Liberty Multi
do not use this dependency.
this contains all the multiplayer changes blizzard implement.
it caused MASSIVE issues for me when i first started this mod after the patch that made ultralisk speed upgrade automatically upgraded.
Whoa, I'll remove the dependency and see if it helps. Thanks, I'm a bit of a tourist with the data editor I guess. It just feels so random after the patch, especially with the upgrades & other command card related stuff.
yep. nothing will make sense. that dependency for some reason overwrites a whole bunch of crap and refuses to let whatever changes you've made take effect.
Oh my god! I just removed Liberty Multi from one map and gave it a quick test, and the upgrade that was broken was now working. I really need to get some sleep but if all goes well I'm definitely doing an update tomorrow. Thanks so much Mav, you're a genius! On that note, night night.
Hey i have a simple idea for the cinematics. Why not put a link to the youtube videos of the cinematics so people can copy the link and alt-tab out to watch it. It breaks the immersion a bit but its better than nothing.
Or just have a separate download for the cinematics (you can play videos in sc2. Someone imported a rick roll video into a beta map, unless maybe it was just pic from the video strung together real fast) where each cinematic is a map that has to be loaded like any other.
yep. nothing will make sense. that dependency for some reason overwrites a whole bunch of crap and refuses to let whatever changes you've made take effect.
Oh, I wish I knew that back in beta. :z Would have saved me a lot of time.
I have also played thru these original SC1 missions (Terran & Zerg); I especially enjoy playing as the Zerg. I have been toying around with the Editor to try and make more changes to the missions and mod so that it even MORE closely resembles SC1. I was able to get a number of things working 'more accurate' such as spawning 2 scourges for the original mineral costs, instead of free; giving Kerrigan the Ensnare ability; changing some of the attack waves so you are not slaughtered in the first minute of gameplay; and other fixes I just thought made more sense in the transition from SC1 to SC2.
I was delighted to find these original maps and be able to replay them with the new engine. In my version of the mod I have wanted to emulate the spirit of the original with many of the added benefits of the new engine. I added many doodads to certain maps as well to give more color and life to them - things like lava crabs, other critters, birds, and other viewables in the cool camera views that the mods offer.
I did not remove medics or lurkers from the game, but I could do it fairly easily now that I've learned to work certain parts of the Editor.
I am still working on figuring out how to fix certain things like the Queen's Nest/Queen abilities/upgrades and the animation remnant at the end of the Spine Colony attack.
Jones and Ultra and Maverck thanks for your hard work on these I really enjoy them. If you have any info on where to get more Original SC1 or SC:BW Maps for translation to the SC2 engine I would be interested; I am thinking of posting my version for general enjoyment as well, if there is interest in that.
@Jones313:
Liberty Multi
do not use this dependency.
this contains all the multiplayer changes blizzard implement.
it caused MASSIVE issues for me when i first started this mod after the patch that made ultralisk speed upgrade automatically upgraded.
@maverck: Go
Whoa, I'll remove the dependency and see if it helps. Thanks, I'm a bit of a tourist with the data editor I guess. It just feels so random after the patch, especially with the upgrades & other command card related stuff.
- karlprojektorinski AKA Jones
@Jones313:
yep. nothing will make sense. that dependency for some reason overwrites a whole bunch of crap and refuses to let whatever changes you've made take effect.
@maverck: Go
Oh my god! I just removed Liberty Multi from one map and gave it a quick test, and the upgrade that was broken was now working. I really need to get some sleep but if all goes well I'm definitely doing an update tomorrow. Thanks so much Mav, you're a genius! On that note, night night.
- karlprojektorinski AKA Jones
Hey i have a simple idea for the cinematics. Why not put a link to the youtube videos of the cinematics so people can copy the link and alt-tab out to watch it. It breaks the immersion a bit but its better than nothing.
Or just have a separate download for the cinematics (you can play videos in sc2. Someone imported a rick roll video into a beta map, unless maybe it was just pic from the video strung together real fast) where each cinematic is a map that has to be loaded like any other.
Oh, I wish I knew that back in beta. :z Would have saved me a lot of time.
<oops, double post, please delete>
I have also played thru these original SC1 missions (Terran & Zerg); I especially enjoy playing as the Zerg. I have been toying around with the Editor to try and make more changes to the missions and mod so that it even MORE closely resembles SC1. I was able to get a number of things working 'more accurate' such as spawning 2 scourges for the original mineral costs, instead of free; giving Kerrigan the Ensnare ability; changing some of the attack waves so you are not slaughtered in the first minute of gameplay; and other fixes I just thought made more sense in the transition from SC1 to SC2.
I was delighted to find these original maps and be able to replay them with the new engine. In my version of the mod I have wanted to emulate the spirit of the original with many of the added benefits of the new engine. I added many doodads to certain maps as well to give more color and life to them - things like lava crabs, other critters, birds, and other viewables in the cool camera views that the mods offer.
I did not remove medics or lurkers from the game, but I could do it fairly easily now that I've learned to work certain parts of the Editor.
I am still working on figuring out how to fix certain things like the Queen's Nest/Queen abilities/upgrades and the animation remnant at the end of the Spine Colony attack.
Jones and Ultra and Maverck thanks for your hard work on these I really enjoy them. If you have any info on where to get more Original SC1 or SC:BW Maps for translation to the SC2 engine I would be interested; I am thinking of posting my version for general enjoyment as well, if there is interest in that.
@christdaugherty:
my mod is simply a multiplayer port of starcraft 1
you can follow it at.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316