on here. (The Fortress and Furnace Roach)
EDIT: So, the mod is in full swing and has a lot of progress made! Stay tuned for more details later.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
@Templarfreak: Go
http://www.sc2mapster.com/forums/general/general-chat/71942-spoiler-blizz-con-2014-lot-v-impressions/?page=2#posts
Read what soulFilcher had to say at the top of page 2, it is something to conciser, if you do make this, keep in mind that it may be taken down by blizz. Just wanted to heed you that warning before you made it so you are not surprised if it happens, or tread carefully for a chance to keep it up.
I want to really test these changes out now. Not in a couple months when the beta comes out. Blizzard should be more open with their community if they don't want people doing this. =p
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Okay, Ravager is done and Herc is like 90% done. Just need to make it's upgrade. This is only mechanically speaking, though. Cosmetically they're far from done.
I also do have the Ravager's little beacon that shows up to warn players.
(Need to figure out how to make the launching and landing projectile for Ravager, and take the Viper's tentacle and make that the Herc's hook.)
EDIT: Even if I have to keep this mod to myself and people who ask for it, it's still worth it. (That is, if nobody decides to pitch in)
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
What blizzard did is remove the mod because the beta was starting fairly after , so players were not confused. Actually they have nothing against it if no beta is coming. I think i want to work with you , providing visual help. I made some pretty melee maps that won tournaments , would you like to use some of them , with the changes in economy LotV did ? Thank you.
I can help if you guys get stuck with anything. I can also help with artwork such as icons and wireframes, but I can't be the one publishing it.
EDIT: The changes to existing units are easy, can you add them TemplarFreak? Here is a good list just in case.
I'm too want help ;)
One issue is that we dont have the cost of the units and many other stuff about existing-units changes.
@DatGamesense: Go True, but I think we can get to an agreement of what those should be for now. Unit cost varies wildly during beta anyway.
And here is the ultra-awesome kitbashed cyclone I made, have fun!
You linked nothing :p .
Anyway wanna do a skype chat ? Its much better than sc2mapster
@DatGamesense: Go Internet got lazy here, I had to slap it in the face ;-)
EDIT: for the Ravager effect I suggest that psi-whatever used by spectres, at least it doesn't need complex data to look right, just maybe a tint.
Damn slow and lazy computers ! Unit looks pretty cool !
If i can help count me in.
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
i want to collaborate and help, also because working on the HotS Custom Arcade mod on wol granted me a Day One access to the heart of the swarm beta ^^
Hey so anyone has skype ? Lotv changes should be pretty easy to do , unlike HotS changes. Post your skype ID guys :)
Yea i want to see Ravager model in that mod xD
@DatGamesense: Go
Don't post your Skype ID Publicly, that is a bad idea, Send DatGamesense your Skype via PM, and from Skype share with one another. Sharing your Skype names of public forums, even a small one such as this is generally a bad idea. (Or to whomever you plan on working with send via PM)
I have Skype, so if someone want work in LotV please contact me in MP and I will send my skype adress :)
Ok i got the economy mod ready , pretty easy. - Players start with 12 workers. - Mineral patches have 1000 minerals each. - Vespene geysers have 1700 gas each. - Protoss and Zerg starting buildings give 14 supply each, and Terran's 15 supply. Will give to whoever joins skype of the group.
@DatGamesense: Go Wait, Hatcheries provide less supply, it is supposed to be 7 now, isn't it?
EDIT: plus 6 workers would mean 7 supply for zerg, 16 for protoss and 17 for terran, unless that wasn't the logic used for the change.