There's this item that's getting in the way of more important items. (All these items are kinda clumped together)
The problem is I need to decrease the selection radius or selection priority to lessen the burden of picking up the useless item.
Especially in fast paced situations where they need to pick up a grenade beside a corpse, they get really pissy when they end up picking the corpse first.
Rollback Post to RevisionRollBack
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
There's this item that's getting in the way of more important items. (All these items are kinda clumped together)
The problem is I need to decrease the selection radius or selection priority to lessen the burden of picking up the useless item.
Especially in fast paced situations where they need to pick up a grenade beside a corpse, they get really pissy when they end up picking the corpse first.
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.
@Vicboy: Go
duplicate the model and set its selection layer to eiter a higher or lower value than the other items.
@FunkyUserName: Go
I've tried adjusting the selection layer, but not having to duplicate it. Is that really key to making it work?
Member since 2010. Made the -The Thing- [Revival] game. Nostalgic of the WC3 days.