How do I add buildings that give minerals periodically through data or triggers?
I want to make a factory building that produces minerals every 15 game seconds. Does anyone know how to do this? I'm having trouble with triggers and how to do it with data. It doesn't need to mine them from anywhere, just produce them from thin air for having the structure alive.
Make a behavior.
Add this behavior to your building.
Now make an effect "modify player". Under resources, add 1 (or however many minerals you want per tick) to minerals.
Add this newly created effect into the "periodic" section of your behavior.
Set behavior period to "15".
Can't find how to add the effect to the "periodic" section of behavior.The behavior has no area or place to add effects either. What do I do... Any videos on something like this>
How do I add buildings that give minerals periodically through data or triggers?
I want to make a factory building that produces minerals every 15 game seconds. Does anyone know how to do this? I'm having trouble with triggers and how to do it with data. It doesn't need to mine them from anywhere, just produce them from thin air for having the structure alive.
Make a behavior.
Add this behavior to your building.
Now make an effect "modify player". Under resources, add 1 (or however many minerals you want per tick) to minerals.
Add this newly created effect into the "periodic" section of your behavior.
Set behavior period to "15".
Can't find how to add the effect to the "periodic" section of behavior.The behavior has no area or place to add effects either. What do I do... Any videos on something like this>