Anyway, I don't have, and can only fiddle with the client. So I made some effect to dig out the Native.galaxy file of the heroes tech alpha client(2.5.0.29360).
Which I believe would be helpful for the editor users who are interested in Heroes.
Compared to the current SC2 (2.1.1), there are many useful new Catalogs, Data Fields and Galaxy API in the Heroes client.
Hope blizzard can also add them to SC2 in the near future.
Some interresting new natives in there, some seem to be purely for heroes though. :D
Im still very curious about the player join event. Does this point towards reconnect in Starcraft or it it maybe just a different type of join related to Storm?
Some interresting new natives in there, some seem to be purely for heroes though. :D
Im still very curious about the player join event. Does this point towards reconnect in Starcraft or it it maybe just a different type of join related to Storm?
Yes, I >think< it does, because they've hinted several times now that they want to push Galaxy as a games development platform, and touted how StarCraft and Heroes are made on the same engine (as opposed to, saying Heroes was developed on the StarCraft engine).
I also speculate that the arcade contest is for a unified arcade between the two games, to get out some quality (and translated) games on the arcade pre-launch. Heroes may be a very different game, but it's still a moba in a sea of mobas. The shared arcade could easily bring back the days of WarCraft 3 mapping yore, and give Heroes the advantage it needs to draw players from other games.
All of the above is grounded in nothing but guesswork though.
Currenly, Heroes and SC2 doesn't share the same assets, And they don't even share the same file extensions(SC2Mod vs StormMod, SC2Map vs StomMap), so if blizzard keep this pattern, it is impossible to share the same arcade between them.
I think the best way to do this is to have a base Client name Galaxy Platform or some thing, and the players could freely chose the Mods they want/(or don't want) to download independently (SC2 Melee, SC2 Campaign, Heroes, etc...), and change all the file extensions to GalaxyMod\GalaxyMap etc.
Of course, judged from the current status, I would say the chance is low.
Chris Sigaty did mentioned in an earlier interview that they wantted to add Heroes' reconnect feature into SC2 though, and it doesn't equel to 'Share the Aracde'
I thought earlier that this galaxy platform will be just bare bones with engine and unified editor and then people will just download assets depening on which game they own but now i doubt it. Because the fact that hero skins will be payable there is pretty small chance that they will be available for modding community. Also when i downloaded heroes alpha build from torrent all data archives was compressed with some unknown format instead of mpq. Probably something to do with asset protection. Anyways, i saw this assets (especialy ability visuals) and they dont rly fit with starcraft and even wc3. They looks more diablish.
are there any reasons left to stay with the sc2 editor?
Well there might not be a heroes arcade, for one. They've never explicitly confirmed it.
They said there will be a map editor, and that you will be able to make maps that will potentially be included into the map pool rotation (like SC2 melee maps), but nothing about an arcade so far.
Currenly, Heroes and SC2 doesn't share the same assets, And they don't even share the same file extensions(SC2Mod vs StormMod, SC2Map vs StomMap), so if blizzard keep this pattern, it is impossible to share the same arcade between them.
I think the best way to do this is to have a base Client name Galaxy Platform or some thing, and the players could freely chose the Mods they want/(or don't want) to download independently (SC2 Melee, SC2 Campaign, Heroes, etc...), and change all the file extensions to GalaxyMod\GalaxyMap etc.
Of course, judged from the current status, I would say the chance is low.
I don't think that really means anything, though. Assets are just products of dependencies, and the file extension has been shown in the past to be nothing more than a rename (indeed, .storm maps are openable in the sc2 editor by simply renaming them to .sc2map).
I think its too early to draw conclusions based on existing data, but if there is any sort of modding planned for Heroes i could definately imagene a shared Arcade between both games, or a seperate Arcade client. It would not make sense to create two rivalizing modding scenes using the same engine.
I also believe that changes and optimizations done to the engine will carry over to SC2, and vice versa.
I think its too early to draw conclusions based on existing data, but if there is any sort of modding planned for Heroes i could definately imagene a shared Arcade between both games, or a seperate Arcade client. It would not make sense to create two rivalizing modding scenes using the same engine.
I also believe that changes and optimizations done to the engine will carry over to SC2, and vice versa.
Absolutely. It would be massively wasted potential.
It may happen, it may not happen, but either way I'm not going to be convinced by a renamed file extension.
Well, I don't need to convince you. You can use your imagination to play heroes map with your sc2 client.
Anyway, I didn't say 'Never', But it's obviously not the developer's current direction.
Look at the battle.net desktop client: Before its release, you may imaged it would have chat feature , turns out it doesn't. And the recently, blizzard said they would add such a feature in the future. So I would say it would take time for us to see a combined aracade.
Has anyone get the invitation?
Anyway, I don't have, and can only fiddle with the client. So I made some effect to dig out the Native.galaxy file of the heroes tech alpha client(2.5.0.29360).
Which I believe would be helpful for the editor users who are interested in Heroes.
Compared to the current SC2 (2.1.1), there are many useful new Catalogs, Data Fields and Galaxy API in the Heroes client.
Hope blizzard can also add them to SC2 in the near future.
And the AI.galaxy
Some interresting new natives in there, some seem to be purely for heroes though. :D
Im still very curious about the player join event. Does this point towards reconnect in Starcraft or it it maybe just a different type of join related to Storm?
Yes, I >think< it does, because they've hinted several times now that they want to push Galaxy as a games development platform, and touted how StarCraft and Heroes are made on the same engine (as opposed to, saying Heroes was developed on the StarCraft engine).
I also speculate that the arcade contest is for a unified arcade between the two games, to get out some quality (and translated) games on the arcade pre-launch. Heroes may be a very different game, but it's still a moba in a sea of mobas. The shared arcade could easily bring back the days of WarCraft 3 mapping yore, and give Heroes the advantage it needs to draw players from other games.
All of the above is grounded in nothing but guesswork though.
Doubtful.
Currenly, Heroes and SC2 doesn't share the same assets, And they don't even share the same file extensions(SC2Mod vs StormMod, SC2Map vs StomMap), so if blizzard keep this pattern, it is impossible to share the same arcade between them.
I think the best way to do this is to have a base Client name Galaxy Platform or some thing, and the players could freely chose the Mods they want/(or don't want) to download independently (SC2 Melee, SC2 Campaign, Heroes, etc...), and change all the file extensions to GalaxyMod\GalaxyMap etc.
Of course, judged from the current status, I would say the chance is low.
Chris Sigaty did mentioned in an earlier interview that they wantted to add Heroes' reconnect feature into SC2 though, and it doesn't equel to 'Share the Aracde'
@Renee2islga: Go
are there any reasons left to stay with the sc2 editor?
I thought earlier that this galaxy platform will be just bare bones with engine and unified editor and then people will just download assets depening on which game they own but now i doubt it. Because the fact that hero skins will be payable there is pretty small chance that they will be available for modding community. Also when i downloaded heroes alpha build from torrent all data archives was compressed with some unknown format instead of mpq. Probably something to do with asset protection. Anyways, i saw this assets (especialy ability visuals) and they dont rly fit with starcraft and even wc3. They looks more diablish.
Well there might not be a heroes arcade, for one. They've never explicitly confirmed it.
They said there will be a map editor, and that you will be able to make maps that will potentially be included into the map pool rotation (like SC2 melee maps), but nothing about an arcade so far.
I don't think that really means anything, though. Assets are just products of dependencies, and the file extension has been shown in the past to be nothing more than a rename (indeed, .storm maps are openable in the sc2 editor by simply renaming them to .sc2map).
look, if they want to share the Arcade, they won't use different extension. It's obvious.
Battle.net for Heroes is currently using .s2mh and .s2ma extensions for what it is worth.
Do you have these .s2ma files?
I reconstructed some runable tutorial maps with file fragments in the client. But it would be helpful to see a full Battle.net map cache
I think its too early to draw conclusions based on existing data, but if there is any sort of modding planned for Heroes i could definately imagene a shared Arcade between both games, or a seperate Arcade client. It would not make sense to create two rivalizing modding scenes using the same engine.
I also believe that changes and optimizations done to the engine will carry over to SC2, and vice versa.
@Mille25: Go
you are a true optimist
Once upon a time i thought sc2 will have all the fency things tft has. a chat, clans, a working editor, custom map support ...
Absolutely. It would be massively wasted potential.
It may happen, it may not happen, but either way I'm not going to be convinced by a renamed file extension.
Well, I don't need to convince you. You can use your imagination to play heroes map with your sc2 client.
Anyway, I didn't say 'Never', But it's obviously not the developer's current direction.
Look at the battle.net desktop client: Before its release, you may imaged it would have chat feature , turns out it doesn't. And the recently, blizzard said they would add such a feature in the future. So I would say it would take time for us to see a combined aracade.