Is there a way to target any of a unit created with events? I'm trying to make it so a specific unit will react to the action of the trigger. I'm trying to use the unit selection events, but it won't let me use a unit type. Its forcing me to use a unit thats already set on the map. How do I do a unit type and not specific map placed unit.
How to make buildings autoproduce units for 0 cost for the entire game?
Conditions are where you then specify what the event is. As for producing units, you can do it in data with a behavior or triggers with a loop and just a create unit action.
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Is there a way to target any of a unit created with events? I'm trying to make it so a specific unit will react to the action of the trigger. I'm trying to use the unit selection events, but it won't let me use a unit type. Its forcing me to use a unit thats already set on the map. How do I do a unit type and not specific map placed unit.
How to make buildings autoproduce units for 0 cost for the entire game?
@Booleeas: Go
Conditions are where you then specify what the event is. As for producing units, you can do it in data with a behavior or triggers with a loop and just a create unit action.