(iii) you are a resident of a country located in North, Central or South America, Australia, New Zealand, or Asia (excluding Russia, the People's Republic of China, Taiwan and Korea), and are an adult in your country of residence;
Ah oh... I'm in China. So should I delete this SC2 client?
But wait, EU is not listed here too, and I see many testers here are from EU. Confusing...
I participated in the patch alpha testing. Now that it's moved into beta (depending on who one asks) with a larger apparent pool of testers, seems safer to discuss it.
I am skeptical posting galaxy code publicly would be an issue.
(iii) you are a resident of a country located in North, Central or South America, Australia, New Zealand, or Asia (excluding Russia, the People's Republic of China, Taiwan and Korea), and are an adult in your country of residence;
Ah oh... I'm in China. So should I delete this SC2 client?
But wait, EU is not listed here too, and I see many testers here are from EU. Confusing...
And combined with the struct reference (Yea, they works just like Generic Types):
Note: currently the struct reference cannot be used as a global var. you could only use it inside of functions.
While you could create global function ref.
Yeah this is what makes it so confusing. One person says there is, the other says there isn't. If there was an NDA, Blizz needs to be clearer and say it in the email. I'm grateful to be a part of the test, but this is confusing lol.
There is not an NDA, otherwise you would have had to sign something. I think their preference would be to not post everywhere since it's an early stage of the implementation and they're still collecting feedback on things.
THE ARCADE PICTURE THING IS LAME!!!! it is incompatible with .dds formats... lol have to use TGA and picture must be 225 x 150 exact.... i used 224 x 148 for .dds... IT REFUSED ME!!! lol i wish the editor knew how to stretch, the rest of the editor looks real nice, and it looks to be an alpha version of teh AI editor too.
@Taintedwisp: Go Lol yeah, Now that you are finished they should release 1.5 so people can go through that Mapp store and find your map. What are we waiting for? Marine Arena and Monobattles? Pfffff :-D
@Taintedwisp: Go Lol yeah, Now that you are finished they should release 1.5 so people can go through that Mapp store and find your map. What are we waiting for? Marine Arena and Monobattles? Pfffff :-D
I think Marine Arena is a fantastic game right guys >_>
(iii) you are a resident of a country located in North, Central or South America, Australia, New Zealand, or Asia (excluding Russia, the People's Republic of China, Taiwan and Korea), and are an adult in your country of residence;
Ah oh... I'm in China. So should I delete this SC2 client?
But wait, EU is not listed here too, and I see many testers here are from EU. Confusing...
Ok, I will do it
Here it goes, the function reference:
Yup. As far as I can remember, the same lines were in the original WoL License Agreement.
That's because this is from the US Client. :P
Haha, I never would have guessed that syntax. Thanks.
And combined with the struct reference (Yea, they works just like Generic Types):
Note: currently the struct reference cannot be used as a global var. you could only use it inside of functions. While you could create global function ref.
They are in, Just a little complicated to do them. It also takes me some times to figure them out.
Maybe I will write a detail tutorial at sometime, maybe after it goes PTR phase...
@Renee2islga: Go That's great! How did you even find out that syntax?
There is not an NDA, otherwise you would have had to sign something. I think their preference would be to not post everywhere since it's an early stage of the implementation and they're still collecting feedback on things.
What have I said? Some instincts + hours of trial and error
Of course, the instincts aren't out of nowhere. While I was trying to figure out the new features in galaxy, I find a error message in Error.txt:
e_invalidDataRef=Attempted to use an obsolete/uninitialized struct/array ref
e_invalidFuncRef=Attempted to use an uninitialized function ref
Then I just combine these keywords in countless ways...
They haven't added keywords highlights for funcref and structref, so I missed by many times
THE ARCADE PICTURE THING IS LAME!!!! it is incompatible with .dds formats... lol have to use TGA and picture must be 225 x 150 exact.... i used 224 x 148 for .dds... IT REFUSED ME!!! lol i wish the editor knew how to stretch, the rest of the editor looks real nice, and it looks to be an alpha version of teh AI editor too.
@Renee2islga: Go
Ah yeah:p They still have some other keywords not highlighted, such as color. Did you find a way to get array references to work?
this should be interesting but my first look of the arcade screen made me dubious
Render to Texture now works in Scene Editor
Ignore the watermark. I just cannot find a free video converter.
Edit: why the gif not loop itself?
why the gif not loop itself?
Ok I just upload a video instead.
Update: Unfortunately. Currently the RTT (Render to Texture ) only works in preview, and cannot be displayed properly in custom maps
It needs the Campaign render mode to be displayed properly - and CampaignMode() is blizzrd only.
@Renee2islga: Go
HOLY SHIT!!! , The damn map publisher, now published maps ALOT FASTER after that first time.
Dont worrie guys 1.5 has just been completed its fine now, I published Mini Chop Farms, I know that was everyones main problem... its okay now though.
@Taintedwisp: Go Lol yeah, Now that you are finished they should release 1.5 so people can go through that Mapp store and find your map. What are we waiting for? Marine Arena and Monobattles? Pfffff :-D
@SoulFilcher: Go
THATS RIGHT!!! least someone recognizes my gangsta map, I put some dedication into that thing LAWL/
It was very half assed but It does have quite a bit of fun to it I do have to say.
I think Marine Arena is a fantastic game right guys >_>
This sucks.
I might not actually release maps but I make a lot of knowledge :(
damn you blizzard!