And by some reason not getting any replies so far. How do you think guys what scares people? Does the task look overcomplicated even if I point that its actually fairly easy and not time consuming?
Also I would like to discuss what do people think about single player map. Are you interested in those, especially if it has good story in it but nothing amazing concerning triggers and such,
Team Recruitment is really inactive for some reason. Your thread has quite a bit of detail in it though, so it's probably best to just bump it every now and again and wait.
A) Some people are too scared to join up with any project that even looks slightly professional out of fear of not being good enough.
B) Some people are too 'arrogant' to join up with a project that even looks slightly unprofessional because they only want to do high-end projects.
C) Some people just don't care for the storyline you've set up
D) Some people just don't care for the game mode (1v1, 2v2, campaign, RPG) you've set up
E) Like Wolflisk mentioned, Team Recruitment has been a bit inactive lately.
F) Aside from that, most projects started never finish or even reach a halfway point. This has made people very cautious about joining something like that.
Your post was pretty good, so I think there's simply little interest in people wanting to make single-player stuff, let alone single maps. Most of these maps are made by single authors, anyway (as demonstrated by my map, 'The Turning'). I recommend you give at least the triggering a try, as it should be fairly easy to do.
Edit: Oh, I forgot G) check Wolflisk's sig. Your map should be named "Kane's Nightmares of Death" for maximum success.
Or 'Kane's nightmare of doom and gloom and other things that end in oom. Possibly Mushroom. And tomb. But thats spelt differently. So maybe not.', but thats probably a bit too long for bnet :/
Maybe it's just me, but the whole reason I learned how to work the GE is because there is something specific that I wanted to do. I would think people who go thru the trouble of getting good at it don't do it so they can then go work on somebody else's idea. For me learning and doing the technical side of things is merely a means to an end. If I'm not working towards something I really want then there is no enjoyment in it.
Team Recruitment is really inactive for some reason. Your thread has quite a bit of detail in it though, so it's probably best to just bump it every now and again and wait.
Guess so. It looks like SC2 is not quite friendly to mappers as it was with previous games and people just leave it :/
F) Aside from that, most projects started never finish or even reach a halfway point. This has made people very cautious about joining something like that.
Your post was pretty good, so I think there's simply little interest in people wanting to make single-player stuff, let alone single maps. Most of these maps are made by single authors, anyway (as demonstrated by my map, 'The Turning'). I recommend you give at least the triggering a try, as it should be fairly easy to do.
Talking about "F", I was hoping that my post would show that the project is already beyong half point since most of stuff is already done :/
It seems for me that good singleplayer map can be far more popular then average multiplayer one because of the way bnet works, there are only 2 ways map can go: your map is on top of chart or no one plays it at all. Singleplayer map is not replayable but everybody play it at least once :)
Talking about triggers: I did some of it, I am experienced in lua also and now I am sure enough that I prefer to leave coding/triggers/math for other person who enjoys it, rather then trying to do it myself and suffering pain - its boring and annoying for me.
Maybe it's just me, but the whole reason I learned how to work the GE is because there is something specific that I wanted to do. I would think people who go thru the trouble of getting good at it don't do it so they can then go work on somebody else's idea. For me learning and doing the technical side of things is merely a means to an end. If I'm not working towards something I really want then there is no enjoyment in it.
I don't enjoy working with triggers and data editor. Basically I hate it :) I can do terrain, cinematics, story, modelling etc. but when it comes to coding and such - I pass. That's why I am trying to find a person to work with.
Talking about "F", I was hoping that my post would show that the project is already beyong half point since most of stuff is already done :/
Aye, and it shows - and that's what bugs me a bit. Your project seems decent and if I were a coder, I'd be interested in jumping in. Maybe all coders/editors are simply busy with other projects because they're in such high demand?
Aye, and it shows - and that's what bugs me a bit. Your project seems decent and if I were a coder, I'd be interested in jumping in. Maybe all coders/editors are simply busy with other projects because they're in such high demand?
This. There are tons of good ideas but you need the people to implement them. Data editing is very finicky and it gets tedious so it takes a special type of person to do it. Unfortunately I'm working on other things myself.
Hey guys,
I've started a thread over there:
http://forums.sc2mapster.com/general/team-recruitment/20095-trigger-man-co-author-wanted/
And by some reason not getting any replies so far. How do you think guys what scares people? Does the task look overcomplicated even if I point that its actually fairly easy and not time consuming?
Also I would like to discuss what do people think about single player map. Are you interested in those, especially if it has good story in it but nothing amazing concerning triggers and such,
Any other comments are welcome also ;)
Team Recruitment is really inactive for some reason. Your thread has quite a bit of detail in it though, so it's probably best to just bump it every now and again and wait.
I think you're just asking on the wrong forums :O
Yes, this is a joke.
Well, it's a combination of reasons.
A) Some people are too scared to join up with any project that even looks slightly professional out of fear of not being good enough.
B) Some people are too 'arrogant' to join up with a project that even looks slightly unprofessional because they only want to do high-end projects.
C) Some people just don't care for the storyline you've set up
D) Some people just don't care for the game mode (1v1, 2v2, campaign, RPG) you've set up
E) Like Wolflisk mentioned, Team Recruitment has been a bit inactive lately.
F) Aside from that, most projects started never finish or even reach a halfway point. This has made people very cautious about joining something like that.
Your post was pretty good, so I think there's simply little interest in people wanting to make single-player stuff, let alone single maps. Most of these maps are made by single authors, anyway (as demonstrated by my map, 'The Turning'). I recommend you give at least the triggering a try, as it should be fairly easy to do.
Edit: Oh, I forgot G) check Wolflisk's sig. Your map should be named "Kane's Nightmares of Death" for maximum success.
@Mozared: Go
Or 'Kane's nightmare of doom and gloom and other things that end in oom. Possibly Mushroom. And tomb. But thats spelt differently. So maybe not.', but thats probably a bit too long for bnet :/
"Kane's Nightmare of DAGAOTTEIOPMATBTSDSMN" Would work though i think
(Sorry for non constructiveness, but everything i can say is already mentioned in Moz's post)
Maybe it's just me, but the whole reason I learned how to work the GE is because there is something specific that I wanted to do. I would think people who go thru the trouble of getting good at it don't do it so they can then go work on somebody else's idea. For me learning and doing the technical side of things is merely a means to an end. If I'm not working towards something I really want then there is no enjoyment in it.
thanks guys :>
Guess so. It looks like SC2 is not quite friendly to mappers as it was with previous games and people just leave it :/
Talking about "F", I was hoping that my post would show that the project is already beyong half point since most of stuff is already done :/
It seems for me that good singleplayer map can be far more popular then average multiplayer one because of the way bnet works, there are only 2 ways map can go: your map is on top of chart or no one plays it at all. Singleplayer map is not replayable but everybody play it at least once :)
Talking about triggers: I did some of it, I am experienced in lua also and now I am sure enough that I prefer to leave coding/triggers/math for other person who enjoys it, rather then trying to do it myself and suffering pain - its boring and annoying for me.
I don't enjoy working with triggers and data editor. Basically I hate it :) I can do terrain, cinematics, story, modelling etc. but when it comes to coding and such - I pass. That's why I am trying to find a person to work with.
haha should make a scale of graph of some kind to display your current completion of how much you have done in each aspect of the map :)
Aye, and it shows - and that's what bugs me a bit. Your project seems decent and if I were a coder, I'd be interested in jumping in. Maybe all coders/editors are simply busy with other projects because they're in such high demand?
This. There are tons of good ideas but you need the people to implement them. Data editing is very finicky and it gets tedious so it takes a special type of person to do it. Unfortunately I'm working on other things myself.