I just got an iphone recently and I've been going crazy for game apps, so much so it's delayed a map I'm working on :(
Anyways, these apps are fun and they are usually short and simple. imo that describes what maps should be like doesn't it? Do you guys thinks making games based off the ideas used in some iphone game apps will work well on bnet?
Well.... The only way I know you can make apps is via Apple's XCode application. Which is mac-only. There may be some other ways, but apple also charges 100 bucks a year to be in their developer group. I'm not paying that until I know developing apps is something I will be able to do. I don't actually know Java. I do know a language called gml, which is basically a modified version of C built for a game creation program. So I am very familiar with the syntax and whatnot of C, and I would assume whatever apple uses is similar. In fact, I was making 2d games all the time until I got into the wc3 editor and then finally sc2 editor. Anyways I would say yeah, go ahead and build iOS like games. Obviously you would have to pick one that would be possible with galaxy editor but still...
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It's Objective-C. Very annoying to start out learning, but you get attached to it after. Apple's GUI elements are also quite good and good-looking too. Apple critically thought through every interaction which I respect.
It really depends what iPhone app it is. Some will work on a desktop or laptop while others are simply meant to be mobile games. I don't think games like Angry Birds would be fun on a PC when I could be playing Starcraft 2 or some other high end game. When I look at maps I think, what makes Blizzards map, Starjeweled and Left 2 Die so fun(yes I think they are fun)?
When I look at those I see two key points that make them fun in each map. For Left 2 Die its mainly the co-op and survival. Who doesn't like to try and survive as long as you can with a friend when Zombies are banging at your door? With Starjewled I see visual appearances and competition as the key points to it. Visual appearance as in its UI and effects and competitive as the scoreboard.
Take a look at an app and think if its aspects or elements would work as a map. In a sense it really depends what app it is and how it can port into a Computer Game or small mod on SC2. Obviously you can modify the app since you are creating it for SC2 but when doing that you need to be careful you don't mess with gameplay to the point its just lame.