soooo I'm privately streaming me trying to play with startools if anyone's interested or if this is illegal contact me on PM :P blizzard don't hate me plz i'm just excited and kidna drunk honestly
also listening to the wall in the background and I randomly start singing so this should be fun
I have no idea right now I'm playing with the "cutscene editor" which seems to replace the previewer it's quite nice. It has many different render modes
trying to find them but there's a lot of new interesting stuff in the cutscene editor already. and therre's new models which I'm looking at right now. skybox ones which seems really weird.... kinda reminds me like that protoss mission where you had to break the psi force fields and free dark templars and kills something i don't know i actually can't remember :P but this is NEW
I think he means checking if linked maps work (i.e. Using that trigger action that launches another map)
But I highly doubt it works. Nothing suggests they added that.
So I see they added actor support for portraits, which means we'll be able to textureselectbyid. I'm still looking for default talk animations though, and I don't see any. There's a "FXA Override Path" though in the model data, so maybe that does something? I don't know much about FXA and lip-syncing though. I seriously hope there's an easy way to get portraits to talk. So far the "powerful tools" for manipulating portraits don't seem to include anything.
So I see they added actor support for portraits, which means we'll be able to textureselectbyid. I'm still looking for default talk animations though, and I don't see any. There's a "FXA Override Path" though in the model data, so maybe that does something? I don't know much about FXA and lip-syncing though. I seriously hope there's an easy way to get portraits to talk. So far the "powerful tools" for manipulating portraits don't seem to include anything.
You always could use Texture Select By ID on portraits, don't forget to set the message's Target to "::PortraitGameSelf" without the quotes.
soooo I'm privately streaming me trying to play with startools if anyone's interested or if this is illegal contact me on PM :P blizzard don't hate me plz i'm just excited and kidna drunk honestly
also listening to the wall in the background and I randomly start singing so this should be fun
@xcorbo:
wait
startools are in the beta? where?
Wooh I got in this! totally published MageCraft!
I have no idea right now I'm playing with the "cutscene editor" which seems to replace the previewer it's quite nice. It has many different render modes
@Stealthsam: Go
Mini Chop farms was there Before your magecraft :D lawl
@xcorbo:
-.-
get my hopes up...
@Taintedwisp: Go
Haha I really enjoy this new patch.
trying to find them but there's a lot of new interesting stuff in the cutscene editor already. and therre's new models which I'm looking at right now. skybox ones which seems really weird.... kinda reminds me like that protoss mission where you had to break the psi force fields and free dark templars and kills something i don't know i actually can't remember :P but this is NEW
The results of my reference tests.
Well, currently haven't.
It seems got another pattern other than structref & funcref. Currenly, I can only sure the keywords is "arrayref" .
Actually I got to much things to be tested. So I think you can try it too :)
I really need to sleep now.
Do you know what the new script limit is? This seems like very awesome news! Also dynamic lighting will be great!
Does anyone feel like checking if campaigns work in multiplayer now?
what do you mean?
@b0ne123: Go
I think he means checking if linked maps work (i.e. Using that trigger action that launches another map)
But I highly doubt it works. Nothing suggests they added that.
So I see they added actor support for portraits, which means we'll be able to textureselectbyid. I'm still looking for default talk animations though, and I don't see any. There's a "FXA Override Path" though in the model data, so maybe that does something? I don't know much about FXA and lip-syncing though. I seriously hope there's an easy way to get portraits to talk. So far the "powerful tools" for manipulating portraits don't seem to include anything.
@Renee2islga:
Holy... fucking... shit. That is awesome.
It's like a ghost town online
You always could use Texture Select By ID on portraits, don't forget to set the message's Target to "::PortraitGameSelf" without the quotes.
What about cinematic transmissions though? The portrait actor never got initialized when I created a portrait model.
@Gradius12: Go
Yeah I didn't mess with that, art tools are coming out at least so changing textures will be a synch.