So I've been playing a bit of the Heroes of the Storm Alpha. It appears Blizzard is using a modified version of the replay feature in StarCraft II to get players to reconnect to a game.
The time it takes to reconnect takes longer, depending on the duration of the game you were in. Additionally, you can hear many of the triggered sound effects which occurred during that game playing quickly in the background behind a reconnect screen. This leads me to believe that behind the scenes, the replay feature is fast-forwarding everything which transpired in that game at 16x normal speed (the max FF speed of the replay feature) until it catches you up, then drops you back into the game.
Seems like a pretty hacky solution when compared to League of Legends, but it is still alpha.
My point is, if they're using the SC2 replays to reconnect you in Heroes of the Storm, we could see reconnect coming for StarCraft II once they optimize the feature.
So I've been playing a bit of the Heroes of the Storm Alpha. It appears Blizzard is using a modified version of the replay feature in StarCraft II to get players to reconnect to a game.
The time it takes to reconnect takes longer, depending on the duration of the game you were in. Additionally, you can hear many of the triggered sound effects which occurred during that game playing quickly in the background behind a reconnect screen. This leads me to believe that behind the scenes, the replay feature is fast-forwarding everything which transpired in that game at 16x normal speed (the max FF speed of the replay feature) until it catches you up, then drops you back into the game.
Seems like a pretty hacky solution when compared to League of Legends, but it is still alpha.
My point is, if they're using the SC2 replays to reconnect you in Heroes of the Storm, we could see reconnect coming for StarCraft II once they optimize the feature.
http://www.sc2mapster.com/forums/general/general-chat/66763-omg-they-did-it-rejoin-feature/?page=2#p22
:D