Hey, no need to sugarcoat your opinion like that... and what's wrong with melee maps now? The SC2 campaign was pretty good but I personally would've liked some basic SC1-style missions added in there, instead of all those "here's where you build Medivacs to pick up guys from rooftops" or "here's where you build Battlecruisers 'cos other units can't go in there". A lot of people probably prefer that but the missions just felt gimmicky to me.
I'm not gonna argue that the Jacobs mission is even close to optimal playability, but hey, at least it's not a melee map, right? The RTS mode could definitely be added as an option. Is the pure A-click/right-click gameplay that much more interesting, though?
EDIT: Ultraling beat me to it, but yeah. What he said.
EDIT 2: Oh yeah, about the talking portraits, it's made to be a stupidly time-consuming task in the Galaxy Editor, and finding the right animations is indeed a pain. The portraits would probably still occasionally stop talking mid-sentence, and it would look awkward.
Husky isn't a caster I watch out of my own volition, but I respect his position and what he does. He's good to have around for the community. And major props to him for giving so much attention to the modding crew as he does.
Anyway, proper grats to Jones, Ultraling and Maverck. You deserve to have your work shown off.
It's just a shame there's a lot more folks on here who deserve that (some, argueably, even more so) who will never see it happen :(
THIS IS AMAZING. i am so in love with this remake it is absolutely perfect and such a good tribute to Starcraft 1. SC1 taught me everything I know about story telling and sci fi action i still am in love with those first few nights that i stayed up till dawn just to see what was going to happen in the next briefing segment. hahaha I'm sure you guys can relate! but i don't really care for the 3rd person levels very much ( although i feel for the creators as it isn't their fault but it is simply the fact that it is really really hard to make a good, working and fun feeling 3rd person map in the galaxy editor. it is of course doable but takes a lot of time and i can only imagine how long this faithful remake must have taken its insane!!). They need to use occlusion on objects and turn it up so that they don't get in the way of the camera because they fade out!! also i think Raynor should run faster as it is kinda brutally slow lol :) but all in all this remake is exactly the kind of thing i love about this community!!!
Hi there. I just finished the terran and zerg campaigns, and I gotta tell you: Finally someone is working on a remake of SC1 campaigns, not single maps.
I cannot tell you, how much I'm loving your commitment to this project and I'm eternally gratefull to all of you gus.
Having said that, I really need to point out few bugs/improvements.
Terran campaign:
1. It'd REALLY be better if the 4th mission TPP mode was optional. Seriously. I'm a die hard fan of sc1 campaign and for me this is kinda bad. Anyway, make some kind of minimap or something. I was quickly lost because the corridors look the same. And the place with camera change - I thought this was some kind of secret place, but this was actually necesity to advance. Change that. I was looking for an exit 10ish minutes simply because the camera angle do not show that there might be exit there.
2. Loose the valkyrie and medics... wait for brrod war... seriously. Lore-wise medics was UED creation. Same as the ships.
3. In the mission with flying buildings and attachements, control tower (the starport addon) doesn't attach itself fo starport when you land it. You have to make your own.
Zerg campaign:
1. Queen's nest - which is infestor building - have infestor upgrades. Change broodling to be upgradeable, as it was in sc1. Also, queen model is kinda meh...
2. The parasite doesn't work. Broodlings last too long.
3. Loose orbital commands - you can't infest them.
4. Infestated command center dosn't produce infested marines, only scvs.
5. Loose lurkers and devourers. and ultralisk upgrade. Wait for broodwar. For the sake of lore.
6. TPP Kerrigan mission - make it optional, please. It was kinda fun, but I'd play the normal version any day over the TPP one. Also, minimap.
Having said that, I wanted to emphasise on how much I am gratefull to you guys for creating this project. The cutscenes are great. Awesome music. The meeting of Jim and Sarah was epic win. Entire dialog is in new dimention now, when I see Kerrigans ass. Epic:) The temple on Aiur was astonishing. The terrains are great!
This thing needs polishing, but for what it is right now? It's god damn awesome. Seriously, THANK YOU.
Thanks for the support, everyone. I'm still amazed by the overwhelming response to this project. We will try to learn from all this feedback and hopefully continue to improve the remake in the future. And yeah, we might add an RTS view to the installation maps as an option. =P
Yeah, I'm aware of most of those issues. Let me just address the medics. From the Starcraft wiki:
"During the Guild Wars the Confederate experimented with adding Colonial Fleet medics to front-line infantry units.
Marines suffered high casualties, but retained their strength through aggressive recruitment practices. By the Great War, Confederate medics remained at bases to care for wounded soldiers but were sometimes attached to squads/platoons. Confederate medics had a distinct appearance (white armor with a red cross). Raynor's Raiders medics operated on the front lines, at least on some occasions."
Just because the unit was added in Brood War doesn't mean medics are UED-only. Valkyries should probably be removed, though. =p Brood War is pretty much regarded as perfectly balanced, and I feel that without medics, the Terran infantry is kind of weak (and stimpacks pretty much kill your army). I'd say that the story/gameplay emphasis is about 50/50, so there's the whole gameplay aspect involved as well.
This can only be described as SICK. A SICK port. Cant WAIT to play it. Well done!
A couple things I would prioritize/do differently:
-Medics: I know the AI is harder, but come now, surely the AI isn't so hard (or should be so hard) that we need medics. I, ME, and MYSELF, would dumb the AI down to the point that you don't need to include medics. At least for the first few missions.
-Command center add-on(s): Donde estan! These are a must, and I would add them. Need to be rid of the orbital command look.
To a lesser degree: NEED an academy model, I'm sure there are tons out there, and if you could nab one, this would complete the already excellent look you have going for SC1 Terran.
This looks really cool. Remove medics and valkyrie IMO... Should not be there. Terran wasn't the problem in SC original, PvZ with Zealot/Archom mass was the problem. Which is why zerg got the best BW unit, lurkers.
Ultraling when u will do protoss campaign?
How much time u needed to do the terran and zerg campaign.
A lot i yhink (i needed 4 days to do my map remake "wheel of war",that' it is on custom match online ;p)
Hey, no need to sugarcoat your opinion like that... and what's wrong with melee maps now? The SC2 campaign was pretty good but I personally would've liked some basic SC1-style missions added in there, instead of all those "here's where you build Medivacs to pick up guys from rooftops" or "here's where you build Battlecruisers 'cos other units can't go in there". A lot of people probably prefer that but the missions just felt gimmicky to me.
I'm not gonna argue that the Jacobs mission is even close to optimal playability, but hey, at least it's not a melee map, right? The RTS mode could definitely be added as an option. Is the pure A-click/right-click gameplay that much more interesting, though?
EDIT: Ultraling beat me to it, but yeah. What he said.
EDIT 2: Oh yeah, about the talking portraits, it's made to be a stupidly time-consuming task in the Galaxy Editor, and finding the right animations is indeed a pain. The portraits would probably still occasionally stop talking mid-sentence, and it would look awkward.
- karlprojektorinski AKA Jones
Husky isn't a caster I watch out of my own volition, but I respect his position and what he does. He's good to have around for the community. And major props to him for giving so much attention to the modding crew as he does.
Anyway, proper grats to Jones, Ultraling and Maverck. You deserve to have your work shown off.
It's just a shame there's a lot more folks on here who deserve that (some, argueably, even more so) who will never see it happen :(
Husky found some bugs in 6 :D
At least they turned out to be hilarious somehow. xD
Why u don't do the queen with the Overseer on the Zerg campaign?The queen with Guardian model is very horrible!!;p
just wanted to know a few things. Do you plan on doing the other 2 campaigns and do you plan to remake some of the bigger cinematics?
THIS IS AMAZING. i am so in love with this remake it is absolutely perfect and such a good tribute to Starcraft 1. SC1 taught me everything I know about story telling and sci fi action i still am in love with those first few nights that i stayed up till dawn just to see what was going to happen in the next briefing segment. hahaha I'm sure you guys can relate! but i don't really care for the 3rd person levels very much ( although i feel for the creators as it isn't their fault but it is simply the fact that it is really really hard to make a good, working and fun feeling 3rd person map in the galaxy editor. it is of course doable but takes a lot of time and i can only imagine how long this faithful remake must have taken its insane!!). They need to use occlusion on objects and turn it up so that they don't get in the way of the camera because they fade out!! also i think Raynor should run faster as it is kinda brutally slow lol :) but all in all this remake is exactly the kind of thing i love about this community!!!
much love, Mark
Hi there. I just finished the terran and zerg campaigns, and I gotta tell you: Finally someone is working on a remake of SC1 campaigns, not single maps. I cannot tell you, how much I'm loving your commitment to this project and I'm eternally gratefull to all of you gus. Having said that, I really need to point out few bugs/improvements. Terran campaign: 1. It'd REALLY be better if the 4th mission TPP mode was optional. Seriously. I'm a die hard fan of sc1 campaign and for me this is kinda bad. Anyway, make some kind of minimap or something. I was quickly lost because the corridors look the same. And the place with camera change - I thought this was some kind of secret place, but this was actually necesity to advance. Change that. I was looking for an exit 10ish minutes simply because the camera angle do not show that there might be exit there. 2. Loose the valkyrie and medics... wait for brrod war... seriously. Lore-wise medics was UED creation. Same as the ships. 3. In the mission with flying buildings and attachements, control tower (the starport addon) doesn't attach itself fo starport when you land it. You have to make your own.
Zerg campaign: 1. Queen's nest - which is infestor building - have infestor upgrades. Change broodling to be upgradeable, as it was in sc1. Also, queen model is kinda meh... 2. The parasite doesn't work. Broodlings last too long. 3. Loose orbital commands - you can't infest them. 4. Infestated command center dosn't produce infested marines, only scvs. 5. Loose lurkers and devourers. and ultralisk upgrade. Wait for broodwar. For the sake of lore. 6. TPP Kerrigan mission - make it optional, please. It was kinda fun, but I'd play the normal version any day over the TPP one. Also, minimap.
Having said that, I wanted to emphasise on how much I am gratefull to you guys for creating this project. The cutscenes are great. Awesome music. The meeting of Jim and Sarah was epic win. Entire dialog is in new dimention now, when I see Kerrigans ass. Epic:) The temple on Aiur was astonishing. The terrains are great!
This thing needs polishing, but for what it is right now? It's god damn awesome. Seriously, THANK YOU.
Thanks for the support, everyone. I'm still amazed by the overwhelming response to this project. We will try to learn from all this feedback and hopefully continue to improve the remake in the future. And yeah, we might add an RTS view to the installation maps as an option. =P
@kudlatytrue: Go
Yeah, I'm aware of most of those issues. Let me just address the medics. From the Starcraft wiki:
"During the Guild Wars the Confederate experimented with adding Colonial Fleet medics to front-line infantry units.
Marines suffered high casualties, but retained their strength through aggressive recruitment practices. By the Great War, Confederate medics remained at bases to care for wounded soldiers but were sometimes attached to squads/platoons. Confederate medics had a distinct appearance (white armor with a red cross). Raynor's Raiders medics operated on the front lines, at least on some occasions."
Just because the unit was added in Brood War doesn't mean medics are UED-only. Valkyries should probably be removed, though. =p Brood War is pretty much regarded as perfectly balanced, and I feel that without medics, the Terran infantry is kind of weak (and stimpacks pretty much kill your army). I'd say that the story/gameplay emphasis is about 50/50, so there's the whole gameplay aspect involved as well.
- karlprojektorinski AKA Jones
This can only be described as SICK. A SICK port. Cant WAIT to play it. Well done!
A couple things I would prioritize/do differently: -Medics: I know the AI is harder, but come now, surely the AI isn't so hard (or should be so hard) that we need medics. I, ME, and MYSELF, would dumb the AI down to the point that you don't need to include medics. At least for the first few missions. -Command center add-on(s): Donde estan! These are a must, and I would add them. Need to be rid of the orbital command look.
To a lesser degree: NEED an academy model, I'm sure there are tons out there, and if you could nab one, this would complete the already excellent look you have going for SC1 Terran.
LOVE IT. KEEP UP THE GREAT WORK!
there appears to be an invincible physics lab at the end of 7.....
This looks really cool. Remove medics and valkyrie IMO... Should not be there. Terran wasn't the problem in SC original, PvZ with Zealot/Archom mass was the problem. Which is why zerg got the best BW unit, lurkers.
The last two videos of the Husky gameplay:
For some reason he skipped not just the tutorial but the 1st map also.
tutorial = build a supplydepot
1st map = build 10 marines.
I would skip that as well :)
@Kueken531: Go
I'm not sure if he made that intentionally, because the mission numbering is also wrong.
He's playing the zerg missions:
Ultraling when u will do protoss campaign? How much time u needed to do the terran and zerg campaign. A lot i yhink (i needed 4 days to do my map remake "wheel of war",that' it is on custom match online ;p)
I played through the terrain capmaign remake man this brings back the good ol times of brood war