Wow, I just found this thread. I'm checking out Dota 2 Tools now.
Anyone using it? How powerful is it compared to sc2? I actually found sc2 easy to use because of its trigger editor. You don't actually need real programming experience, the trigger editor kinda fool-proofs the modder from making syntax errors. Looking briefly at Dota2 tool script editor, it looks way more complex than sc2.
Reading some dota2 modding threads, people are talking about making TDs, frenzy maps, etc... This can be real exciting, if Dota2 has a real working lobby, it may deliver to the modding scene what Sc2 failed to do. Totally excited!
edit: Okay, NEVERMIND! Just tried this out. It seems, custom maps can only be played with friends or guilds only? There doesn't seem to be any kind of public lobby.
From appearances, you have to use valves setup which looks like raw JSON almost to me. However you can invoke LUA scripts, but at that point you are learning a full on programming language, which is less then useful for doing modding. As you said, the trigger editor made one not need the syntactical detail of coding to make things work. I personally do not like how everything MUST be in the game world. I am, of course, inexperienced in the tool, but it appears you have to create objects in the game world to tie actual script to them for triggers, which, coming from SC2, feels bizarre. It also makes me wonder how one does custom libraries of code, akin to SC2 dependencies (which don't require any game world of any kind).
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Wow, I just found this thread. I'm checking out Dota 2 Tools now.
Anyone using it? How powerful is it compared to sc2? I actually found sc2 easy to use because of its trigger editor. You don't actually need real programming experience, the trigger editor kinda fool-proofs the modder from making syntax errors. Looking briefly at Dota2 tool script editor, it looks way more complex than sc2.
Reading some dota2 modding threads, people are talking about making TDs, frenzy maps, etc... This can be real exciting, if Dota2 has a real working lobby, it may deliver to the modding scene what Sc2 failed to do. Totally excited!
edit: Okay, NEVERMIND! Just tried this out. It seems, custom maps can only be played with friends or guilds only? There doesn't seem to be any kind of public lobby.
From appearances, you have to use valves setup which looks like raw JSON almost to me. However you can invoke LUA scripts, but at that point you are learning a full on programming language, which is less then useful for doing modding. As you said, the trigger editor made one not need the syntactical detail of coding to make things work. I personally do not like how everything MUST be in the game world. I am, of course, inexperienced in the tool, but it appears you have to create objects in the game world to tie actual script to them for triggers, which, coming from SC2, feels bizarre. It also makes me wonder how one does custom libraries of code, akin to SC2 dependencies (which don't require any game world of any kind).