PS: I have a lot of problems with B.net 2.0 greying out the play button and taking forever to load stuff, but leaving the score screen to join another game has never been a problem for me.
Well that's just weird as hell then. Why would it give me problems in one place, and you in another? -_-
I might not be just you, but certainly for me the Score Screen loads instantly 90% of the time. Plus I do use it sometimes for things other then ladder, that's just personal preference I guess.
I didn't realize so many people use it for other things. That, and the extra convenience of saving replays. I might keep it. Is there a way to optimize it (for the people it loads slow for)?
It doesn't "suck" - it's just not high-end. I recognize that I won't be playing Crysis on Ultra anytime soon and I'm ok with that. SC2 plays fine on Ultra and that's really all I need.
Anyway, off-topic comments aside, I appreciate the perspective. It's interesting to hear that the stupid page serves a purpose.
I'd suggest you play SC2 less often. I don't see the point in skipping the score screen in our custom maps, just so that a bunch of addicted gamers can save up to 10 seconds between games... I usually answer the same to anyone complaining about time lost in a game: if you don't want to lose time playing, why do you play in the first place? Keep cool, and remember a game is only here for your entertainment. There is no point in playing frenetically, you'll eventually get bored at some point and instead of enjoying to play you'll end up frustated. When such a tiny detail starts to bug you, it means you're obviously playing too much and should consider either slowing down or getting a real life.
Besides, the score screen has its uses:
saving replays (it can be really interesting... when you lose a game, you often want to know why you lost it, don't you?)
listing players (and options to contact them: invite, add as friend/to party, block/report, etc.)
I do agree though, that there should be something less time-consuming at the end of a game, especially for custom games which have nothing to do with melee. We don't always need to see the BOs and such.
Interesting topic. I can very much see your point, but some valid issues have been raised - the ability to check who was in your game, adding them, and easily saving the replay can just be damn handy in some cases. Also, score isn't always meaningless.
I guess it'd depend on the map for me. Anything quick and simple (raynor party mini-games and stuff like that) I'd disable it, but I might enable it for something like a DOTA-type map.
Perhaps this thread should be changed in focus to "disable score tracking" as it seems that is the compromise. Keeps the useful screen and improves the post game delay.
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Well that's just weird as hell then. Why would it give me problems in one place, and you in another? -_-
I might not be just you, but certainly for me the Score Screen loads instantly 90% of the time. Plus I do use it sometimes for things other then ladder, that's just personal preference I guess.
I didn't realize so many people use it for other things. That, and the extra convenience of saving replays. I might keep it. Is there a way to optimize it (for the people it loads slow for)?
@Chiquihuite: Go
This is irrelevant in this discussion, but you need a new GPU. Yours sucks.
Also, I've never not had the score screen load instantly. It sounds very annoying to players if map developers implement your suggestion.
There is a trigger that allows you to disable score tracking for each player. If there were no scores to load, it would likely load faster.
@Vexal: Go
It doesn't "suck" - it's just not high-end. I recognize that I won't be playing Crysis on Ultra anytime soon and I'm ok with that. SC2 plays fine on Ultra and that's really all I need.
Anyway, off-topic comments aside, I appreciate the perspective. It's interesting to hear that the stupid page serves a purpose.
@Chiquihuite: Go
I'd suggest you play SC2 less often. I don't see the point in skipping the score screen in our custom maps, just so that a bunch of addicted gamers can save up to 10 seconds between games... I usually answer the same to anyone complaining about time lost in a game: if you don't want to lose time playing, why do you play in the first place? Keep cool, and remember a game is only here for your entertainment. There is no point in playing frenetically, you'll eventually get bored at some point and instead of enjoying to play you'll end up frustated. When such a tiny detail starts to bug you, it means you're obviously playing too much and should consider either slowing down or getting a real life.
Besides, the score screen has its uses:
I do agree though, that there should be something less time-consuming at the end of a game, especially for custom games which have nothing to do with melee. We don't always need to see the BOs and such.
@Chiquihuite: Go
I have the exact same issue. I was sure that everyone has it.
Interesting topic. I can very much see your point, but some valid issues have been raised - the ability to check who was in your game, adding them, and easily saving the replay can just be damn handy in some cases. Also, score isn't always meaningless.
I guess it'd depend on the map for me. Anything quick and simple (raynor party mini-games and stuff like that) I'd disable it, but I might enable it for something like a DOTA-type map.
Perhaps this thread should be changed in focus to "disable score tracking" as it seems that is the compromise. Keeps the useful screen and improves the post game delay.