I'm working on a boss fight. The boss is an oversized SCV with an obsession complex. He is in a small square arena where there lies 5 towers. In each corner there's an attack-less tower that supplies power to the tower in middle. This middle tower is a turret of sorts, and the more towers that are powering it, the more damage it does. Now, for the players, if they were to attack the center tower while it was fully powered they would be annihilated. So naturally, they will target the power towers.
Now, the Engineer doesn't like other people messing with his stuff! So once they start attacking, he simply picks one out and attacks them until they stop attacking the tower. Once the towers start to get low on HP he begins freaking and alternates between trying to repair the towers and using his warp ability. This first ability he uses by running up to a player, and then grabbing them and blinking to the center of the map so that the turret can blast the hell out of them.
Now here's where I'm stuck. This is the only ability I can think of so far. Any other ideas?
My next idea I think will involve him noticing a tower is about to go down, so he runs to the middle, charges up the turret, and essentially nukes one of his own towers to kill those around it. He can rebuild new power towers, but that involves quite a bit of time where the other players can really beat up on the other towers.
allow him to slow down time in a certain area while he is building a tower (maybe slow down around all other towers, so that players can choose between slowly damaging one tower, or attacking the tower in construction?)
Also, FF random units every now and then.
Make some AoE ability that deals a lot of damage somehow or gives a really bad debuff, and lands after about 3 seconds, and use a splat actor to show where the ability will land so that the players try and evade it.
Give him tons of minor abilities that aren't fatal that he casts every now and then. Like a small AoE Debuff that slows down people, reduces damage, or something like that, just so that there is something happening at all times.
@voodude2008: Go
Actually I am already using this in his initial front. When players first enter the arena, he runs to the middle tower defensively trying to stay between it and the players, and periodically throws up turrets. I suppose I could also use this for when he wants to rebuild a tower and there are other units around.
@TheAlmaity: Go
What's FF random units?
I'm really looking for either new abilities or intuitive uses of normal abilities.
And Douglas Adams kicks ass.
I'm working on a boss fight. The boss is an oversized SCV with an obsession complex. He is in a small square arena where there lies 5 towers. In each corner there's an attack-less tower that supplies power to the tower in middle. This middle tower is a turret of sorts, and the more towers that are powering it, the more damage it does. Now, for the players, if they were to attack the center tower while it was fully powered they would be annihilated. So naturally, they will target the power towers.
Now, the Engineer doesn't like other people messing with his stuff! So once they start attacking, he simply picks one out and attacks them until they stop attacking the tower. Once the towers start to get low on HP he begins freaking and alternates between trying to repair the towers and using his warp ability. This first ability he uses by running up to a player, and then grabbing them and blinking to the center of the map so that the turret can blast the hell out of them.
Now here's where I'm stuck. This is the only ability I can think of so far. Any other ideas?
My next idea I think will involve him noticing a tower is about to go down, so he runs to the middle, charges up the turret, and essentially nukes one of his own towers to kill those around it. He can rebuild new power towers, but that involves quite a bit of time where the other players can really beat up on the other towers.
@agweber: Go
How about making him build smaller units, like regular turrets or little scvs?
allow him to slow down time in a certain area while he is building a tower (maybe slow down around all other towers, so that players can choose between slowly damaging one tower, or attacking the tower in construction?)
Also, FF random units every now and then.
Make some AoE ability that deals a lot of damage somehow or gives a really bad debuff, and lands after about 3 seconds, and use a splat actor to show where the ability will land so that the players try and evade it.
Give him tons of minor abilities that aren't fatal that he casts every now and then. Like a small AoE Debuff that slows down people, reduces damage, or something like that, just so that there is something happening at all times.
@voodude2008: Go Actually I am already using this in his initial front. When players first enter the arena, he runs to the middle tower defensively trying to stay between it and the players, and periodically throws up turrets. I suppose I could also use this for when he wants to rebuild a tower and there are other units around.
@TheAlmaity: Go What's FF random units?
I'm really looking for either new abilities or intuitive uses of normal abilities.
And Douglas Adams kicks ass.