There isn't much new editor stuffs added to the Editor aside from the Extension Mod.
1. Extension Mod
We already know what it is, so pass.
2. Script Obfuscation
The editor now have a feature that could obfuscate the script of your locked map during the publishing.
Note it only works for the Trigger GUI generated scripts, it won't affect your custom scripts.
3. Actor tooltips
Added 10,000 words of actor tooltips.
4. SC1 musics
5. Orc Hero Models (NYI)
I didn't found the WC3 orc hero models they talked on BlizzCon 2013. It could be they forget to add them or these assets are just delayed.
The Custom Game and Arcade sections are both free now, and Start Edition users could access all 3 races. But it seems you still need to buy the game to use the editor's Test Map feature. (At least for the current state of PTR)
About WC3 hero models they said that it will be next year someday. Mb in 2.2 patch.
Tested a bit afk feature. Was afk for about 15 min while game was in front screen and nothing happend. one guy joined and left, was with AI. Later gone for more than 20 mins while it was minimized and been kicked out with some message for inactivity.
Edit: seems like wont be able to add HotS dependancies to my maps if i dont have the HotS Expansion.
They'd rather make more starcraft models with every needed attachment point and spell animation for every unit. Wonder how this 4 models are supposed to be used within starcraft environment and sounds. But could be suitable for some trash maps like angry tauren vs 101 battlecruiser
extension system is the best feature they've done in a very long time.
tested PTR just now and i can't really find anything in it's implementation that i don't like or is missing. so pretty cool stuff.
The extension mod is very interesting and Wandering Minerals is a hilarious example from Blizzard! I haven't tested publishing one yet but I'm afraid it won't benefit from triggers.
It is acessible from Custom Games, not Arcade, so I fear using this system may reduce the number of players using it. I will have to test it during PTR and decide if I'll use it in the final version.
There isn't much new editor stuffs added to the Editor aside from the Extension Mod.
1. Extension Mod
We already know what it is, so pass.
I'm sorry i don't know what the extension mod is i searched the forums, nothing in the search looked promising to answer the question? can i get a link?
The Custom Game and Arcade sections are both free now, and Start Edition users could access all 3 races. But it seems you still need to buy the game to use the editor's Test Map feature. (At least for the current state of PTR)
@willuwontu: Go Extension mod is a new way to play mods, you enter the Custom Games section, select a map, and then you can choose to apply a mod to it.
To download the PTR you need to install the new Bnet launcher.
@StealthToast: Go They are only available in Custom Games. After selecting a map you can choose Create Game or Create with Mod. If you create it with a mod the mod window opens and there are different lists like Top Played, Bookmarked... and so on. Then in the list of open lobbies you can see if a map is using a mod.
you can easily make your "arcade map" into an extension mod and let people make maps for it. obviously the more your mod relies on features of the map the harder it will be (if you use lots of points and regions for example, you will probably need to write a guide for users creating maps as to what is required for the rest of the mod/extension to function correclty).
When copying triggers from old maps, the paste function is unresponsive. I can import trigger libraries, but they don't register when testing the document. The new trigger button itself is grayed out.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
There isn't much new editor stuffs added to the Editor aside from the Extension Mod.
1. Extension Mod
We already know what it is, so pass.
2. Script Obfuscation
The editor now have a feature that could obfuscate the script of your locked map during the publishing.
Note it only works for the Trigger GUI generated scripts, it won't affect your custom scripts.
3. Actor tooltips
Added 10,000 words of actor tooltips.
4. SC1 musics
5. Orc Hero Models (NYI)
I didn't found the WC3 orc hero models they talked on BlizzCon 2013. It could be they forget to add them or these assets are just delayed.
The Custom Game and Arcade sections are both free now, and Start Edition users could access all 3 races. But it seems you still need to buy the game to use the editor's Test Map feature. (At least for the current state of PTR)
About WC3 hero models they said that it will be next year someday. Mb in 2.2 patch.
Tested a bit afk feature. Was afk for about 15 min while game was in front screen and nothing happend. one guy joined and left, was with AI. Later gone for more than 20 mins while it was minimized and been kicked out with some message for inactivity.
Edit: seems like wont be able to add HotS dependancies to my maps if i dont have the HotS Expansion.
They'd rather make more starcraft models with every needed attachment point and spell animation for every unit. Wonder how this 4 models are supposed to be used within starcraft environment and sounds. But could be suitable for some trash maps like angry tauren vs 101 battlecruiser
extension system is the best feature they've done in a very long time. tested PTR just now and i can't really find anything in it's implementation that i don't like or is missing. so pretty cool stuff.
Obfuscation feature sounds cool.
Interresting. Weird that its based on GUI though.
No new natives? :(
The extension mod is very interesting and Wandering Minerals is a hilarious example from Blizzard! I haven't tested publishing one yet but I'm afraid it won't benefit from triggers.
It is acessible from Custom Games, not Arcade, so I fear using this system may reduce the number of players using it. I will have to test it during PTR and decide if I'll use it in the final version.
@Mille25: Go
Probably they don't analyse galaxy code, just change the way gui xml get interpreted into the code.
I'm sorry i don't know what the extension mod is i searched the forums, nothing in the search looked promising to answer the question? can i get a link?
if this is done right it would disallow players from breaking encrypted banks by using the map to do it, very niffty
@Renee2islga: Go
Could I get more info on this? I've been on hiatus for a while, so this is new to me.
How does one go about accessing PTR?
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go Extension mod is a new way to play mods, you enter the Custom Games section, select a map, and then you can choose to apply a mod to it.
To download the PTR you need to install the new Bnet launcher.
triggers inside a mod will work as an extension. also game attributes (for lobby options) also work correctly.
the only thing i haven't tested is banks persisting over multiple maps as I've had problems with that before
@maverck: Go Yes, TheSkunk told about triggers on PTR forums. That's good news, I'll be able to use my triggers for the AI in my mod.
Extension mod sounds like a pretty nifty feature. Is it only limited to Custom Games, or can it be applied for (some) Arcade maps too?
@StealthToast: Go They are only available in Custom Games. After selecting a map you can choose Create Game or Create with Mod. If you create it with a mod the mod window opens and there are different lists like Top Played, Bookmarked... and so on. Then in the list of open lobbies you can see if a map is using a mod.
@SoulFilcher: Go Ah, I see, hoped it'd be possible to do so with Arcade maps also. Oh well, thanks for the insight!
they should allow black list and white listing for approved maps for mods and add it to arcade, oh well.
@StealthToast: Go
you can easily make your "arcade map" into an extension mod and let people make maps for it. obviously the more your mod relies on features of the map the harder it will be (if you use lots of points and regions for example, you will probably need to write a guide for users creating maps as to what is required for the rest of the mod/extension to function correclty).
Incoming Desert Strike/Nexus Wars extension mods.
@maverck
How were you able to get triggers to work?
So far my experience has been:
When copying triggers from old maps, the paste function is unresponsive. I can import trigger libraries, but they don't register when testing the document. The new trigger button itself is grayed out.