This may be why TD genre is still crap on SC2. People are willing to settle for so little that authors go for the lowest common denominator. Green TD is not good in any way, shape, or form. Green TD is crap and in WC3 it would have failed miserably.
Now you understand how much I suffer with Debates. :)
Except that Debates is a niche map. You actually had a better shot (except that concept is misplaced in SC2) at popularity than him because he is trying to enter an extremely saturated market.
I may misinterpreted, but I thought "I was thinking the same thing" referred to "very little effort".
Sorry.
Even so, despite people complaining it was way too hard for the first few months, people eventually learned every strategy possible for the map, so its difficulty has become a joke.
I can't blame you as I've flamed your map in the past. I can see how you could come to that interpretation. At any rate, the intended reference was to the whole "developers aren't showing up" comment. Which, I can't emphasize enough. It's been almost a year where the hell are the good maps?
I don't know. There are some maps that I see potential in, but too often I feel more time was needed to make their design decisions. One of the few maps that I can really play repeatedly is Marine Arena.
I've been waiting for an RPG similar to Kaggz from WC3, but so far everything I've seen can't compare. Everything I've seen lacks a grand scope.
Actually we've had 2 major tournaments with 16 teams, a legitimate prize pool, and sponsorship. Catspajamas has casted both and Totalbiscuit will be casting one soon. I guess page doesn't really matter when your map has more of a competitive community than any page 1 map anyway.
My map was rewarded Map of the Month by a major german custom map community, casted by some pretty big names on the EU casting scene, I've been interviewed for about 6 podcasts, the list goes on. Not bad for a map that's barely 2 months old and still on its 1.x incarnation.
The game is exploding onto the competitive scene and more and more teams are signing up for each tourney.
I'm going to ask you two to take your irrelevant argument in this thread to PM's.
@mephs - TD's may be crap for you. thats great, there was no need for you to post here in this case you have posted nothing beneficial
@karawasa - Taking a dig at mephs map was unneeded and definitely not in this thread. It probably would have been easier just to ignore his comment.
I worked hard on making a map. Gave it nice terrain, some interesting
gameplay, etc. and now when I go to advertise it, almost *no one* is
interested in playing it. The 3 threads I've started on various
Starcraft sites got me like 2 replies of people interested in it, and
I've gotten no sign of feedback from Map Night or JMan's video review
channel. Why? Should I have made a video? Do I need to publish it on EU
servers as well? There's got to be SOMETHING i can do :/
It's just a matter of time until the next DotA is made and people flock to SC2. Furthermore people are still being drawn to SC2 and held in the community by it's e-sport status which will always provide fresh new mappers/players. Then there's the expansions, and I have a giant feeling that Blizzard are working on some kind of "My First Editor" in which they produce a simplified version of the current one, more akin to the WC3 editor.
TD's are the guitar hero's of maps. Quick and easy to make, but an incredibly limited genre. The TD's of today are the same as ones you were playing nearly a decade ago. At best you see the occasional twist, but nothing really ground breaking. It's not like a side scroller where creative level design and smooth gameplay can carry the day and provide an interesting and new experience. The only way you're going to really stand out as a TD is to make it something more than a traditional TD.
Overall I don't think you're going to see anything too amazing online because of BNet. Yeah there will be some good maps, but nothing jaw dropping. Offline you can do some amazing things thru triggers, but that simply doesn't work over BNet. Personally I'm more interested to see what other people can do with single player maps where they have much more freedom. Although at that point "map" is a bit misleading as they are more stand alone games than SC2 with a slight twist like hero and TD maps. I've been working on mine sporadically due to RL pestering me and the biggest problem so far has been that there is so much cool stuff you can do it's hard to stop improving and just release it. I realize that as a single player map it's never going to be popular or even be able to show up in rankings. I just want to make it, like that crazy guy who built his own castle.
This may be why TD genre is still crap on SC2. People are willing to settle for so little that authors go for the lowest common denominator. Green TD is not good in any way, shape, or form. Green TD is crap and in WC3 it would have failed miserably.
Except that Debates is a niche map. You actually had a better shot (except that concept is misplaced in SC2) at popularity than him because he is trying to enter an extremely saturated market.
@Karawasa: Go
I may misinterpreted, but I thought "I was thinking the same thing" referred to "very little effort".
Sorry.
Even so, despite people complaining it was way too hard for the first few months, people eventually learned every strategy possible for the map, so its difficulty has become a joke.
@Vexal: Go
I can't blame you as I've flamed your map in the past. I can see how you could come to that interpretation. At any rate, the intended reference was to the whole "developers aren't showing up" comment. Which, I can't emphasize enough. It's been almost a year where the hell are the good maps?
@Karawasa: Go
I don't know. There are some maps that I see potential in, but too often I feel more time was needed to make their design decisions. One of the few maps that I can really play repeatedly is Marine Arena.
I've been waiting for an RPG similar to Kaggz from WC3, but so far everything I've seen can't compare. Everything I've seen lacks a grand scope.
Or its just because TDs are crap in general.
Rather than be baited into flaming you, I'll just let your comment stand for itself. It does the job for me.
Hint: Sweeping generalizations on a subjective matter are fallacy.
PS: How is page 1 turning out? Get any broadcasters yet? Seems the whine post along with trolling behavior not working out for marketing?
@Karawasa: Go
Actually we've had 2 major tournaments with 16 teams, a legitimate prize pool, and sponsorship. Catspajamas has casted both and Totalbiscuit will be casting one soon. I guess page doesn't really matter when your map has more of a competitive community than any page 1 map anyway.
My map was rewarded Map of the Month by a major german custom map community, casted by some pretty big names on the EU casting scene, I've been interviewed for about 6 podcasts, the list goes on. Not bad for a map that's barely 2 months old and still on its 1.x incarnation.
The game is exploding onto the competitive scene and more and more teams are signing up for each tourney.
Anyway so back on topic about TDs sucking.
@Karawasa: Go @Mephs: Go
I'm going to ask you two to take your irrelevant argument in this thread to PM's.
@mephs - TD's may be crap for you. thats great, there was no need for you to post here in this case you have posted nothing beneficial
@karawasa - Taking a dig at mephs map was unneeded and definitely not in this thread. It probably would have been easier just to ignore his comment.
@nevjmac: Go
I don't PM TD developers. That would give me some kind of disease.
And that's why the SC2 mapping scene is dying.
It's just a matter of time until the next DotA is made and people flock to SC2. Furthermore people are still being drawn to SC2 and held in the community by it's e-sport status which will always provide fresh new mappers/players. Then there's the expansions, and I have a giant feeling that Blizzard are working on some kind of "My First Editor" in which they produce a simplified version of the current one, more akin to the WC3 editor.
And I don't PM trolls.
TD's are the guitar hero's of maps. Quick and easy to make, but an incredibly limited genre. The TD's of today are the same as ones you were playing nearly a decade ago. At best you see the occasional twist, but nothing really ground breaking. It's not like a side scroller where creative level design and smooth gameplay can carry the day and provide an interesting and new experience. The only way you're going to really stand out as a TD is to make it something more than a traditional TD.
Overall I don't think you're going to see anything too amazing online because of BNet. Yeah there will be some good maps, but nothing jaw dropping. Offline you can do some amazing things thru triggers, but that simply doesn't work over BNet. Personally I'm more interested to see what other people can do with single player maps where they have much more freedom. Although at that point "map" is a bit misleading as they are more stand alone games than SC2 with a slight twist like hero and TD maps. I've been working on mine sporadically due to RL pestering me and the biggest problem so far has been that there is so much cool stuff you can do it's hard to stop improving and just release it. I realize that as a single player map it's never going to be popular or even be able to show up in rankings. I just want to make it, like that crazy guy who built his own castle.
i still heart TDs
i don't know why that is a heading...
@capnflummox: Go
beacuse
you
put
equal
signs around it
Except that guitar hero is fun.
@Mephs: Go
You have stated your point... more than once... you don't need to continue.
locking thread