as some of you might remember I used to be active in the mapping community a while back (like 7-8 months ago). However I haven't had much time due to real life to keep working on my projects. Because of this I have decided to release my BattleBots map as is, it is kind of in a half done state and the resent patches seems to have broken the UI a bit. (keyboard shortcuts don't work)
However there might be a lesson or two in there for aspiring map developers who are not that into the programming side of things.
Lol should note that if anyone is gonna pick it up that they note in a thread of some kind otherwise 10 people might pick it up and all upload and bam 10 of the same style map?!!??!!? lols
I watched your videos.
Wow. Looks really promising - and inspiring too.
Though I doubt that anyone feels confident enough to call "dibs" on such a huge project.
Can't wait to see a playable BETA version on Bnet - mapping gods: go for it!
Most of the groundwork is actually done, of course if anyone picks it up they might have a different coding style than me or a different preference on how to do things.
I believe the things left are,
- Data editor work to add the bots to be controlled
- Make a code parser to actually execute the code on the bots
- Code the matchmaking system
- Mapping of the actual bot arenas.
But I really didn't expect anyone to pick it up, it is after all a map that probably won't be very popular except for with other map developers and programmers. It is also at least a good 100 hours of work to be done before a proper playable beta is ready.
But that said, if someone serious should want to pick it up I will be happy to provide them with all my notes on the map. And also help them understand how my code works and what design I was going for.
sorry to hear that you don't have the time to continue on this map :(
think we've talked about this one during beta for some time. It's a very promising concept although a bit difficult to implement.
I do hope someone will pick this up to continue working on it.
meow :)
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Hello all,
as some of you might remember I used to be active in the mapping community a while back (like 7-8 months ago). However I haven't had much time due to real life to keep working on my projects. Because of this I have decided to release my BattleBots map as is, it is kind of in a half done state and the resent patches seems to have broken the UI a bit. (keyboard shortcuts don't work)
However there might be a lesson or two in there for aspiring map developers who are not that into the programming side of things.
Here you can download the map (most of the code is in a library inside the map), http://dl.dropbox.com/u/1586398/BattleBots.SC2Map
And here is a video showing some of the features of the map,
There are two more videos (along with more coding tutorials) on my youtube channel.
http://www.youtube.com/user/GalaxyEditorTutorial
If anyone want to resume the map development feel free, or if you want to use parts of the code or whatnot also feel free to do so.
thank you.. sharing is the mark of true passionate people
still hope you reconsider, your galaxy can yet shine anew ;)
Lol should note that if anyone is gonna pick it up that they note in a thread of some kind otherwise 10 people might pick it up and all upload and bam 10 of the same style map?!!??!!? lols
someone should call 'dibs'
I watched your videos. Wow. Looks really promising - and inspiring too. Though I doubt that anyone feels confident enough to call "dibs" on such a huge project.
Can't wait to see a playable BETA version on Bnet - mapping gods: go for it!
I believe the things left are,
- Data editor work to add the bots to be controlled
- Make a code parser to actually execute the code on the bots
- Code the matchmaking system
- Mapping of the actual bot arenas.
But I really didn't expect anyone to pick it up, it is after all a map that probably won't be very popular except for with other map developers and programmers. It is also at least a good 100 hours of work to be done before a proper playable beta is ready. But that said, if someone serious should want to pick it up I will be happy to provide them with all my notes on the map. And also help them understand how my code works and what design I was going for.
@Beider: Go
sorry to hear that you don't have the time to continue on this map :(
think we've talked about this one during beta for some time. It's a very promising concept although a bit difficult to implement.
I do hope someone will pick this up to continue working on it.
meow :)