Doesn't "Send generic trigger event named "ABC" basically do the same as "Run Trigger"?
°scratches head°
It gives far more flexibility for generic systemns where a trigger might not be registered with the event, or even multiple triggers. You as the system handler don't know which triggers would run of it.
- All the portraits I was using for my custom UI are broken. They seem to have changed how the camera angles work for portraits.
- Most of the actors, mainly buildings, have had their actor events changed. Now I'll have to check and fix them all.
I've found they have introduced the ability to declare array sizes based on constants in the trigger editor. That's a great new feature!
A new User-Defined Data System has been added. This can be accessed through the new User type in the Data module, as well as its corresponding functions in the trigger library.
The Data Module has been updated to use a horizontal auto-layout to better utilize available screen space.
New data types have been added:
Army Categories
Army Units
Army Upgrades
Bank Conditions
Characters
Heroes
Hero Abilities
Hero Statistics
Locations
Maps
Objectives
Physics Materials
Preload
Tactical AI Cooldowns
User Types
Anyone know what any of this stuff does yet?
Are the new Hero data types just an easier way to make heroes like WC3, without having to go through 300 painful steps in the data editor like we currently do?
Are the new Hero data types just an easier way to make heroes like WC3, without having to go through 300 painful steps in the data editor like we currently do?
Obviously, most of them are things to be used in Hots campaign to save kerrigan's data, and has nothing to do with normal map maker. Basicly you only need to look at Physics Materials and Tactical AI Cooldowns. And user type can be used as your custom database.
Army Categories Army Units Army Upgrades Bank Conditions Characters Heroes Hero Abilities Hero Statistics Locations Maps Objectives Physics Materials Preload Tactical AI Cooldowns User Types
Sounds like a WC3 type heros are added. Ill give more on this later.
Update: As I said before, the 1.5 add a greate feature that allow you to use trigger to dynamicly control almost every built-in UI elements just like they are normal trigger dialogs
And now I found the beta build add additonal support for this, not only the UI layer, it even allow us to use triggers to contron unit status bar frame
Which means we can dynamicly control and modify the startus bars of every single unit, just like controling a normal trigger dialog.
A bit more details please? I don't see any new triggers (in the GUI) that can do this.
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YESYESYESYESYESYESYESYESYESYESYESYESYES
It gives far more flexibility for generic systemns where a trigger might not be registered with the event, or even multiple triggers. You as the system handler don't know which triggers would run of it.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
i still cant change selection limit
sigh......
AWESOMENESS!!!! I can barely handle all this new stuf at one time! ♥♥♥♥♥♥♥♥BLIZZARD!
@Crainy:
HEY I KILLED THOSE IN DIABLO!!! sorry, didnt know those losers were your friends.
Great!
Some items of the list look encouraging.
New patch has broken my map, again.
- All the portraits I was using for my custom UI are broken. They seem to have changed how the camera angles work for portraits.
- Most of the actors, mainly buildings, have had their actor events changed. Now I'll have to check and fix them all.
I've found they have introduced the ability to declare array sizes based on constants in the trigger editor. That's a great new feature!
it has 557MB of data to install.
Function Refs, Struct Refs, Unit Vital Bar access ... T_T of joy
It seems the patch archives aren't saved in the same way as they were before. Do anyone have any idea where they can be located?
Edit: Nvm, found it right there in the Update folder.
... Dogmai?
@Crainy: Go
Why is Twilight jumping around two dictionaries and a chicken? She must reaaaaaaally like this patch
I was asking that question myself the entire time. I mean, the two dictionaries are obvious, but what about that chicken.... ?
snurk snurk snurk i cant internet because its to slow and it download so slow zzzzzzzzz
Anyone know what any of this stuff does yet?
Are the new Hero data types just an easier way to make heroes like WC3, without having to go through 300 painful steps in the data editor like we currently do?
This damn thing is bugged as hell! I'm spamming blizzard's forums with the bugs I get.
Obviously, most of them are things to be used in Hots campaign to save kerrigan's data, and has nothing to do with normal map maker. Basicly you only need to look at Physics Materials and Tactical AI Cooldowns. And user type can be used as your custom database.
Army Categories Army Units Army Upgrades Bank Conditions Characters Heroes Hero Abilities Hero Statistics Locations Maps Objectives Physics Materials Preload Tactical AI Cooldowns User Types
Sounds like a WC3 type heros are added. Ill give more on this later.
A bit more details please? I don't see any new triggers (in the GUI) that can do this.