Ye, people tell me the same, and you're right, doing a game from scratch would give me more experience. But I just find Starcraft 2 moding to be more fun, so I'm atleast going to give it a try and if it fails I go do something else.
Cool. I got some experience with the map editor, I know how to add triggers and change the values on units, but I havent gone into coding in the actual map maker yet. And ye, a dota style map would be very cool to make and when you say it like that it dosen't sound to difficult ;)
Ah okay. I started on a map were you spawn as usual with 6 SCVs and you have to go through a cave with alot of paths. And then you have to answer chemisty questions to get the right path and continue deeper into the map. It wasn't to difficult, but ye I can imagine going deeper into it must be very complicated.
Ye, triggers and data was indeed pretty easy. Ye, I like playing with the Starcraft 2 editor alot, so I'm probably going to spend 50+ hours extra on my feetime.
Tbh I didn't read any other posts besides your opening one because I just don't have time, but I would highly recommend that you have programming knowledge before doing any serious modding. Why did I emphasize programming? Because I didn't specify a particular language.
As long as you are well versed in logic and understand the general flow of execution, you will be able to make advanced mods fairly quickly.
No worries dude, neither do I usually on other posts ;) Thanks for replying.
Like, I just know the very basics, but coding without a guide would just not work. Ye, I've thought about it alot. I really dont want to do something usual like a project about the water or something boring like that and I really like Starcraft 2 so I thought I'd just give it a try. Im going to talk with my teachers about the matter next time I see them. But thanks for the tip ;)
@Elmaex: Go
Ye, people tell me the same, and you're right, doing a game from scratch would give me more experience. But I just find Starcraft 2 moding to be more fun, so I'm atleast going to give it a try and if it fails I go do something else.
@Mozared: Go
Cool. I got some experience with the map editor, I know how to add triggers and change the values on units, but I havent gone into coding in the actual map maker yet. And ye, a dota style map would be very cool to make and when you say it like that it dosen't sound to difficult ;)
@Juxtapozition: Go
Ah okay. I started on a map were you spawn as usual with 6 SCVs and you have to go through a cave with alot of paths. And then you have to answer chemisty questions to get the right path and continue deeper into the map. It wasn't to difficult, but ye I can imagine going deeper into it must be very complicated.
@StealthToast: Go
Ye, triggers and data was indeed pretty easy. Ye, I like playing with the Starcraft 2 editor alot, so I'm probably going to spend 50+ hours extra on my feetime.
@Gafflesc: Go
Tbh I didn't read any other posts besides your opening one because I just don't have time, but I would highly recommend that you have programming knowledge before doing any serious modding. Why did I emphasize programming? Because I didn't specify a particular language.
As long as you are well versed in logic and understand the general flow of execution, you will be able to make advanced mods fairly quickly.
Great to be back and part of the community again!
@TacoManStan: Go
No worries dude, neither do I usually on other posts ;) Thanks for replying.
Like, I just know the very basics, but coding without a guide would just not work. Ye, I've thought about it alot. I really dont want to do something usual like a project about the water or something boring like that and I really like Starcraft 2 so I thought I'd just give it a try. Im going to talk with my teachers about the matter next time I see them. But thanks for the tip ;)
Got 2 tips for you, 1st figure out what type of map you want to make, 2nd look up onetwo sc on youtube, he makes awsome tutorials.