Alright fixed the tech and army messup. The hero is now set to Biological, Heroic, Psionic. Trades one ability slot for more points and instead put bayonet as the secondary weapon. The changes to the story will have to wait as my brain is dead after all the math right now including plenty of schoolwork at hand.
If truth be told, I think I set a precedent by being a cerebrate. Mobile heroes are nice, but they are just that. Mobile. Kerrigan is cool and all, but I don't want to be some psionic superhero. I find more enjoyment on electing a demi-hero to do my bidding in battle, and controlling things in the background, then risk losing something that my entire army revolves around.
As per infested terrans or mutants, I did think about pulling a Samir Duran and being an infested ghost. While I may do this further down the road (for a demi), I decided that it would be much easier to roleplay as a massive force. Sure, I could be some dark templar wantabe who can stay cloaked forever, or I could be the guy who sits still, lets the dark templar come to me, and then spring a trap (You know who you are. You've been warned).
Ontop of this, I had thought of "The Husk" before I thought of my hero, and I really liked the idea of being something like a reaper from mass effect. Having a mobile base just sounds amazing. People can have all of the planetary defense that they want, I'll just hurl myself to the planet Overmind style and (pardon my language) fuck shit up.
Total points: 147 Actually it's 137 for your character
Total Points 138
Total Points: 38 You didn't count in supply cost of units (I presume you calculated costs yourself), meaning you missed by 5 points. It's 43.
Total Point Cost: 20
Total points in all: 243 You somehow missed a 100 in your calculations
Ok, don't know why I didn't notice this before: 137+138+43+20 = 343. You're 43 points over the cap.
Tech: Marine: 3 Medivac: 14 Viking:14 Stimpack Up: 12
Also, no need for story changes. I just said that, since we planned and made a full setting, having players invent completely new places can be... problematic. I also said that your asteroid city idea is being accepted and implemented into the RP, meaning there's no need to change the backstory. Oh, wait, now I remember, there was that part about Adm'rl and pirates uniting after he died... Well, shouldn't be that hard to adjust the backstory. Could just say that at first it was a black market port where all the competing pirates were able to exchange goods they acquired without needing to fear getting their face blown off. You can say that it was founded and run by a certain Mr. Kosh who had two of Adm'rl Damn's best captains (The Jack Twins) enforce laws in the place which kept the pirates in line (Kosh and Swallow & Sparrow Jack are important parts of Doom Bonecrusher's current fleet, and there was a good amount of downtime between Damn dying and Doom showing up and putting the fleet and empire back together, giving time for the city to be started))
Alright I must of had a lapse there or something with my math. Ill double check things from now on. I have fixed the point problem, allocating afew things differently to meet the point cap of 300. I changed the small parts of the story which needed changes. The changes were, Removal of Stim, 1 Maneuverability, 2 sight reduction from hero, yet had 1 point available so added it to energy to make 210 for abit more for battle. I fixed the math going over it again to make sure, if any other problems let me know and ill fix them.
p.s. Another thing I was wondering about, when it comes to ship combat, how will abilities of ships be dictated. Yamato cannon and such just be normal for BattleCruisers, will they be able to have a certain amount of abilities???
p.s.s. I was going off what you said and mixed 26 being the cost with marine, viking, and /medic/ tech. Thought I was off abit or entered something wrong thank you for corrections and all help with this, Im sorry to be a bother. Not the best with spreadsheet.
Your unit tech costs 31 points, not 43
Your ship costs 127 points, not 119
Your total is now 296 points. Buy a bunker, or shave off 2 points somewhere and get an Orbital Command. Or just upgrade your character or flagship further. Or keep them for later.
Also, sorry, forgot to discuss that 30% damage reduction thing with the other GMs >.> Let's put it at 20% reduction for now, attack speed can still be improved by the original 30%.
So, character more or less approved now. I'll take another look at all terran characters tomorrow probably and sort of "finalize" and approve them.
When it comes to flagship combat, there are no real defined "abilities" - It's all about the generalized stats. Your weapons + Armor vs the enemy weapons + armor. A Yamato Cannon would sort of just be the physical manifestation of a high weapons stat. - the number is what counts, and things like yamato cannons simply represent the high numbers.
When it comes to flagship combat, there are no real defined "abilities" - It's all about the generalized stats. Your weapons + Armor vs the enemy weapons + armor. A Yamato Cannon would sort of just be the physical manifestation of a high weapons stat. - the number is what counts, and things like yamato cannons simply represent the high numbers.
Ok then, I understand now, so that means that the number of weapons is consistent of the types of attack possible. Thankyou for the comment back. Did more fixing aswell. Mind me nicknaming you grammar nazi?
So, character more or less approved now. I'll take another look at all terran characters tomorrow probably and sort of "finalize" and approve them.
Wait, not yet! I'm still trying to figure out things for long term stategy. Can we create our own factions later down the line? Do our heroes have to use the single flagship all the time? Can any ship be upgraded like a flagship? Can we make our own tech upgrades?
Why on earth is 200 supply of marines the same as 200 supply of thors? Shouldn't one be more expensive?
You mentioned matinence for flagships. Details?
Can I devote a portion of my supply to create "Scientists" who increase my ability to do reaserch in place of a large army?
On another note; how much do the characters themselves know about all this? I find it a bit hard to imagine John Smith from the Tirion Republic would know of the rivalry between the Gracken and Nirogg broods (much less know exactly what those Broods are and where they are located). Would selling, bartering, trading or giving away information about stuff like this be a plausible idea for a character such as mine?
Long Answer: As far as the rest of the sector is concerned, the zerg have turned inward after their defeat. Noone knows for certain why, but they are content to leave it be for now. Especially considering that many groups have decided to take advantage of the lull in fighting to carve out feifdoms of their own, thus causing drama. If certain people knew of the particulars of the Zerg infighting, they would definitely attempt to leverage that knowledge in order to either keep the zerg fighting as long as possible, provoke them into starting the next war preemptively or destroy the zerg (depending on further strategic implications of the given information). Thus, anyone willing to supply that information could likely be paid extremely well, but doing so carries a lot of risks.
Wait, not yet! I'm still trying to figure out things for long term stategy. Can we create our own factions later down the line? Do our heroes have to use the single flagship all the time? Can any ship be upgraded like a flagship? Can we make our own tech upgrades?
I think you misunderstand - Character creation is always open. I meant I was going to go over all the characters again to make sure I didn't miss anything and then give them my final stamp of approval. Anyone can submit a new character anytime.
If by factions you mean own a planet and more than 1 army/flagship, yes you can. If you take a look at the starmap, you'll see there are many unnamed stars. Those are open for exploration and you can colonize any unclaimed planets for 100 points. That planet will then generate 1 point per post and allow you to have a second flagship/army (This also means that if both of your ships go to a battle, their supply limit isn't shared so you can deploy 400 supply of troops. But on the downside you need to buy all tech all over again, plus a flagship, plus a planet... It's gonna get expensive.) I believe this also answers the single flagship question.
No, you can't upgrade any ships. You've got one flagship and you can have many units like battlecruisers, which are only upgraded the same way as in melee games. But yes, you can create your own upgrades, like, i don't know, increased marauder attack speed, being able to salvage addons, and I'd probably even allow some of the campaign upgrades. To get a custom made upgrade, talk to the faction you believe is most likely to be able to provide it (Tirion Republic is great with anything mechanical, Quantum Legion is good overall and likely able to provide high-tech upgrades, Auruleans are high tech and psionics, etc.), it's probably going to cost you slightly more than a standard upgrade, and is going to be subject to my nerfhammer if needed. This also counts for custom units (And units that are available in the campaign/HotS that aren't on the current units listed beneath their respective factions)
Why on earth is 200 supply of marines the same as 200 supply of thors? Shouldn't one be more expensive?
For simplicity's sake, mostly. But a marine costs 3 points to unlock, so if you're starting from scratch 200 supply of marines is 23 points (20+marine cost). Thors cost 34 points, so you'd need to pay 54 for points for 200 supply+being able to use thors. After you pay the initial tech cost, you only need to buy supply which is divided onto units in any way you want. If we'd go with individual supply costs per unit type then tech costs would be sort of redundant, and resupplying would be too much of a hassle. The reason why players have limited amount of units atm is so that they can't just fight battle after battle without somehow getting your units back.
You mentioned matinence for flagships. Details?
Orloth will probably have to answer this one. But I believe what he means is that if you get in a flagship battle that's relatively close, you can't just keep flying around after it with a damaged ship. I guess you'll just have to invest a point or two whenever you return resupply to keep your ship in perfect state. Some factions might fix it for free if they like you.
Can I devote a portion of my supply to create "Scientists" who increase my ability to do reaserch in place of a large army?
Define "research". If you're helping a faction create a custom unit, they'll probably give you prototypes and a few people to take care of them and analyse data from field tests. You could also ask a faction for a team of scientists to go on an exploration in one of the unexplored systems. Whether you could have your own scientists... Well, I don't see why not, but you'll have to keep me up to date on what they do and you'll need to invest points in their research if you want it to be of any practical use to you later. In that case, I'd recommend a cargo stat over 2, buy 200 supply of army (Plus maybe some spares) and then add maybe 50 supply of scientists (I'd say that'd be 10-20 scientists plus a lot of expensive equipment)
Most of the time, it won't cost you anything to repair your flagship. It is assumed that that is done under the table. However, if you ignore maintenance, resupplying, refueling, etc as a factor then the GMs will start penalizing you for it. This rule is simply in place to "force" people to interact with other factions, and to penalize people for pretending they are completely self sufficient on their ship. It is done to promote RP. However, this rule should never come up if you are playing the game as intended, and actually roleplaying the effects of your actions appropriately.
Alright, we are currently waiting on Orloth (Damn you, time difference!), and then we will most likely start the thread. I am fairly certain all the terran characters are more or less approved, still haven't double checked, but there aren't any major issues anymore so it's just cost checking and possibly changing some numbers in abilities.
also, I'd like everyone still willing to participate to post here saying so... We've had enough experience with players making a character and not posting after that to expect these things, so we'd like to see who here is still around :p
Spoiler don't work on this forum. I used my awesome mod powers so that I could post in raw html so that at least some of the posts take up less space. If anyone wants spoilers, I can try and convert your posts to raw html. The downside is that you can't edit it afterwards without messing it up.
Alright fixed the tech and army messup. The hero is now set to Biological, Heroic, Psionic. Trades one ability slot for more points and instead put bayonet as the secondary weapon. The changes to the story will have to wait as my brain is dead after all the math right now including plenty of schoolwork at hand.
@Orloth7: Go
If truth be told, I think I set a precedent by being a cerebrate. Mobile heroes are nice, but they are just that. Mobile. Kerrigan is cool and all, but I don't want to be some psionic superhero. I find more enjoyment on electing a demi-hero to do my bidding in battle, and controlling things in the background, then risk losing something that my entire army revolves around.
As per infested terrans or mutants, I did think about pulling a Samir Duran and being an infested ghost. While I may do this further down the road (for a demi), I decided that it would be much easier to roleplay as a massive force. Sure, I could be some dark templar wantabe who can stay cloaked forever, or I could be the guy who sits still, lets the dark templar come to me, and then spring a trap (You know who you are. You've been warned).
Ontop of this, I had thought of "The Husk" before I thought of my hero, and I really liked the idea of being something like a reaper from mass effect. Having a mobile base just sounds amazing. People can have all of the planetary defense that they want, I'll just hurl myself to the planet Overmind style and (pardon my language) fuck shit up.
Alright I must of had a lapse there or something with my math. Ill double check things from now on. I have fixed the point problem, allocating afew things differently to meet the point cap of 300. I changed the small parts of the story which needed changes. The changes were, Removal of Stim, 1 Maneuverability, 2 sight reduction from hero, yet had 1 point available so added it to energy to make 210 for abit more for battle. I fixed the math going over it again to make sure, if any other problems let me know and ill fix them.
p.s. Another thing I was wondering about, when it comes to ship combat, how will abilities of ships be dictated. Yamato cannon and such just be normal for BattleCruisers, will they be able to have a certain amount of abilities???
p.s.s. I was going off what you said and mixed 26 being the cost with marine, viking, and /medic/ tech. Thought I was off abit or entered something wrong thank you for corrections and all help with this, Im sorry to be a bother. Not the best with spreadsheet.
@xgermkill: Go
Your unit tech costs 31 points, not 43
Your ship costs 127 points, not 119
Your total is now 296 points. Buy a bunker, or shave off 2 points somewhere and get an Orbital Command. Or just upgrade your character or flagship further. Or keep them for later.
Also, sorry, forgot to discuss that 30% damage reduction thing with the other GMs >.> Let's put it at 20% reduction for now, attack speed can still be improved by the original 30%.
So, character more or less approved now. I'll take another look at all terran characters tomorrow probably and sort of "finalize" and approve them.
When it comes to flagship combat, there are no real defined "abilities" - It's all about the generalized stats. Your weapons + Armor vs the enemy weapons + armor. A Yamato Cannon would sort of just be the physical manifestation of a high weapons stat. - the number is what counts, and things like yamato cannons simply represent the high numbers.
Ok then, I understand now, so that means that the number of weapons is consistent of the types of attack possible. Thankyou for the comment back. Did more fixing aswell. Mind me nicknaming you grammar nazi?
Wait, not yet! I'm still trying to figure out things for long term stategy. Can we create our own factions later down the line? Do our heroes have to use the single flagship all the time? Can any ship be upgraded like a flagship? Can we make our own tech upgrades?
Why on earth is 200 supply of marines the same as 200 supply of thors? Shouldn't one be more expensive?
You mentioned matinence for flagships. Details?
Can I devote a portion of my supply to create "Scientists" who increase my ability to do reaserch in place of a large army?
(I'm probably Terran btw)
Tying in to that ^ ^ ^ post, I'd still like some kind of answer to my earlier asked question;
@Orloth: Sorry for being so unoriginal, but Cerebrate just felt right to me for this situation =P. Sentient infested humans could make for an interesting story, but would A) be a bit of a cliché in my case and B) not work as well in regards to the other Zerg Broods.
@Mozared: Go
Sorry, I thought I had answered that.
Short Answer: Yes.
Long Answer: As far as the rest of the sector is concerned, the zerg have turned inward after their defeat. Noone knows for certain why, but they are content to leave it be for now. Especially considering that many groups have decided to take advantage of the lull in fighting to carve out feifdoms of their own, thus causing drama. If certain people knew of the particulars of the Zerg infighting, they would definitely attempt to leverage that knowledge in order to either keep the zerg fighting as long as possible, provoke them into starting the next war preemptively or destroy the zerg (depending on further strategic implications of the given information). Thus, anyone willing to supply that information could likely be paid extremely well, but doing so carries a lot of risks.
EDIT:
*tries hard to find a mistake in that line*
Most of the time, it won't cost you anything to repair your flagship. It is assumed that that is done under the table. However, if you ignore maintenance, resupplying, refueling, etc as a factor then the GMs will start penalizing you for it. This rule is simply in place to "force" people to interact with other factions, and to penalize people for pretending they are completely self sufficient on their ship. It is done to promote RP. However, this rule should never come up if you are playing the game as intended, and actually roleplaying the effects of your actions appropriately.
I hope that was clearish?
I have updated my characters accordingly, please review them again.
Since it's friday (saturday morning for ppl in europe), can we expect the in-character thread to be posted sooner or later?
@yukaboy: Go
Aye, I don't care if you're playing your 55 monk, I want my gorramn forum RPG! :P
@Mozared: Go
Alright, we are currently waiting on Orloth (Damn you, time difference!), and then we will most likely start the thread. I am fairly certain all the terran characters are more or less approved, still haven't double checked, but there aren't any major issues anymore so it's just cost checking and possibly changing some numbers in abilities.
also, I'd like everyone still willing to participate to post here saying so... We've had enough experience with players making a character and not posting after that to expect these things, so we'd like to see who here is still around :p
@Mozared: Go
I've got good news and I've got bad news.
The good news is, the In-Character Thread is up! http://www.sc2mapster.com/forums/general/general-chat/37134-forum-rpg-embers-of-peace-in-character-thread/#p1
The bad news is that I have no bad news so this good news/bad news thingy didn't really work out.
Those whose characters haven't been approved yet, check your PMs or this thread and reply where necessary.
@TheAlmaity: Go
The bad news is that we've unleashed this monster on a new forum. We are all doomed. Enjoy the ride!!!
I hear and obey.
Okay I give up. My first action is all typed up...I just don't know how to make the spoilers to show/hide stuff.
The typical [spoiler] [/spoiler] doesn't work.
@Ha1fDead: Go
Spoiler don't work on this forum. I used my awesome mod powers so that I could post in raw html so that at least some of the posts take up less space. If anyone wants spoilers, I can try and convert your posts to raw html. The downside is that you can't edit it afterwards without messing it up.
@TheAlmaity: Go
Ah, okay than. I think I searched for about half an hour on how to do it, though >.>