Kueken is the maker of HLW afaik (and has made it for Sc2 already, we play it on Map Night)
Not sure, but I think we do have someone connected to Element TD or something...
Why should a "epic wc3 mapper" start making maps for Battlenet 0.2, when he can release maps on Battlenet 1.0?
It doens't make any sense till the system of Battlenet 0.2 starts working.
Not sure, but I think we do have someone connected to Element TD or something...
This would be Karawasa, who creates Element TD for SC2 as well. Look it up here in the forums.
Quote:
The creators of Element TD? Have they any projects? eve and gex, or how theyr name was,...
You are confusing something here, Karawasa was the maker of Element TD, Gexxo did Castle Fight, Eeve TD and YouTD.
I am not sure, what Gex is doing right now, but YouTD was his bachelor exam, so he will probably be busy with other stuff right now.
I don't know, who originally developed BattleTanks, but did you play Catalyst? It has a similar gameplay and appears to be a very polished map. (€ yes, you did. Note to self: Learn to read...)
Castlefight was your usual tug of war, there are dozens of them around. Nexus Wars, Income Wars, Core Fight etc etc. Not sure, if there are really good ones (did not play THAT many), but CoreFight seems to become quite nice, it is constantly updated and we played it several times on map night.
Then there is HeroLineWars, my own project, which is currently in open beta stage. Still, huge improvements are to be made, but its coming along nicely and already has some nice "hlw - feeling" to it (at least in my opinion).
Also, I have seen Grim001 around, a vJass specialist, who created very handsome systems for WC3; he is busy to create a language extention/replacement for galaxy, similar to what vJass did (not saying his language will be similar to vJass, though).
Maybe other people are around with different nicknames, or they just don't hit the spotlight.
What I noticed myself: The SC2 Editor is significantly more complicated and especially more time consuming. I might not be the fastest mapper around, but I started with HLW in the beginning of the beta phase (along with getting used to the editor, discovering possibilities etc etc). It consumed a huge amount of time and work, just to get to the stage I am currently.
If you want to create quality maps, it takes time. This was true for WC3 as well, but it is even more for SC2.
The epic WC3 maps did not come over night. Also, if you made a successful and polished map for WC3, you and everyone expects your SC2 map to be epic as well, making you reluctant to release a version, before you think, it is perfect (I had to push myself hard to release my beta version, I am quite a perfectionist usually ;) )
We will see in 2-3 years, how the SC2 custom map scene has developed.
The hallmark of any creative visionary is a commitment to originality and innovation, so the best of the best are not likely to surface with rehashes of past successes. If only sustained excellence could be so convenient! Actually the cutting edge is always where you least expect it.
I made the S3 Marine Corps. I already released the unprotected versions years ago. Not only am I making an SC2 map, I'm making videos talking about the whole process of it.
The epic WC3 maps did not come over night. Also, if you made a successful and polished map for WC3, you and everyone expects your SC2 map to be epic as well, making you reluctant to release a version, before you think, it is perfect (I had to push myself hard to release my beta version, I am quite a perfectionist usually ;) )
We will see in 2-3 years, how the SC2 custom map scene has developed.
I have hundreds of hours of WC3 mapping experience and several years of practice. I started working on my SC2 map the first day the beta of the editor was available, and I'm still only 50% done a year later. I think custom mapping will start to hit its stride shortly after Heart of the Swarm.
a decade of WC3 maps can not easily get topped. Thats sure.
Nice to hear u work on BIG projects. I played a HLW some days ago, was this yours Kueken? or didnt u release at all? I get an invite from any chatroom and joined it! It looks very good and for a beta real playable, but no chance to get ppls into the game. If a map is not Top ten, it does exist (but this an other topic).
Why should a "epic wc3 mapper" start making maps for Battlenet 0.2, when he can release maps on Battlenet 1.0?
It doens't make any sense till the system of Battlenet 0.2 starts working.
Seriously though... what 'epic wc3 mappers'? There were a couple of retardedly good maps on Wc3 (Original DOTA, Silmarillion, Escape from Gay Heaven, Tides of Blood, Wintermaul TD, Spellcraft, Creatures of the Night), but how many authors can you actually name? I simply get stuck after 'Eul', who quit mapping after his original DOTA and Maul, who created Wintermaul. And heck, I hung around at Wc3campaigns where most of the community was around.
We've got plenty of good mappers 'of our own', though? Eiviyn's work has been retardedly good, for example. Or what about Bibendus with his sick Dungeon Keeper work? Or heck, folks like Bounty, DarkRevenant, EternalWraith, PsychoMC, Helral, CLord, Rodrigo, the Cortex crew... Damn, I could keep this up for hours. Plenty of folks right here who are making or have made some sick ass maps that are just plain cool to play. All of them were either polished to the max or completely renewing in some way.
Many of the epic mappers from Warcraft 3 might not have even bought Starcraft 2. However, with the release of Starcraft 2, we have a new wave of epic mappers joining the ranks.
I know that Gate[C]aster is working on Rabbits vs Sheep for Starcraft 2 (as of December last year). Source.
However, it takes so much time and effort to make abilities or units in the editor compared to Warcraft 3. There is also the learning curve for the editor, ideas and motivation required to make the map and the time required to produce it.
When I think about it, its pretty impressive at whats out there already.
What I noticed myself: The SC2 Editor is significantly more complicated and especially more time consuming. I might not be the fastest mapper around, but I started with HLW in the beginning of the beta phase (along with getting used to the editor, discovering possibilities etc etc). It consumed a huge amount of time and work, just to get to the stage I am currently.
If you want to create quality maps, it takes time. This was true for WC3 as well, but it is even more for SC2.
The epic WC3 maps did not come over night. Also, if you made a successful and polished map for WC3, you and everyone expects your SC2 map to be epic as well, making you reluctant to release a version, before you think, it is perfect (I had to push myself hard to release my beta version, I am quite a perfectionist usually ;) )
I have to agree with all of this. The editor slows down things at the same time that it makes more things possible. I'm also feeling pressure to make something epic because of my previous success.
WC3 mappers I can name: Kaeawasa, and thats only because of his sig :)
SC2 mappers I can name (That have made good maps): Rodrigo, Bounty, Almaity, Kuken, Vexal, PhyscoMC, EternalWraith etc.
Although part of this reason is that I've never played WC3 xD
I've made several maps for War3 (under the nickname of 8mamilos) when I was a kid. Maps such as Villager Life, Lemonade Commerce, Farmer Life, Risk8, Melee Defense Survival, Micro Tactics, Word Tower Defense (similar to Nexus Word Wars), and The Lost Mansion.
For Starcraft I made a Soccer map when I was around 11 years old where you had firebats and a zergling was the ball. It was in portuguese. About 6 months later, Blizzard released a very similar map. I was really mad at Blizzard at that time.
Heh. I used to hang around on and off at war 3 campaigns as well under the alias sPyRaLz, mainly in the coding forums. Though I wasn't as active there as I am here. Never really had any special produce to be honest, mainly due to the reasons posted by Maknyuzz. Life. Started mapping all the way back in the starcraft era (more than 10 years ago). I recall my first ever map was a clone of the vulcan race one, with siege tanks instead.
In WC3 I released a map called Demonguarde TD, which was buggy as hell lol.. Didn't know crap about game balance/pathing and the such back then. Had a really shitty hero siege as well that desynced everytime a hero died because of a cinematic. Back then I wasn't aware that they could cause desyncs =_=
Great mappers, well, there was Eul, Icefrog, Guinsoo :P Vexorian, Ammorth and Grim001 were pretty awesome too with their epic coding skills. In my eyes, there are quite a number of really skilled mappers here as well, I won't be naming them though cos the list is too long :D
I mapped in WC3 and continue to map in SC2. Mafia was in WC3, but I saw room for a massive amount of improvement and potential in a SC2 version. I was right.
Generally, if you make a good enough map and get a starting group to play it, it'll take off. I didn't expect Mafia to make it to page 1 (and stay there), but here we are. The popularity system is not the festering pile it once was. WC3 is currently not any better: most lobbies are just bots and the list is filled with DotA-Allstars.
Is there any map in SCII made by an known WC3 mapper?
In the loadingscreen of Battletanks in WC3 u couldt read, that the work on the SCII map has allready started. Its not Catalyst! Where is the map?
The creators of Element TD? Have they any projects? eve and gex, or how theyr name was,...
u know what i mean. I would be interested to see the maps of oldscool mapperteams.
I like mostly the Battletanks- MazeTD- HLW- castleFight- gameplays. But atm there is not much present at Bnet2. Not like they was in WC3 imo!
Kueken is the maker of HLW afaik (and has made it for Sc2 already, we play it on Map Night)
Not sure, but I think we do have someone connected to Element TD or something...
Why should a "epic wc3 mapper" start making maps for Battlenet 0.2, when he can release maps on Battlenet 1.0?
It doens't make any sense till the system of Battlenet 0.2 starts working.
still working and practicing? I doubt the wc3 maps got awesome within the first few month
This would be Karawasa, who creates Element TD for SC2 as well. Look it up here in the forums.
You are confusing something here, Karawasa was the maker of Element TD, Gexxo did Castle Fight, Eeve TD and YouTD.
I am not sure, what Gex is doing right now, but YouTD was his bachelor exam, so he will probably be busy with other stuff right now.
I don't know, who originally developed BattleTanks, but did you play Catalyst? It has a similar gameplay and appears to be a very polished map. (€ yes, you did. Note to self: Learn to read...)
Castlefight was your usual tug of war, there are dozens of them around. Nexus Wars, Income Wars, Core Fight etc etc. Not sure, if there are really good ones (did not play THAT many), but CoreFight seems to become quite nice, it is constantly updated and we played it several times on map night.
Then there is HeroLineWars, my own project, which is currently in open beta stage. Still, huge improvements are to be made, but its coming along nicely and already has some nice "hlw - feeling" to it (at least in my opinion).
Also, I have seen Grim001 around, a vJass specialist, who created very handsome systems for WC3; he is busy to create a language extention/replacement for galaxy, similar to what vJass did (not saying his language will be similar to vJass, though).
Maybe other people are around with different nicknames, or they just don't hit the spotlight.
What I noticed myself: The SC2 Editor is significantly more complicated and especially more time consuming. I might not be the fastest mapper around, but I started with HLW in the beginning of the beta phase (along with getting used to the editor, discovering possibilities etc etc). It consumed a huge amount of time and work, just to get to the stage I am currently.
If you want to create quality maps, it takes time. This was true for WC3 as well, but it is even more for SC2.
The epic WC3 maps did not come over night. Also, if you made a successful and polished map for WC3, you and everyone expects your SC2 map to be epic as well, making you reluctant to release a version, before you think, it is perfect (I had to push myself hard to release my beta version, I am quite a perfectionist usually ;) )
We will see in 2-3 years, how the SC2 custom map scene has developed.
The hallmark of any creative visionary is a commitment to originality and innovation, so the best of the best are not likely to surface with rehashes of past successes. If only sustained excellence could be so convenient! Actually the cutting edge is always where you least expect it.
I made the S3 Marine Corps. I already released the unprotected versions years ago. Not only am I making an SC2 map, I'm making videos talking about the whole process of it.
I have hundreds of hours of WC3 mapping experience and several years of practice. I started working on my SC2 map the first day the beta of the editor was available, and I'm still only 50% done a year later. I think custom mapping will start to hit its stride shortly after Heart of the Swarm.
a decade of WC3 maps can not easily get topped. Thats sure.
Nice to hear u work on BIG projects. I played a HLW some days ago, was this yours Kueken? or didnt u release at all? I get an invite from any chatroom and joined it! It looks very good and for a beta real playable, but no chance to get ppls into the game. If a map is not Top ten, it does exist (but this an other topic).
Seriously though... what 'epic wc3 mappers'? There were a couple of retardedly good maps on Wc3 (Original DOTA, Silmarillion, Escape from Gay Heaven, Tides of Blood, Wintermaul TD, Spellcraft, Creatures of the Night), but how many authors can you actually name? I simply get stuck after 'Eul', who quit mapping after his original DOTA and Maul, who created Wintermaul. And heck, I hung around at Wc3campaigns where most of the community was around.
We've got plenty of good mappers 'of our own', though? Eiviyn's work has been retardedly good, for example. Or what about Bibendus with his sick Dungeon Keeper work? Or heck, folks like Bounty, DarkRevenant, EternalWraith, PsychoMC, Helral, CLord, Rodrigo, the Cortex crew... Damn, I could keep this up for hours. Plenty of folks right here who are making or have made some sick ass maps that are just plain cool to play. All of them were either polished to the max or completely renewing in some way.
I know Zoator came worked for a little while on a SC2 map but quit due to the popularity system. The only WC3 I know is active is TheZizz.
Many of the epic mappers from Warcraft 3 might not have even bought Starcraft 2. However, with the release of Starcraft 2, we have a new wave of epic mappers joining the ranks.
I know that Gate[C]aster is working on Rabbits vs Sheep for Starcraft 2 (as of December last year). Source.
However, it takes so much time and effort to make abilities or units in the editor compared to Warcraft 3. There is also the learning curve for the editor, ideas and motivation required to make the map and the time required to produce it.
When I think about it, its pretty impressive at whats out there already.
Well Well, in 2003-2004 those mappers were 19-20 year old, life's good. Next 7 years they are 26-27, prolly busy with works and life.
That would be me. Yes, Element TD for SC2 is in the works. There have been some delays but it is coming.
I have to agree with all of this. The editor slows down things at the same time that it makes more things possible. I'm also feeling pressure to make something epic because of my previous success.
WC3 mappers I can name: Kaeawasa, and thats only because of his sig :) SC2 mappers I can name (That have made good maps): Rodrigo, Bounty, Almaity, Kuken, Vexal, PhyscoMC, EternalWraith etc.
Although part of this reason is that I've never played WC3 xD
I've made several maps for War3 (under the nickname of 8mamilos) when I was a kid. Maps such as Villager Life, Lemonade Commerce, Farmer Life, Risk8, Melee Defense Survival, Micro Tactics, Word Tower Defense (similar to Nexus Word Wars), and The Lost Mansion.
For Starcraft I made a Soccer map when I was around 11 years old where you had firebats and a zergling was the ball. It was in portuguese. About 6 months later, Blizzard released a very similar map. I was really mad at Blizzard at that time.
@Mozared: Go
Heh. I used to hang around on and off at war 3 campaigns as well under the alias sPyRaLz, mainly in the coding forums. Though I wasn't as active there as I am here. Never really had any special produce to be honest, mainly due to the reasons posted by Maknyuzz. Life. Started mapping all the way back in the starcraft era (more than 10 years ago). I recall my first ever map was a clone of the vulcan race one, with siege tanks instead.
In WC3 I released a map called Demonguarde TD, which was buggy as hell lol.. Didn't know crap about game balance/pathing and the such back then. Had a really shitty hero siege as well that desynced everytime a hero died because of a cinematic. Back then I wasn't aware that they could cause desyncs =_=
Great mappers, well, there was Eul, Icefrog, Guinsoo :P Vexorian, Ammorth and Grim001 were pretty awesome too with their epic coding skills. In my eyes, there are quite a number of really skilled mappers here as well, I won't be naming them though cos the list is too long :D
I mapped in WC3 and continue to map in SC2. Mafia was in WC3, but I saw room for a massive amount of improvement and potential in a SC2 version. I was right.
Generally, if you make a good enough map and get a starting group to play it, it'll take off. I didn't expect Mafia to make it to page 1 (and stay there), but here we are. The popularity system is not the festering pile it once was. WC3 is currently not any better: most lobbies are just bots and the list is filled with DotA-Allstars.
i only mapped for Sc1 cause i dont like warcraft style lol :p
lol rodrigo where u from ? xp
I made a few maps for war3. Only one worth mentioning is Ninja vs Samurai. Perhaps someone tried that back in the day :)
EDIT: Oh and Elimination Tournament 2!